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Posted

When will make the campaign of Korea 50'? I've been waiting a long time this campaign and I want to play it.

Is it canceled?

 

Thank you.

 

  • Dislike 1
Posted

LOTS of time ... considering the detail in the terrain (cough,cough), and the fact 15-20 new aircraft will be supplied

Posted

You mean, we don't come home from work and play Wings over Vietnam all night?

 

Some people just play Thirdwire series in their free time.

Others are making mods. :idea:

Posted

Ok, I´m taking my time but I have two questions - Will the F-82 and the F3D been flyable with NEW cockpits? Thanks!

 

Maybe.. It all depends on several things.

  • 1 month later...
Posted (edited)

Can you give me a beta project so that I can test? I'm looking forward to playing the campaign of Korea.

Edited by Rasputino
  • Dislike 1
Posted (edited)

do I hear 50,0000 USD? Opening bids...

 

sorry, but no. Closed to team members only -- who ARE the best in the business

Edited by Wrench
Posted

(looks into mirror)

 

...when they DO concentrate their work on the Korea project, not ten other simultaniously started mods :blush:

Posted

you MUST be looking in my mirror!!! :lol:

 

Yeah it's unbelivable but I think we are all like this.

 

With me it's like:

 

Phase #1 -Idea comes to mind - "Hmm what could I do, what could I do...oh wait...yeah that would be awsome!"

 

Phase #2 -new enthusiasm drives the wip at incredibly high pace

 

Phase #3 -at 60%-80%(sometimes even 95%) of your wip you get a message from your buddy - "Hey dude, you know me and others are planing this and this and this, what do you think about that? - Oh man that would be super-awsome let's start right now.

 

Phase(oh who am I kidding, phases would mean there's some level of organization), so basically at this point the old project get's a "Meh! Maybe later." The new projects runs it's life up to phase #3 :rofl:

Posted

spot on Brain! For me it's allways the past ~75% phase when it's the most difficult to motivate self for final work :blink:

Posted

Plus we have a real life to :cool:

when RL gets suckier (and with lotsa downtime) thats when ya fly the SF skies and mod. and in my case find out someone else way more skilled is working on what i'v been muddling through for the last two weeks! :blink: still looking forward to it guys both someplace interesting to me to fly besides the Fulda Gap and certain planes that SF2E is missing from TW/CA. (Invaders come to mind :grin: )

Posted

Well sometimes RL get you so low that you can't work on anything :blink: At least in some periods. But I agree that motivation is a key factor :grin: If only the day had more than 24 hours :rofl:

Posted

One another note.. Some people wants to be beta testers. Fair enough. But I don't think they comprehend the amount of work demanded on such a task. And the insight needed on modding required to perform well as a beta tester. Its not enough just to say.. Hey this feels wrong and you messed up there..

Posted

It's going to take a while, but don't rush genius. These guys are trying to get us to a functional, current game in the spiritual vein of Mig Alley.

 

It's going to take longer if TK doesn't quit messing with how the terrain engine functions.

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