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Posted

Never been a fan of the SEA wraparound so I am going to stick with the pre-wrap around style. Drdoyo's skins are nice but arent the same in detail or resolution as Sundowners templates.

 

As far as the gun muzzle on the hill bird, I've been trying to find where its at so I can do just that. Any idea where its at?

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Posted

the muzzle is on f-4e_5 towards the middle right. using wrench's 377th skin your 81st skin to compare in gimp(wrench's kinda blanks out the muzzle hole)its rough location is

 

upper left corner 1900,600

lower right corner 2048,925

 

hopefully that helps now watch you say you dont use Gimp!(dammit!!!):grin:

 

as for wraparound, i am trying to get the last few active units down before releasing SEA Wrap and Euro 1 with big decal folder for all active units. it'll be for stock F-4D and E models post vietnam(read post 72) with hill 2 shortly after and ANG AFRES units much later. how long have i been working it? (hum the giligans island theme) when will it be done. well you knw that one:good:

Posted

Also found an RS coded bird 90% done in SEA wrap camo. I'd started doing all the USAFE F-4 units a while ago........Soooooooo much stuff I'd forgot all about :blink:

Posted

We Phantom fans are being spoilt! Superb work!

 

 

no more for you Spinners my eyes still hurt from the swedish Phantom!:lol: :lol:

 

Sundowner they look great! finally some love for the USAFE side of the house!

 

question to all though, why dont more of you guys use Wrenchs mod for the EF-4C that allowed 3 Sparrows and ECM???

 

Posted

no more for you Spinners my eyes still hurt from the swedish Phantom!:lol: :lol:

 

Sundowner they look great! finally some love for the USAFE side of the house!

 

question to all though, why dont more of you guys use Wrenchs mod for the EF-4C that allowed 3 Sparrows and ECM???

 

 

 

Has he done one for the ARNie?

 

Me, half assed skinner yes, ini work no......

Posted (edited)

lemme see i redid all Phantom data inis (minus the brits, story for nother day) to show Sparrow station 1 as station group 5 and all the other three as group 4. Sparrow 1 also can fit LP and EP, to accomdate ECM and Pave Spike. got the idea from wrench tho its not exact on his EF-4C. course all my Phantoms minus any _78's and later have Spill104's smokier J79 mod included as well. Phantoms got "smokeless" engines round the 80's so i leave it as the stock dirtyexhaust emitter for the late model birds. finally if you add the A-10 loadout mod that allows 4 Mavericks as opposed to 6 or 2, it adds a bit o realism since only 4 were carried due to drag concerns usually.

 

and i learned how to do all this only since Gen 2 came out!:grin: gen 1 i could barely run plug and play mods

Edited by daddyairplanes
Posted

90th TFS

 

lemme see i redid all Phantom data inis (minus the brits, story for nother day) to show Sparrow station 1 as station group 5 and all the other three as group 4. Sparrow 1 also can fit LP and EP, to accomdate ECM and Pave Spike. got the idea from wrench tho its not exact on his EF-4C. course all my Phantoms minus any _78's and later have Spill104's smokier J79 mod included as well. Phantoms got "smokeless" engines round the 80's so i leave it as the stock dirtyexhaust emitter for the late model birds. finally if you add the A-10 loadout mod that allows 4 Mavericks as opposed to 6 or 2, it adds a bit o realism since only 4 were carried due to drag concerns usually.

 

and i learned how to do all this only since Gen 2 came out!:grin: gen 1 i could barely run plug and play mods

 

Hook me up with the ARNie ini stuff if yo have it please....

img00029.JPG

Posted

what, for the regouped Sparrows?? Shhoottt man, I been doing that since 2003!!

