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-Houston, we have a problem... Iceland isn't there

-Say again?

-Iceland isn't there

-What do you mean isn't there?

-I mean, Sir, it was there but now it's gone

-Damn, must be those locked away LODs again. Continue your search.

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there goes my sleep tonite.

 

Lets go For Mars, it looks like Cheddar.

 

 

First thing is first, AWAC Guy, You've been replaced.

Edited by SkateZilla

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Duuude, check the specs! :good:

 

---------------------------------------------------

 

[Deck]

SystemType=FLIGHT_DECK

FlightDeckHeight=20.10

FlightDeckLength=396.0

FlightDeckWidth=84.0

LandDeckAngle=-10.0

LandingAimPoint=-0.35,-57.95

CollisionMesh=CV-63_deck.LOD

ParkingChance=80

ParkingMaxSpan=12.0

Parking[01].Heading=270

Parking[01].Offset=27.77,79.19

Parking[02].Heading=270

Parking[02].Offset=27.77,67.58

Parking[03].Heading=270

Parking[03].Offset=27.77,50.94

Parking[04].Heading=270

Parking[04].Offset=27.77,33.68

Parking[05].Heading=270

Parking[05].Offset=27.77,22.07

Parking[06].Heading=329

Parking[06].Offset=7.82,62.03

Parking[07].Heading=350

Parking[07].Offset=15.73,6.12

Parking[08].Heading=270

Parking[08].Offset=29.62,-47.45

Parking[09].Heading=270

Parking[09].Offset=29.62,-59.06

 

--------------------------------------------------

 

 

...Time to fix that.

 

 

 

 

 

SidDogg

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From IcelandNA.ini:

 

MagneticVariation=-20

 

NavalMap=TRUE

TerrainType=LOD_BASED

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-Houston, we have a problem... Iceland isn't there

-Say again?

-Iceland isn't there

-What do you mean isn't there?

-I mean, Sir, it was there but now it's gone

-Damn, must be those locked away LODs again. Continue your search.

 

We don't really need the LOD so much, check out:

 

ICELAND_DETAIL_MAP.BMP

 

That's the new "TFD" for example

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To be honest...

 

I don't know where to start, man...I don't know where to start

 

:dntknw:

 

 

 

 

 

SidDogg

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Duuude, check the specs! :good:

 

---------------------------------------------------

 

[Deck]

SystemType=FLIGHT_DECK

FlightDeckHeight=20.10

FlightDeckLength=396.0

FlightDeckWidth=84.0

LandDeckAngle=-10.0

LandingAimPoint=-0.35,-57.95

CollisionMesh=CV-63_deck.LOD

ParkingChance=80

ParkingMaxSpan=12.0

Parking[01].Heading=270

Parking[01].Offset=27.77,79.19

Parking[02].Heading=270

Parking[02].Offset=27.77,67.58

Parking[03].Heading=270

Parking[03].Offset=27.77,50.94

Parking[04].Heading=270

Parking[04].Offset=27.77,33.68

Parking[05].Heading=270

Parking[05].Offset=27.77,22.07

Parking[06].Heading=329

Parking[06].Offset=7.82,62.03

Parking[07].Heading=350

Parking[07].Offset=15.73,6.12

Parking[08].Heading=270

Parking[08].Offset=29.62,-47.45

Parking[09].Heading=270

Parking[09].Offset=29.62,-59.06

 

--------------------------------------------------

 

 

...Time to fix that.

 

 

 

 

 

SidDogg

 

 

Hrrmmmmmmmmmmmmm

 

Wonder if the collision meshes work on 3rd party carriers now.

 

Guess I Re-do the CVN w/ Clean deck and parking Entries.

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We don't really need the LOD so much, check out:

 

ICELAND_DETAIL_MAP.BMP

 

That's the new "TFD" for example

 

build a square to the dimensions of the Map, and use the TfD to make a iceland to get coordinates and stuff....

 

 

Im at my office so i cant play with stuff until later tonite.

