eatthis Posted May 15, 2011 Posted May 15, 2011 iv had a play with the data file for a plane in notepad adjusted engine power and plane mach speed now the engines set on fire within a minute or so what do i need to do? Quote
+Heberth Posted May 15, 2011 Posted May 15, 2011 can you post the "engine" here? so we can see what you done wrong... Quote
eatthis Posted May 15, 2011 Author Posted May 15, 2011 can you post the "engine" here? so we can see what you done wrong... its my 1st attempt at any modding whatsoever im fumbling round in the dark [Engine1] ReferenceName=Bristol-Siddeley/Rolls-Royce 22R Mk400 Olympus SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=3 SLThrustDry=190230 SLThrustWet=300700 ThrustAngles=0.0,0.0,0.0 ThrustPosition=-0.758,-8.486,0.025 ThrottleRate=0.5 NozzleAnimationID= IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=1.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=0.0 MilThrottle=0.65 MilRPM=1.00 MilNozzle=0.0 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=0.6 FullABThrottle=1.12 FullABRPM=1.00 FullABNozzle=1.0 AltitudeTableNumData=10 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.802,0.634,0.496,0.381,0.288,0.206,0.147,0.105,0.000 DryMachTableNumData=4 DryMachTableDeltaX=0.4 DryMachTableStartX=0.0 DryMachTableData=1.000,0.980,1.172,0.000 WetMachTableNumData=7 WetMachTableDeltaX=0.4 WetMachTableStartX=0.0 WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027 MaxInletTemperature=40 GyroscopicInertia= TSFCM0=1.195 TSFCM1=1.39 AfterburnerTSFC=2.0 MinFuelFlow=0.01 ExhaustEmitterName=olympusexhaust ExhaustPosition=-0.758,-9.0,0.025 AfterburnerNodeName= AfterburnerEmitterName=OlympusBurner AfterburnerEffectSize=0.90 MinExtentPosition=-1.13,-3.68,-1.02 MaxExtentPosition=-0.14, 1.36,-0.04 FireSuppression=TRUE GasTempMaxRPM=378.0 GasTempIdleRPM=420.0 GasTempChangeRate=1.0 OverheatTemp=33750.0 DamageTempDelta=83300.0 OilPressMaxRPM=35.0 OilPressIdleRPM=55.0 OilPressChangeRate=0.5 LowOilPress=12.0 LowOilTempDelta=400.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=6 Armor .Thickness=6 Armor .Thickness=6 Armor[REAR].Thickness=6 Armor[TOP].Thickness=6 Armor[bOTTOM].Thickness=6 Quote
+Heberth Posted May 15, 2011 Posted May 15, 2011 MaxInletTemperature=40 change to it: MaxInletTemperature=800 good luck Quote
eatthis Posted May 15, 2011 Author Posted May 15, 2011 MaxInletTemperature=40 change to it: MaxInletTemperature=800 good luck nope same could it be speed related? Quote
+Heberth Posted May 15, 2011 Posted May 15, 2011 nope same could it be speed related? it may be the speed. however, this turbine is so powerful like that? SLThrustDry = 190230 SLThrustWet = 300700 Quote
+Dels Posted May 15, 2011 Posted May 15, 2011 Yeah, cadeteBRA is correct. You've used the pounds force value for the engine rather than the newton value as required in the game. Try these values for the Olympus 22R from Wikipedia: SLThrustDry = 87200 SLThrustWet = 136200 Dels Quote
logan4 Posted May 16, 2011 Posted May 16, 2011 OverheatTemp=33750.0 DamageTempDelta=83300.0 That can be also out of range. Try to change it back to the original: OverheatTemp=750.0 DamageTempDelta=300.0 Quote
eatthis Posted May 16, 2011 Author Posted May 16, 2011 i That can be also out of range. Try to change it back to the original: OverheatTemp=750.0 DamageTempDelta=300.0 i fiddled with them to try to stop it setting on fire iv put them back and its the same Quote
+Florian Posted May 16, 2011 Posted May 16, 2011 Not sure on this, but maybe try this: OverheatTemp=1750.0 DamageTempDelta=30.0 I suggest OverheatTemp is the temperature where the engine catches fire, while DamageTempDelta is the amount of temperature change. If you use 750 and 300 you have not enough "space" for the increasing temperature. Also change the MaxInletTemperature to a higher value, maybe 1000. Quote
eatthis Posted May 16, 2011 Author Posted May 16, 2011 none of that made any difference whatsoever the only thing that worked was dropping the max speed :( how do i add weapons and an internal gun? how do i convert lbs thrust to in game thrust values? Quote
+Heberth Posted May 16, 2011 Posted May 16, 2011 none of that made any difference whatsoever the only thing that worked was dropping the max speed :( how do i add weapons and an internal gun? how do i convert lbs thrust to in game thrust values? SLThrustDry = 87200 SLThrustWet = 136200 this is the right values. I have some questions for you: 1=what plane it is with this problem? 2=at what speed and altitude that the turbines catch fire? weapons and machine guns are basically editing the XXXdata. ini, but the model need have the pilons... Quote
Wrench Posted May 16, 2011 Posted May 16, 2011 several on-line converters will do the job of lbs thrust to newton meters. check google Quote
eatthis Posted May 16, 2011 Author Posted May 16, 2011 SLThrustDry = 87200 SLThrustWet = 136200 this is the right values. I have some questions for you: 1=what plane it is with this problem? 2=at what speed and altitude that the turbines catch fire? weapons and machine guns are basically editing the XXXdata. ini, but the model need have the pilons... the plane is a tsr2 but i want to make it a what if (long story) basically it was all speed related altitude was irrelevant if i went above the standerd max speed then sooner or later it set on fire and exploded i want to add an internal gun and pheonix missiles (i also wanted to add canards like the su33 and longer intakes the shape of the f14 but iv no clue how to do that) thanks for all the replies youv all been a great help :) Quote
+Heberth Posted May 16, 2011 Posted May 16, 2011 http://combatace.com/topic/64765-how-do-i-make-ask-somebody-else-nicely-to-make-a-what-if-mach-3-tsr2/ this is the what-if right? Quote
eatthis Posted May 16, 2011 Author Posted May 16, 2011 http://combatace.com...if-mach-3-tsr2/ this is the what-if right? yup thats the 1 Quote
Spinners Posted May 17, 2011 Posted May 17, 2011 how do i convert lbs thrust to in game thrust values? x 4.5 is a rough approximation. Quote
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