 

for the 86:

 

[sparrowStation1]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=5

StationType=SEMI_RECESSED

AttachmentPosition=-0.501,5.07,-0.84

AttachmentAngles=2.0,0.0,2.0

MissileRollAngle=45.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=290.0

AllowedWeaponClass=SAHM,EP

AttachmentType=NATO,USAF

MinExtentPosition=

MaxExtentPosition=

 

[sparrowStation2]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=4

StationType=SEMI_RECESSED

AttachmentPosition=0.501,5.07,-0.84

AttachmentAngles=-2.0,0.0,-2.0

MissileRollAngle=45.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=290.0

AllowedWeaponClass=SAHM

AttachmentType=NATO,USAF

MinExtentPosition=

MaxExtentPosition=

 

[sparrowStation3]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=4

StationType=SEMI_RECESSED

AttachmentPosition=-1.08,-0.65,-0.87

AttachmentAngles=0.0,2.0,5.0

MissileRollAngle=45.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=231.5

AllowedWeaponClass=SAHM

AttachmentType=NATO,USAF

MinExtentPosition=

MaxExtentPosition=

 

[sparrowStation4]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=4

StationType=SEMI_RECESSED

AttachmentPosition=1.08,-0.65,-0.87

AttachmentAngles=0.0,2.0,-5.0

MissileRollAngle=45.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=231.5

AllowedWeaponClass=SAHM

AttachmentType=NATO,USAF

MinExtentPosition=

MaxExtentPosition=

 

and loadout ini: (ie: the warbirds loadout ini. adjus STRIKE as needed)

 

// Station 1 = Left Wing Station Outboard

// Station 2 = Right Wing Station Outboard

// Station 3 = Left Wing Station Inboard

// Station 4 = Right Wing Station Inboard

// Station 5 = Centerline Fueslage Station

// Station 6 = Sparrow Station 1

// Station 7 = Sparrow Station 2

// Station 8 = Sparrow Station 3

// Station 9 = Sparrow Station 4

// Station 10 = Sidewinder Station 1

// Station 11 = Sidewinder Station 2

// Station 12 = Sidewinder Station 3

// Station 13 = Sidewinder Station 4

// Station 14 = Left Wing Station Outboard, FT

// Station 15 = Right Wing Station Outboard, FT

 

// Station 16 = Left Wing Station Inboard EOGR

// Station 17 = Right Wing Station Inboard EOGR

// Station 18 = Centerline Fueslage Station FT

 

[AirToAir]

Loadout[06].WeaponType=ALQ-119

Loadout[06].Quantity=1

Loadout[07].WeaponType=AIM-7F

Loadout[07].Quantity=1

Loadout[08].WeaponType=AIM-7F

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-7F

Loadout[09].Quantity=1

Loadout[10].WeaponType=AIM-9P

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9P

Loadout[11].Quantity=1

Loadout[12].WeaponType=AIM-9P

Loadout[12].Quantity=1

Loadout[13].WeaponType=AIM-9P

Loadout[13].Quantity=1

Loadout[14].WeaponType=Tank370_F4

Loadout[14].Quantity=1

Loadout[15].WeaponType=Tank370_F4

Loadout[15].Quantity=1

 

[AirToAirLongRange]

Loadout[18].WeaponType=Tank600_F4

Loadout[18].Quantity=1

Loadout[06].WeaponType=ALQ-119

Loadout[06].Quantity=1

Loadout[07].WeaponType=AIM-7F

Loadout[07].Quantity=1

Loadout[08].WeaponType=AIM-7F

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-7F

Loadout[09].Quantity=1

Loadout[10].WeaponType=AIM-9P

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9P

Loadout[11].Quantity=1

Loadout[12].WeaponType=AIM-9P

Loadout[12].Quantity=1

Loadout[13].WeaponType=AIM-9P

Loadout[13].Quantity=1

Loadout[14].WeaponType=Tank370_F4

Loadout[14].Quantity=1

Loadout[15].WeaponType=Tank370_F4

Loadout[15].Quantity=1

 

[Attack]

Loadout[03].WeaponType=CBU-24B

Loadout[03].Quantity=2

Loadout[03].RackType=2BR

Loadout[04].WeaponType=CBU-24B

Loadout[04].Quantity=2

Loadout[04].RackType=2BR

Loadout[05].WeaponType=CBU-24B

Loadout[05].Quantity=4

Loadout[05].RackType=MER

Loadout[06].WeaponType=ALQ-119

Loadout[06].Quantity=1

Loadout[07].WeaponType=AIM-7F

Loadout[07].Quantity=1

Loadout[08].WeaponType=AIM-7F

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-7F

Loadout[09].Quantity=1

Loadout[10].WeaponType=AIM-9P

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9P

Loadout[11].Quantity=1

Loadout[12].WeaponType=AIM-9P

Loadout[12].Quantity=1

Loadout[13].WeaponType=AIM-9P

Loadout[13].Quantity=1

Loadout[14].WeaponType=Tank370_F4

Loadout[14].Quantity=1

Loadout[15].WeaponType=Tank370_F4

Loadout[15].Quantity=1

 

