bwild Posted March 15, 2012 Posted March 15, 2012 Get them here http://thirdwire.com/downloads_tools.htm Quote
+Stary Posted March 15, 2012 Posted March 15, 2012 -Houston, we have a problem... Iceland isn't there -Say again? -Iceland isn't there -What do you mean isn't there? -I mean, Sir, it was there but now it's gone -Damn, must be those locked away LODs again. Continue your search. Quote
+SkateZilla Posted March 15, 2012 Posted March 15, 2012 (edited) there goes my sleep tonite. Lets go For Mars, it looks like Cheddar. First thing is first, AWAC Guy, You've been replaced. Edited March 15, 2012 by SkateZilla Quote
+SidDogg Posted March 15, 2012 Posted March 15, 2012 Duuude, check the specs! --------------------------------------------------- [Deck] SystemType=FLIGHT_DECK FlightDeckHeight=20.10 FlightDeckLength=396.0 FlightDeckWidth=84.0 LandDeckAngle=-10.0 LandingAimPoint=-0.35,-57.95 CollisionMesh=CV-63_deck.LOD ParkingChance=80 ParkingMaxSpan=12.0 Parking[01].Heading=270 Parking[01].Offset=27.77,79.19 Parking[02].Heading=270 Parking[02].Offset=27.77,67.58 Parking[03].Heading=270 Parking[03].Offset=27.77,50.94 Parking[04].Heading=270 Parking[04].Offset=27.77,33.68 Parking[05].Heading=270 Parking[05].Offset=27.77,22.07 Parking[06].Heading=329 Parking[06].Offset=7.82,62.03 Parking[07].Heading=350 Parking[07].Offset=15.73,6.12 Parking[08].Heading=270 Parking[08].Offset=29.62,-47.45 Parking[09].Heading=270 Parking[09].Offset=29.62,-59.06 -------------------------------------------------- ...Time to fix that. SidDogg Quote
+Stary Posted March 15, 2012 Posted March 15, 2012 From IcelandNA.ini: MagneticVariation=-20 NavalMap=TRUE TerrainType=LOD_BASED Quote
+Brain32 Posted March 15, 2012 Posted March 15, 2012 -Houston, we have a problem... Iceland isn't there -Say again? -Iceland isn't there -What do you mean isn't there? -I mean, Sir, it was there but now it's gone -Damn, must be those locked away LODs again. Continue your search. We don't really need the LOD so much, check out: ICELAND_DETAIL_MAP.BMP That's the new "TFD" for example Quote
+Brain32 Posted March 15, 2012 Posted March 15, 2012 OMG just checked the terrain data.ini....that stuff is all new... Quote
+SidDogg Posted March 15, 2012 Posted March 15, 2012 To be honest... I don't know where to start, man...I don't know where to start SidDogg Quote
+SkateZilla Posted March 15, 2012 Posted March 15, 2012 Duuude, check the specs! --------------------------------------------------- [Deck] SystemType=FLIGHT_DECK FlightDeckHeight=20.10 FlightDeckLength=396.0 FlightDeckWidth=84.0 LandDeckAngle=-10.0 LandingAimPoint=-0.35,-57.95 CollisionMesh=CV-63_deck.LOD ParkingChance=80 ParkingMaxSpan=12.0 Parking[01].Heading=270 Parking[01].Offset=27.77,79.19 Parking[02].Heading=270 Parking[02].Offset=27.77,67.58 Parking[03].Heading=270 Parking[03].Offset=27.77,50.94 Parking[04].Heading=270 Parking[04].Offset=27.77,33.68 Parking[05].Heading=270 Parking[05].Offset=27.77,22.07 Parking[06].Heading=329 Parking[06].Offset=7.82,62.03 Parking[07].Heading=350 Parking[07].Offset=15.73,6.12 Parking[08].Heading=270 Parking[08].Offset=29.62,-47.45 Parking[09].Heading=270 Parking[09].Offset=29.62,-59.06 -------------------------------------------------- ...Time to fix that. SidDogg Hrrmmmmmmmmmmmmm Wonder if the collision meshes work on 3rd party carriers now. Guess I Re-do the CVN w/ Clean deck and parking Entries. Quote
+Brain32 Posted March 15, 2012 Posted March 15, 2012 Water map is different It seems we can now have friendly and enemy waters... Quote
