+sophocles 1,345 Posted August 18, 2013 Stunning work Sophocles!! :-) Sure hope it turns out alright, Dag, Cheers! Share this post Link to post Share on other sites
+Stary 2,427 Posted August 18, 2013 tune the glass effect a notch down... what am I lunacing about? It's perfect! Share this post Link to post Share on other sites
+sophocles 1,345 Posted August 19, 2013 tune the glass effect a notch down... what am I lunacing about? It's perfect! LOL Stary! I've changed it about a dozen times already! Share this post Link to post Share on other sites
+Stary 2,427 Posted August 19, 2013 hehehe and I was thinking here 3D models just pop out of ones monitors LOL Share this post Link to post Share on other sites
+Julhelm 266 Posted August 22, 2013 Looks nice in renders but having once spent lots of time on a cockpit that looked awesome in renders but awful ingame I wouldn't rely on max renders to get the look. Share this post Link to post Share on other sites
+Stary 2,427 Posted August 22, 2013 Looks nice in renders but having once spent lots of time on a cockpit that looked awesome in renders but awful ingame I wouldn't rely on max renders to get the look. OT:PM me renders and ingame shots to compare myself ;) Share this post Link to post Share on other sites
+sophocles 1,345 Posted August 23, 2013 Looks nice in renders but having once spent lots of time on a cockpit that looked awesome in renders but awful ingame I wouldn't rely on max renders to get the look. I was afraid of this, but I think it's ok .. still tons of post-processing to do though:) 5 Share this post Link to post Share on other sites
Romflyer 25 Posted August 23, 2013 Clearly Julhelm's concerns are not applicable.........That shot looks amazing! Although I don't see you recovering from that attitude with 900' between you and the water Share this post Link to post Share on other sites
Dag 77 Posted August 24, 2013 Oh lovely shot Sophocles ;-) Share this post Link to post Share on other sites
+Stary 2,427 Posted August 24, 2013 ugly! it's not I'm curious, what's the current poly count? Share this post Link to post Share on other sites
+sophocles 1,345 Posted August 24, 2013 ugly! it's not I'm curious, what's the current poly count Very hi-poly, 100K give or take .. I've tested in-game in dogfights with about 20 0ther F-5a and a bunch load of MiGs and frames are high - no stutters (at least on my machine i5, NvidiaGtx 560Ti, 16 ram) Share this post Link to post Share on other sites
Centurion-1 1,228 Posted August 25, 2013 I wouldn't sweat it, the F.1C pit is about 50k tris right now and there is no stuttering at all on my laptop. So 100k should still be ok. And yes, it looks awesome! Share this post Link to post Share on other sites
+Stary 2,427 Posted August 25, 2013 but compared to LockOn or Flamming Cliffs these are true 3D cockpits... Share this post Link to post Share on other sites
+sophocles 1,345 Posted August 25, 2013 I'm about to add all of the choice addons to my vanilla test SF2 install including wrench's mods, Stary's terrains and hi-rez tile-sets, sky textures and effects to see what FPS I get. I'll report in a day or two about my findings. Currently she's super fluid so I have hope that all will be ok! Can someone please remind me which key shows a frame rate counter on screen? Share this post Link to post Share on other sites
+russouk2004 6,958 Posted August 25, 2013 (edited) Left Alt and D Edited August 25, 2013 by russouk2004 Share this post Link to post Share on other sites
+sophocles 1,345 Posted August 25, 2013 Left Alt and D Ta! Share this post Link to post Share on other sites
squid 21 Posted August 25, 2013 I was afraid of this, but I think it's ok .. still tons of post-processing to do though:) not DCS, DXXX :F5 ... Share this post Link to post Share on other sites
Murphy'S 15 Posted August 26, 2013 but compared to LockOn or Flamming Cliffs these are true 3D cockpits... But would you trade true 3D pits for a better terrain ( with true roads, automated tree generation and so on)? Share this post Link to post Share on other sites
MigBuster 2,884 Posted August 26, 2013 But would you trade true 3D pits for a better terrain ( with true roads, automated tree generation and so on)? Nice terrain despite its age however...............would you trade that single Black Sea terrain for the very many different terrains in SF? 1 Share this post Link to post Share on other sites
+Stary 2,427 Posted August 26, 2013 But would you trade true 3D pits for a better terrain ( with true roads, automated tree generation and so on)?Yes, yes... I'd take better terrain any day and put either stock Thirdwire or any 3rd party cockpit in there Ok, I'm hijacking this topic no longer Share this post Link to post Share on other sites
Dag 77 Posted September 22, 2013 Hello Sophocles, How is this beauty doing these days :-) ? 1 Share this post Link to post Share on other sites
+sophocles 1,345 Posted September 22, 2013 Hello Dag, I'm working 14-hour days at work .. real life is getting in the way again:( I did however get some time for tweaking the external model yesterday .. just Sundays left now:( At least until mid-November 2 Share this post Link to post Share on other sites