 

Water map is different :blink:

 

It seems we can now have friendly and enemy waters...

 

does the Russians in the campaign know that?

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Iceland data...

 

[TerrainData]

MapWidth=1000000.0

MapHeight=1000000.0

MeshSize=19200.0

 

[shader001]

NodePrefix=w

Shader=iceland_WaterEffect.fx

Specular=0.8

Glossiness=0.40

ReflectionStage=1

 

[shader002]

NodePrefix=l

Shader=iceland_TerrainEffect.fx

Specular=0.1

Glossiness=0.20

 

[shader003]

NodePrefix=t

Shader=iceland_TargetAreaEffect.fx

Specular=0.1

Glossiness=0.20

 

[WaveMesh]

Filename=iceland_waves.LOD

Shader=iceland_Waves.fx

VertexSpacing=20.0

MaxVisibleHeight=800.0

 

[TreeMesh]

Filename=iceland_trees.LOD

Shader=iceland_Trees.fx

MeshSize=4000.0

MeshCount=2

MaxVisibleHeight=10000.0

 

[FoilageMesh]

Filename=iceland_foilage.LOD

Shader=iceland_Foilage.fx

MeshSize=500.0

MeshCount=1

MaxVisibleHeight=1000.0

 

[DefaultMesh]

Filename=iceland_water.LOD

 

[Mesh001]

Filename=i012_032.LOD

Position=240000.0000,624000.0000

 

[Mesh002]

Filename=i013_029.LOD

Position=259200.0000,566400.0000

 

[Mesh003]

Filename=i013_032.LOD

Position=259200.0000,624000.0000

 

[Mesh004]

Filename=i013_033.LOD

Position=259200.0000,643200.0000

 

[Mesh005]

Filename=i013_034.LOD

Position=259200.0000,662400.0000

 

[Mesh006]

Filename=i014_028.LOD

Position=278400.0000,547200.0000

 

[Mesh007]

Filename=i014_029.LOD

Position=278400.0000,566400.0000

 

[Mesh008]

Filename=i014_032.LOD

Position=278400.0000,624000.0000

 

[Mesh009]

Filename=i014_033.LOD

Position=278400.0000,643200.0000

 

[Mesh010]

Filename=i014_034.LOD

Position=278400.0000,662400.0000

 

[Mesh011]

Filename=i014_035.LOD

Position=278400.0000,681600.0000

 

[Mesh012]

Filename=i015_028.LOD

Position=297600.0000,547200.0000

 

[Mesh013]

Filename=i015_029.LOD

Position=297600.0000,566400.0000

 

[Mesh014]

Filename=i015_030.LOD

Position=297600.0000,585600.0000

 

[Mesh015]

Filename=i015_031.LOD

Position=297600.0000,604800.0000

 

[Mesh016]

Filename=i015_032.LOD

Position=297600.0000,624000.0000

 

[Mesh017]

Filename=i015_033.LOD

Position=297600.0000,643200.0000

 

[Mesh018]

Filename=i015_034.LOD

Position=297600.0000,662400.0000

 

[Mesh019]

Filename=i015_035.LOD

Position=297600.0000,681600.0000

 

 

etc :blink:

 

 

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[TargetArea055]

Name=Soltsy-2 Air Base

Position=1836338.8,778392.3

ActiveDate=0

Location=2

Alignment=ENEMY

OffMapAirBase=TRUE

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DO NOT try adding to your favourite terrain.ini

 

TerrainType=LOD_BASED

 

...or go ahead, add that

 

 

NavalMap=TRUE works on Formosa, but I don't know exactly what it does

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AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

 

 

HEAD EXPLODES

 

 

:help::blowup::alcoholic::suicide::crazy:

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navla map true ... that's gonna come in REALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL handy for the persian gulf!!!

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I don't get it. So where in an SF2 sim would you find the actual object cat file from which you will extract anything? In SF1 series you would find it sitting in objects folder.In SF2 , where is it?

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