FastCargo Posted January 9, 2013 Posted January 9, 2013 Russ, by the way, you do not need to assign the hook to an animation slot. If the pivot point is at the correct location, the game engine will do it for you just fine. FC Quote
+russouk2004 Posted January 10, 2013 Author Posted January 10, 2013 Russ, by the way, you do not need to assign the hook to an animation slot. If the pivot point is at the correct location, the game engine will do it for you just fine. FC yes but im using it for the wingfold,and hook is now the fake canopy.. Quote
FastCargo Posted January 10, 2013 Posted January 10, 2013 Russ, I guess I'm confused. The last MAX file I posted had the wingfold working correctly with the weapons...did something change? FC Quote
+russouk2004 Posted January 11, 2013 Author Posted January 11, 2013 (edited) just canopy seperate from wingfold.Using your stuff modified. Hook using proper slot etc...as I assumed if not it wouldnt operate properly on carrier. wingfold is now false canopy and works a treat now. [Canopy2 (wingfold)] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=6.0 AnimationID=4 DeployWhenOnGears=TRUE Edited January 11, 2013 by russouk2004 1 Quote
+russouk2004 Posted January 12, 2013 Author Posted January 12, 2013 Proper flaps...and stabs. thats it...just doing decs...and weaps loadout and done. 1 Quote
+logan4 Posted January 12, 2013 Posted January 12, 2013 Very nice looking, can't wait for it... Russ, one thing I noted is that the gun vents are off (actually on all released mig29 skins so far not only the one above) in case want to modify before release. They are located a bit back, something like on my attached WIP skin. Quote
+russouk2004 Posted January 12, 2013 Author Posted January 12, 2013 gun vents are off look ok to me. Quote
Fubar512 Posted January 12, 2013 Posted January 12, 2013 (edited) Looks as if the Ulyanovsk's air wing will soon receive its first squadron of Fulcrum-Ks look ok to me. The vents need to be back by the weapon's breach. In that skin, the vents are incorrectly placed at mid-barrel. Check the attached image: Edited January 12, 2013 by Fubar512 Quote
+logan4 Posted January 12, 2013 Posted January 12, 2013 Yes as Fubar wrote. btw sorry for being a bit unspecific... Quote
ArturR Posted January 12, 2013 Posted January 12, 2013 Wow nice one Russ btw Im not sure but I think K version didnt have the upper/lex air intakes system and generally lexes were somehow 'flattened' than regular 29s . Quote
Ngr Posted January 12, 2013 Posted January 12, 2013 (edited) One more think MiG-29K has the same air refueling probe as in Su-33 (I can't wait to fly that plane) Edited January 12, 2013 by czarny900 Quote
+russouk2004 Posted January 13, 2013 Author Posted January 13, 2013 There is new mig 29 set coming,and I was only doing this as a stand in til new ones come,I didn plan on doing a complete mod...will see.. Quote
+russouk2004 Posted January 13, 2013 Author Posted January 13, 2013 get 1 thing sorted and another pops up...no matter what...all pylons show up when different weaps selected... each pylon is linked to proper wing...names are correct and pivots etc.. this is a nightmare. got the gunport done properly..K has only 1 gunvent and steel plate heat protector...as so...ignore the old vent bump map as im redoing it. Quote
Fubar512 Posted January 13, 2013 Posted January 13, 2013 (edited) Sea Flanker would be nice too! The Su-33 is in a holding pattern until Marcelo gives the OK to release it. And it's been on hold for more than a year. Edited January 13, 2013 by Fubar512 Quote
+russouk2004 Posted January 14, 2013 Author Posted January 14, 2013 Goddamit....pylons now are coming along ok...renamed them and ...fine now... now summat new.. 3d tanks on model...will not fekking drop off when you try to dump the empties. pivots ok..size correct...linked to pylon...proper callout in the stations data. double checked weapon entry triple checked and nothing...wish I `d never started this now. opened etc in weaps ed and checked 3x before saving.. [LeftInnerWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.21,-2.09,-0.04 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1550 AllowedWeaponClass=FT,RP,BOMB,2BR,EOGR AttachmentType=WP ModelNodeName=LeftInnerPylonMisc LaunchRailNodeName= PylonMass=72.58 PylondragArea=0.02 FuelTankName=Mig29WFT in weaps folder Weapons\Mig29WFT\ Mig29WFT.ini Mig29WFT_data.ini ini... [WeaponData] ObjectFullName=1500 Litre Drop Tank ObjectDataFile=Mig29WFT_data.INI data.ini [WeaponData001] TypeName=Mig29WFT FullName=1500 Litre Drop Tank ModelName=Mig-29_WFT_L Mass=1950.000000 Diameter=0.543000 Length=6.304000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1450.000000 Asymmetrical=TRUE RightModelName=Mig-29_WFT_R HideStationPylon=FALSE Quote
+russouk2004 Posted January 14, 2013 Author Posted January 14, 2013 (edited) Uh Russ.... FuelTankNodeName? FC DOH ....!!! its always the obvious you miss eh ...lol thnx man ....mwahhhhhhhhhhhhhhh lol Edited January 14, 2013 by russouk2004 Quote
Spinners Posted January 14, 2013 Posted January 14, 2013 Russ - I hope our rugby team are as dogged as you this coming Six Nations. Quote
+russouk2004 Posted January 14, 2013 Author Posted January 14, 2013 lol spinners....after the debacle in summer,I hope so. Quote
+76.IAP-Blackbird Posted January 15, 2013 Posted January 15, 2013 Have deselected the 2 sided skin and I still have no working shadow for the fuselage. Volker pointed into a different direction, the poly count. I have also cuttet the Fuselage into different peaces and still no luck with the shadow. Quote
+76.IAP-Blackbird Posted January 15, 2013 Posted January 15, 2013 Hope you guys dont mind if I use this discussion for the same problem. If yes pls tell me and I will open a new one. here is the result im getting so far Quote
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