+Dave Posted December 24, 2010 Posted December 24, 2010 View File Mirage Factory F-4S Phantom II The Mirage Factory F-4S by Sundowner and Crew Model work by bpao and SundownerSkins by SundownerFM by Fubar512Technical Adviser: Crab_02Testing by Dave and Fubar512 Just install into your SF2 (merged install with SF2:Vietnam) C:\Users\username\Saved Games\ThirdWire\StrikeFighters2 folders Go fly. Update 24 Dec 10 Added Sounds AIM-7F added to loadout.ini and in the download. Submitter Dave Submitted 12/24/2010 Category F-4 Quote
+NeverEnough Posted December 24, 2010 Posted December 24, 2010 Thanks to all involved for this early Christmas present! Merry Christmas to all and a very fond memory of BPAO. Quote
Wrench Posted December 24, 2010 Posted December 24, 2010 I been waiting for this ... of the Navy Rhinos, prolly my fav!! thanks guys! wrench kevin stein Quote
SFP1Ace Posted December 24, 2010 Posted December 24, 2010 (edited) Very nice! I couldn't help but notice that F-4S uses old vector type RHAW and default loadout of AIM-7E & E-2. Were USN 's phantoms behind those of USAF at the time? Edit: Since it's a development of F-4J I believe DopplerLookdown=TRUE should be in it's data.ini (?) Edited December 24, 2010 by SFP1Ace Quote
+Piecemeal Posted December 24, 2010 Posted December 24, 2010 Thanks lads! I'll enjoy flying this tomorrow when all the crap movies are on TV Quote
+Dave Posted December 24, 2010 Author Posted December 24, 2010 Updated: AIM-7F and added sounds. Quote
SFP1Ace Posted December 24, 2010 Posted December 24, 2010 Together with recently updated F-4N it's a superb combo. A must have for '80s USN scenarios . Thanks! Quote
Icarus999 Posted December 24, 2010 Posted December 24, 2010 Such a great Christmas present, thanks guys. Quote
madvad Posted September 11, 2020 Posted September 11, 2020 Very nice work!! Thx! In a future update , check the spoilers and ailerons, they are moving in a wrong way. Quote
+russouk2004 Posted September 11, 2020 Posted September 11, 2020 (edited) Just add this to entry of wrong flaps etc. ReverseModelOrientation=TRUE or if already True ReverseModelOrientation=False Edited September 11, 2020 by russouk2004 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.