Loadout[03].WeaponType=MK82

Loadout[03].Quantity=3

Loadout[03].RackType=TER

Loadout[04].WeaponType=MK82

Loadout[04].Quantity=3

Loadout[04].RackType=TER

Loadout[05].WeaponType=MK82

Loadout[05].Quantity=6

Loadout[05].RackType=MER

Loadout[06].WeaponType=ALQ-119

Loadout[06].Quantity=1

Loadout[07].WeaponType=AIM-7F

Loadout[07].Quantity=1

Loadout[08].WeaponType=AIM-7F

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-7F

Loadout[09].Quantity=1

Loadout[10].WeaponType=AIM-9P

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9P

Loadout[11].Quantity=1

Loadout[12].WeaponType=AIM-9P

Loadout[12].Quantity=1

Loadout[13].WeaponType=AIM-9P

Loadout[13].Quantity=1

Loadout[14].WeaponType=Tank370_F4

Loadout[14].Quantity=1

Loadout[15].WeaponType=Tank370_F4

Loadout[15].Quantity=1

 

// //LGB//

//Loadout[03].WeaponType=GBU-10C

//Loadout[03].Quantity=1

//Loadout[03].RackType=

//Loadout[04].WeaponType=GBU-10C

//Loadout[04].Quantity=1

//Loadout[04].RackType=

//Loadout[05].WeaponType=PaveTack

//Loadout[05].Quantity=1

//Loadout[05].RackType=

//Loadout[06].WeaponType=ALQ-119

//Loadout[06].Quantity=1

//Loadout[07].WeaponType=AIM-7F

//Loadout[07].Quantity=1

//Loadout[08].WeaponType=AIM-7F

//Loadout[08].Quantity=1

//Loadout[09].WeaponType=AIM-7F

//Loadout[09].Quantity=1

//Loadout[10].WeaponType=AIM-9P

//Loadout[10].Quantity=

//Loadout[11].WeaponType=AIM-9P

//Loadout[11].Quantity=

//Loadout[12].WeaponType=AIM-9P

//Loadout[12].Quantity=

//Loadout[13].WeaponType=AIM-9P

//Loadout[13].Quantity=

//Loadout[14].WeaponType=Tank370_F4

//Loadout[14].Quantity=1

//Loadout[15].WeaponType=Tank370_F4

//Loadout[15].Quantity=1

 

[sEAD]

Loadout[16].WeaponType=AGM-45B

Loadout[16].Quantity=1

Loadout[16].RackType=

Loadout[17].WeaponType=AGM-45B

Loadout[17].Quantity=1

Loadout[17].RackType=

Loadout[05].WeaponType=CBU-24B

Loadout[05].Quantity=4

Loadout[05].RackType=MER

Loadout[06].WeaponType=ALQ-119

Loadout[06].Quantity=1

Loadout[07].WeaponType=AIM-7F

Loadout[07].Quantity=1

Loadout[08].WeaponType=AIM-7F

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-7F

Loadout[09].Quantity=1

Loadout[10].WeaponType=AIM-9P

Loadout[10].Quantity=

Loadout[11].WeaponType=AIM-9P

Loadout[11].Quantity=

Loadout[12].WeaponType=AIM-9P

Loadout[12].Quantity=

Loadout[13].WeaponType=AIM-9P

Loadout[13].Quantity=

Loadout[14].WeaponType=Tank370_F4

Loadout[14].Quantity=1

Loadout[15].WeaponType=Tank370_F4

Loadout[15].Quantity=1

 

[Anti-Ship]