+SkateZilla Posted March 15, 2012 Posted March 15, 2012 We don't really need the LOD so much, check out: ICELAND_DETAIL_MAP.BMP That's the new "TFD" for example build a square to the dimensions of the Map, and use the TfD to make a iceland to get coordinates and stuff.... Im at my office so i cant play with stuff until later tonite. Water map is different It seems we can now have friendly and enemy waters... does the Russians in the campaign know that? Quote
arthur666 Posted March 15, 2012 Posted March 15, 2012 Water map is different It seems we can now have friendly and enemy waters... Does it have nodes? Quote
+Stary Posted March 15, 2012 Posted March 15, 2012 Iceland data... [TerrainData] MapWidth=1000000.0 MapHeight=1000000.0 MeshSize=19200.0 [shader001] NodePrefix=w Shader=iceland_WaterEffect.fx Specular=0.8 Glossiness=0.40 ReflectionStage=1 [shader002] NodePrefix=l Shader=iceland_TerrainEffect.fx Specular=0.1 Glossiness=0.20 [shader003] NodePrefix=t Shader=iceland_TargetAreaEffect.fx Specular=0.1 Glossiness=0.20 [WaveMesh] Filename=iceland_waves.LOD Shader=iceland_Waves.fx VertexSpacing=20.0 MaxVisibleHeight=800.0 [TreeMesh] Filename=iceland_trees.LOD Shader=iceland_Trees.fx MeshSize=4000.0 MeshCount=2 MaxVisibleHeight=10000.0 [FoilageMesh] Filename=iceland_foilage.LOD Shader=iceland_Foilage.fx MeshSize=500.0 MeshCount=1 MaxVisibleHeight=1000.0 [DefaultMesh] Filename=iceland_water.LOD [Mesh001] Filename=i012_032.LOD Position=240000.0000,624000.0000 [Mesh002] Filename=i013_029.LOD Position=259200.0000,566400.0000 [Mesh003] Filename=i013_032.LOD Position=259200.0000,624000.0000 [Mesh004] Filename=i013_033.LOD Position=259200.0000,643200.0000 [Mesh005] Filename=i013_034.LOD Position=259200.0000,662400.0000 [Mesh006] Filename=i014_028.LOD Position=278400.0000,547200.0000 [Mesh007] Filename=i014_029.LOD Position=278400.0000,566400.0000 [Mesh008] Filename=i014_032.LOD Position=278400.0000,624000.0000 [Mesh009] Filename=i014_033.LOD Position=278400.0000,643200.0000 [Mesh010] Filename=i014_034.LOD Position=278400.0000,662400.0000 [Mesh011] Filename=i014_035.LOD Position=278400.0000,681600.0000 [Mesh012] Filename=i015_028.LOD Position=297600.0000,547200.0000 [Mesh013] Filename=i015_029.LOD Position=297600.0000,566400.0000 [Mesh014] Filename=i015_030.LOD Position=297600.0000,585600.0000 [Mesh015] Filename=i015_031.LOD Position=297600.0000,604800.0000 [Mesh016] Filename=i015_032.LOD Position=297600.0000,624000.0000 [Mesh017] Filename=i015_033.LOD Position=297600.0000,643200.0000 [Mesh018] Filename=i015_034.LOD Position=297600.0000,662400.0000 [Mesh019] Filename=i015_035.LOD Position=297600.0000,681600.0000 etc Quote
+Stary Posted March 15, 2012 Posted March 15, 2012 [TargetArea055] Name=Soltsy-2 Air Base Position=1836338.8,778392.3 ActiveDate=0 Location=2 Alignment=ENEMY OffMapAirBase=TRUE Quote
+Stary Posted March 15, 2012 Posted March 15, 2012 DO NOT try adding to your favourite terrain.ini TerrainType=LOD_BASED ...or go ahead, add that NavalMap=TRUE works on Formosa, but I don't know exactly what it does Quote
+KnightWolf45 Posted March 15, 2012 Posted March 15, 2012 guys i open a topic for new entry come join the cray frog http://combatace.com/topic/71233-new-entrys-on-sf2-na/page__gopid__559374#entry559374 Quote
+Dave Posted March 15, 2012 Posted March 15, 2012 AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HEAD EXPLODES Quote
Wrench Posted March 15, 2012 Posted March 15, 2012 navla map true ... that's gonna come in REALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL handy for the persian gulf!!! Quote
Sheriff Posted March 16, 2012 Posted March 16, 2012 I don't get it. So where in an SF2 sim would you find the actual object cat file from which you will extract anything? In SF1 series you would find it sitting in objects folder.In SF2 , where is it? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.