+gerwin Posted March 26, 2012 Posted March 26, 2012 Escorts showed up for me. Yes I see them now, but only if I do NOT enter the mission editor. Not entirely sure yet... The editor may also be causing the 4 identical ships in the exact same place bug. the waterworld is just my WW2 Marianas ... hmm...need to test that in my PTO install...next question is ... are the carriers working??? IF they start workin, it's an easy fix to edit the targets ini . Mymy... Mariana Turkey Shoot time!! If you ever feel like working on waterwold and releasing an update, maybe you can include the heightmap and tilemap I have been adjusting. Just notify me and I will send them.
+Dave Posted March 26, 2012 Posted March 26, 2012 Yes I see them now, but only if I do NOT enter the mission editor. Not entirely sure yet... The editor may also be causing the 4 identical ships in the exact same place bug. Same here, if don't use the editor I get them.
+SkateZilla Posted March 26, 2012 Posted March 26, 2012 Same here, if don't use the editor I get them. TK already confirmed that the Mission Editor wasnt updated to use the new Ship Formations, which causes groups of ships to spawn inside of each other.
Wrench Posted March 29, 2012 Posted March 29, 2012 anyone else, who player "eariler era stuff" notice that no carriers are available before 1956?? Even those we have already (WW2/Korea wise)??? that's a bit of a bummer....expecailly for KAW
+Stary Posted March 30, 2012 Posted March 30, 2012 nust be ini entry somewhere as all TW titles timeframe starts in 1956 by default (expansion packs that is), if so easy to fix Kevin
Wrench Posted March 30, 2012 Posted March 30, 2012 (edited) well, I've gone though all that I can find, most expecially the Optionsini (this is in particular reference for KAW). The terrain itself has no start/end dates, so is available for all eras.... even with updated carriers (the BATAAN CVL, capun's CV-9, and Coral Sea -- which all fall in the 1942-1955 timeframe) they ain't working. Is this the final Death Knell for us propheads? No carrier action in the Pacific (or MTO!), and 1950s Korea?? gotta be something newly hard-coded, methinks. I've looked at literly every ini in all the mission/flight cats Edited March 30, 2012 by Wrench
+Stary Posted March 30, 2012 Posted March 30, 2012 Kevin first and foremost I'd wait for a patch... secondly, do not panic, we'll find a workaround or fix, tell you it must be something simple... nations start dates for example? Remember using old ww-2/Korea specific files in new installments is not the good thing sometimes, as some of the files we used to have are years old -WW2 ini stuff!
+ST0RM Posted March 30, 2012 Posted March 30, 2012 I got the "Coral Sea/CV-43" to work last night. Not prior to 1956 mind you, but the start date for the ship was 1947 to 1990. Mission date was 1980.
Wrench Posted March 30, 2012 Posted March 30, 2012 I possed The Question, over at 3rdWire, and got a good response from Charles ... basically, rebuild all the ships to the new standard (that's a given!), make sure there's the new style water bmps (or water bmps with 'naval regions, also a given!) and build all mods folder that you want carriers in/on from the SF2:NA exe (the rename, run, thingy). which works (testing all day so far with KAW*) .. but is kinda odd, as I have the Icelamb map working it SF2, albeit post-56,, the Persian Gulf map and a couple of others, asll in SF2. SO, it definatley looks more of a boat issue. Still a pisser though *but didn't exactly explain WHY the SCB-125s, with backdated data and names inis didn't show)
+JonathanRL Posted April 1, 2012 Posted April 1, 2012 (edited) I have managed to trigger a Crusie Missile correctly, but is there anybody who knows how to make a ship actually fire on them? The Stationary Object Ships I use just does not want to. EDIT: Tested with Krivaks, who shoot down the missile at once. EDIT2: It is a radar issue. The ships must be able to see the object to hit it. Edited April 1, 2012 by JonathanRL
+Brain32 Posted April 1, 2012 Posted April 1, 2012 Anybody got Ulyanovsk to work? I tried some amaterish tweaks and my game crashed lol
+KJakker Posted April 1, 2012 Posted April 1, 2012 Did anyone else catch this error in bold below? USS Texas (CGN-39) was a Virginia-class cruiser not a California-class. I think we could use a Virginia-class cruiser to rectify this situation. From "CAMPAIGNNA1_DATA.INI". [NavalUnit001] UnitName=Nimitz Carrier Group ForceID=1 Nation=USN RandomChance=100 MaxObjects=7 Experience=100 Morale=100 Supply=100 Intelligence=0 StartPosition=225000.0,212000.0 ObjectivePosition=560000.0,380000.0 HomePortPosition=0.0,200000.0 Ship[01].Type=CVN-68 Ship[01].Name=USS Nimitz Ship[01].Number=78 Ship[01].Texture=USNGrey1 Ship[02].Type=CGN-36 Ship[02].Name=USS California Ship[02].Number=36 Ship[02].Texture=USNGrey1 Ship[03].Type=CGN-36 Ship[03].Name=USS Texas Ship[03].Number=39 Ship[03].Texture=USNGrey1 Ship[04].Type=Spruance Ship[04].Name=USS Caron Ship[04].Number=970 Ship[04].Texture=USNGrey1 Ship[05].Type=Spruance Ship[05].Name=USS Comte de Grasse Ship[05].Number=974 Ship[05].Texture=USNGrey1 Ship[06].Type=Spruance Ship[06].Name=USS John Rodgers Ship[06].Number=983 Ship[06].Texture=USNGrey1 Ship[07].Type=Spruance Ship[07].Name=USS Peterson Ship[07].Number=969 Ship[07].Texture=USNGrey1
+WhiteBoySamurai Posted April 4, 2012 Posted April 4, 2012 Does anyone know what the loadout name is for "ESCORT_JAMMER" missions? I added it to third party EA-6B and EA-18G, but they're showing up completely unarmed when on that mission type. There's got to be a way to add a specific loadout for them.
+SupGen Posted April 4, 2012 Posted April 4, 2012 I extracted the ini. files for the stock EA-6B, in the Data file, PrimaryRoles=ESCORT_JAMMER, in the Loadout file the only Loadout is SEAD, two AGM-45A's. Hope that's helpful.
+WhiteBoySamurai Posted April 4, 2012 Posted April 4, 2012 Yeah, I extracted them too, but I've never seen the stock Prowler carry those Shrikes (or anything else for that matter) under the wings.The Growler doesn't carry its SEAD loadout on escort missions either. I'd like to see them carry some ALQ-99s or at least drop tanks. On a related note, do you suppose escort jammers are actually useful in game? Does ECM have an effective radius around the aircraft now, as opposed to just protecting itself? Or maybe they're supposed to just draw fire? :shrug:
+SkateZilla Posted April 4, 2012 Posted April 4, 2012 you'd have to get into TKs head to see what he's thinking in that regard.
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