Loadout[05].WeaponType=MK82se

Loadout[05].Quantity=6

Loadout[05].RackType=MER

Loadout[16].WeaponType=AGM-65B

Loadout[16].Quantity=1

Loadout[16].RackType=

Loadout[17].WeaponType=AGM-65B

Loadout[17].Quantity=1

Loadout[17].RackType=

Loadout[06].WeaponType=ALQ-119

Loadout[06].Quantity=1

Loadout[07].WeaponType=AIM-7F

Loadout[07].Quantity=1

Loadout[08].WeaponType=AIM-7F

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-7F

Loadout[09].Quantity=1

Loadout[10].WeaponType=AIM-9P

Loadout[10].Quantity=

Loadout[11].WeaponType=AIM-9P

Loadout[11].Quantity=

Loadout[12].WeaponType=AIM-9P

Loadout[12].Quantity=

Loadout[13].WeaponType=AIM-9P

Loadout[13].Quantity=

Loadout[14].WeaponType=Tank370_F4

Loadout[14].Quantity=1

Loadout[15].WeaponType=Tank370_F4

Loadout[15].Quantity=1

 

[FAC]

 

 

[Recon]

Loadout[06].WeaponType=ALQ-119

Loadout[06].Quantity=1

Loadout[07].WeaponType=AIM-7F

Loadout[07].Quantity=1

Loadout[08].WeaponType=AIM-7F

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-7F

Loadout[09].Quantity=1

Loadout[10].WeaponType=AIM-9P

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9P

Loadout[11].Quantity=1

Loadout[12].WeaponType=AIM-9P

Loadout[12].Quantity=1

Loadout[13].WeaponType=AIM-9P

Loadout[13].Quantity=1

Loadout[14].WeaponType=Tank370_F4

Loadout[14].Quantity=1

Loadout[15].WeaponType=Tank370_F4

Loadout[15].Quantity=1

Loadout[18].WeaponType=Tank600_F4

Loadout[18].Quantity=1

 

Ini dancing ain't nothing! (unless it's FMs!!!)

 

wrench

kevin stein

Posted

IIRC, it's also in the old "Editing Bunyap's Weapons Pak" thread in the 1stGen KB, and somewhere in the downlods section ("3 Sparrows & a Jammer") --- it's a really old trick; but works on ALL Rhinos. One just needs to double check the GropeIDs for the sparrow stations. And, historicality too.

 

wrench

kevin stein

Posted

3rd TFS

 

IIRC, it's also in the old "Editing Bunyap's Weapons Pak" thread in the 1stGen KB, and somewhere in the downlods section ("3 Sparrows & a Jammer") --- it's a really old trick; but works on ALL Rhinos. One just needs to double check the GropeIDs for the sparrow stations. And, historicality too.

 

wrench

kevin stein

 

 

Kevin if you have them handy for the ARNie can you post them here? Im asshole deep in skinning....

img00031.JPG

Posted

IIRC, it's also in the old "Editing Bunyap's Weapons Pak" thread in the 1stGen KB, and somewhere in the downlods section ("3 Sparrows & a Jammer") --- it's a really old trick; but works on ALL Rhinos. One just needs to double check the GropeIDs for the sparrow stations. And, historicality too.

 

wrench

kevin stein

 

 

yes sir pretty much for all Post nam USAF Phantoms. Navy tended to carry internally esp with late model birds (late Nam to the 80s) and brits for some reason i have never seen a photo of them carrying ECM!

still i originally found out about it from your mod so i personally credit you fer me discovery. its not exactly the same but works same principal.

btw GROPE ID's!?!??!?! thought those led to arrests :rofl:

 

 

@ dave nice Euro1! funny how being far from HQ they didnt give a !@# and had full color sharks maouths as opposed to 52d TFW!

Posted

DA

 

All I did was add unit decals, odds and ends. All these skins themselves are all Sundowner.

Posted (edited)

These are the E's that I've found [so far].

 

post-841-057620500 1297279657.jpg

 

post-841-032467200 1297279669.jpg

 

Its also worth bearing in mind that in the early days [pre 1971 I think] most wings had individual tail codes for each sqn, BT,BR & BS for the 36 TFW, Woodbridge/Bentwaters were WT,WR & WS.

Edited by Sundowner

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