+Wrench Posted March 13, 2012 Posted March 13, 2012 A bug or feature??...... you deceide.... below, is from my base SF2 install (the all-is-everything mods folder), fully merged, with exp1, exp2, and NA. YOu can see the "tiles" or whatever terrestrial material applied, is missing on most of the land the 2nd shot, taken in almost exactly the same location, in the SF2NA folder (ie: run from the SF2NA.exe), is perfect (or as much as it is) I now offer for consideration, the renaming of Iceland to "WTFland??". no idea why one is perfect, one is fouled up, and they all run off the same core cats, dlls and whatnots. And...it was working perfectly this morning, and yesturday....
+Gr.Viper Posted March 13, 2012 Posted March 13, 2012 Can you check if the old stock maps cause the game to freeze on exiting a mission in both exes? It's just like the Gen1 Vista terrain shader bug.
+Florian Posted March 13, 2012 Posted March 13, 2012 I have SF2 full merged, with Exp2 and NA. When i run from, say, SF2E exe the Iceland terrain is messed up the same way. Running the same mission from SF2NA, everything is fine. Not sure, why this happens?
+PureBlue Posted March 13, 2012 Posted March 13, 2012 (edited) Wrench, its one of the parameters in your old flightenengine.ini messing the new terrain. Likely to be the detail/mesh settings.. I had to rename my file, until the cat tools are relesed.. Edited March 13, 2012 by PureBlue
+Stary Posted March 13, 2012 Posted March 13, 2012 yeah, better not use older flightengine.ini with NA until we can adjust new one, must be some new entries in it conflicting environmentsystem.ini works
+Swordsman422 Posted March 13, 2012 Posted March 13, 2012 Just be careful with a lot of the stuff in the flight folder. A modded Nations.ini will take your AEW away and you'll be talking to the Red Crown lady again.
+SkateZilla Posted March 13, 2012 Posted March 13, 2012 (edited) or the SF2NA EXE has more up to date coding for the new DLLs/Runtimes. SF2,SF2V,SF2E,SF2I,SF2Exp1,SF2Exp2 are all still "Windows XP compatible" Edited March 13, 2012 by SkateZilla
+Wrench Posted March 13, 2012 Author Posted March 13, 2012 thanks for the replies gents. all the other terrains (stock and 3rdparty) are working just as before, including Baltika's Iceland IN SF2NA as to the flight engine, the only thing changed in mine is the 'expanded wall trick', and is not in NA. OTH, a quick rename of the flightengine.ini, DID bring back the terrain texture; so it's definate taht something is/has been changed. when the hell are we getting that frakking extractor????
+SkateZilla Posted March 13, 2012 Posted March 13, 2012 thanks for the replies gents. all the other terrains (stock and 3rdparty) are working just as before, including Baltika's Iceland IN SF2NA as to the flight engine, the only thing changed in mine is the 'expanded wall trick', and is not in NA. OTH, a quick rename of the flightengine.ini, DID bring back the terrain texture; so it's definate taht something is/has been changed. when the hell are we getting that frakking extractor???? After he fixes most of the bugs?
exhausted Posted March 13, 2012 Posted March 13, 2012 Change Flight folder in the mods dir to "-Flight"
+Dave Posted March 13, 2012 Posted March 13, 2012 Dr Ray Stantz: Symmetrical terrain stacking. Just like the Philadelphia mass turbulence of 1947. Dr. Peter Venkman: You're right, no human being would make a terrain like this.
+Wrench Posted March 13, 2012 Author Posted March 13, 2012 Change Flight folder in the mods dir to "-Flight" explain that, if you would, please? cause all that renaming the folder does, is remove EVERYTHING in it from the Game Engine's sight. As all others withOUT the modified flightengine.ini are working fine. (don't forget, all you RWR lists & tgas, enviromental mods -btw, stary's SARCASM mods is working perfectly in NA- and stuff like the seeker heads, etc) all are still working
exhausted Posted March 14, 2012 Posted March 14, 2012 Ah, err nvm I guess flightengine fix works fine. That's just the fix I used initially.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now