FastCargo Posted December 21, 2010 Posted December 21, 2010 View File B-70 Valkyrie Beta (Version 0.97) B-70 Valkyrie (Beta) by FastCargo and friends. ********************** Version 0.97 *********************** (Note, this release includes the XB-70 beta released in November 2010) SF2 Version for Dec 2010 Patch. Models, some decals, most ini adaptions by FastCargo Textures and most decals by Sundowner Dyess AFB serial numbers by Dave from B-1B Redux 3D Rocket Effects by Lexx_Luthor (Lord of the Analog) B-1B Cockpit by Dels Engine Effects by Deuces, Fubar512 Any errors are mine... Package contains: XB-70 aircraft in prototype markings for AV/1 and AV/2. B-70A aircraft in 28BMS and 62BMS markings RS-70B aircraft in 337BMS markings B-70C aircraft in 9BS markings High Resolution versions of the textures and bump maps Original Readmes This readme Notes: This release is a beta, and as such, is somewhat incomplete. The cockpit is from the B-1B, and there are no damage textures. However, almost all other features of a full release have been included. Aircraft include: XB-70 - The original research aircraft in it's actual configuration...not really set up for warfighting. However, this set also includes semi fictional versions of operational aircraft: B-70A - This is most probable version of the Valkyrie that would exist had it gone into production. It is done in 2 paint schemes, the high altitude anti-flash white, and a version painted in an odd silver coating designed to reduce the IR signature (as proposed by the USAF). This version also includes the wing pylons for the Skybolt ALBM, and projected pylons for the smaller nuclear gravity weapons available at the time. RS-70B - Proposed version of the Valkyrie in an attempt to save it from the budget axe. Similiar to the B-70A in capability, but with additional reconnaissance ability similiar to SR-71. This is simulated by an internal camera window taking the location of the forward weapons bay. I projected that the RS-70B would come into existence during the late part of the Vietnam war, using the camera bay to carry the targeting laser, and dropping PGMs since conventional bombing at 80000 feet and Mach 3 would be very inaccurate. As a result, the first LGB drops in Vietnam are done by the RS-70B, not the F-4. B-70C - Completely fictional version of the Valkyrie. In the history where the Valkyrie was produced, most of the B-52 fleet was retired very soon after the Vietnam War, only the G and H models remained to carry the AGM-86B cruise missile. The B-1 was never proposed, with the B-70A being the main gravity nuke delivery system and the RS-70B being the PGM bomber. The F-111 and FB-111 remained as the medium range, low altitude conventional and nuclear penetrator. The B-2 was designed at the outset to be a low altitude penetrator, avoiding the costly redesign the actual B-2 went through, bringing unit cost down. As it was, the B-70 and RS-70 were expected to be retired at the beginning of the 1990s as high altitude, high speed SAM systems became more and more lethal. However, after Desert Storm, the lesson was learned that big, long range SAM systems are vulnerable and expensive, but anyone can have AAA...so the doctrine was adjusted for more medium/high altitude operations with PGMs. So all Valkyries underwent a modernization to the B-70C standard, with the ability to carry all PGMs, including the JDAM, JSOW, JASSM for employment in regional conflicts. There are a few bugs that we haven't been able to solve and may not be solvable due to simulation limitations. The main one is the AI will not take advantage of the high speed and altitude capabilities of the aircraft. Even if you create an actual mission with waypoints dictating altitudes and speeds, it will not fly those parameters (tends to fly a maximum of Mach 1.7). We are still working to squash the remaining issues...and one day we will have a proper cockpit for this machine. This is a long range aircraft, you can hit a few of the 'walls' on several of the stock maps so give yourself plenty of turning room when planning your flight. Have fun...report any crippling bugs (except trying to use it in SFP1/WOV/WOE/WOI...you're on your own) in the release thread at CA. FC 20 Dec 10 Submitter FastCargo Submitted 12/21/2010 Category What If Hangar Quote
dsawan Posted December 21, 2010 Posted December 21, 2010 hey, thx man. Perfect timing too as I am on vacation this week from my day job, but not my night job. An early xmas gift as well. Quote
Slartibartfast Posted December 21, 2010 Posted December 21, 2010 I feel the need the need for Speed... Great Job FC and co Quote
+X RAY Posted December 21, 2010 Posted December 21, 2010 THX! Harold!!!!!!!!!!!!!!! But how to remove co-pilot from cockpit? Mean ok seen him on ext views but remove it from pit looking from inside(empty seat) Quote
TheStig Posted December 21, 2010 Posted December 21, 2010 Ooh. I am going to have to replace the first one I downloaded then. Hey what weapons pack contains the Skybolt Missile? Quote
Mannie Posted December 21, 2010 Posted December 21, 2010 Wow, thanks. Its one of my all time fevorits. Quote
FastCargo Posted December 21, 2010 Author Posted December 21, 2010 Ooh. I am going to have to replace the first one I downloaded then. Hey what weapons pack contains the Skybolt Missile? There is no weapons pack that includes it. It's included in the B-70 download. FC Quote
EricJ Posted December 21, 2010 Posted December 21, 2010 Hey I was wondering if this included the November 2010 download? Quote
Lexx_Luthor Posted December 21, 2010 Posted December 21, 2010 3D Rocket Effects by Lexx_Luthor (Lord of the Analog) hehe Is this for ALBM? If so, I can change something. If I recall, I more or less optimized the particle EmissionRates to between Mach 1 and Mach 2 launch. Hold on...! * I once saw a sreenshot here, at The CombatAce, where a helicopter was using the 3D rockets exhaust for its rockets. Helicopter launch is launching rockets from a standstill, and the particles were all jammed up, too many emitters overlapping. It looked BAD. Really bad, and can kill framerates. I had never considered that use, launching air-air rockets/missiles from slow or no speed. For best results one can tweak the emission rates to a specific launching speed range. If not, for Mach 3+ launch and rapidly accelerating ballistic missile, the particles might become too thinly spaced. For very high Mach launches, you could set the weapon to use a correspondingly tweaked effect just for high speed launches. Quote
FastCargo Posted December 21, 2010 Author Posted December 21, 2010 XRAY, Why would you not want a co-pilot...can't fly without one! :) Anyway, in the Component section, just assign him to a Component that has VisibleFromCockpit=FALSE in it's entry. Lexx, Actually, I used them for both the ALBM and SRAM, I like the effect and they look pretty good until the missile gets REALLY fast (on the order of a kilometer per second). I also figured that the B-70 probably can't do Mach 3 with 2 ballistic missiles hanging on its wings so I figured they would launch at a slower speed, then the bomber would speed up to Mach 3. FC Quote
Muesli Posted December 22, 2010 Posted December 22, 2010 I have SF2Eexp2 latest patch and I get black wings and a CTD..... is it a newb thing biting me in the tailpipe? Quote
FastCargo Posted December 22, 2010 Author Posted December 22, 2010 It sounds like you got an incomplete or corrupt download. I'd recommend a redownload and re-install. FC Quote
+ace888 Posted December 25, 2010 Posted December 25, 2010 Excellent FC I thought the first one was already a great plane, but this update is pretty cool. Quote
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