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As far as i can see, looks very promising, so, if you can really fix that, time will be a blessing to all.

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I'm hoping I will get it to work! There is a nice team shaping up around this so I have high hopes. I guess this means I will have to finish that MiG-25 sooner rather than later :blink:

:biggrin:

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if i may be so bold for snowy mountains, the "A" series tiles from GermanyCE, with necessary repainting, will work fine. I used modified versions of them to create the Andes on the Central america map. They are:

 

GermanyJA1

GermanyJA2

GermanyJA25A

GermanyJA50A

GermanyJA75A

 

The desert/mountain colors on the itles (and really hated those tiles -- they were missing some transitions that I make new) are about right. Check the sat photos in google earth

 

btw, permission* IS granted for YOU to retile that map. just don't mess up my targeting ... it's 98.6% of the Real World

 

 

*remember,mods to my terrains are by permisison only

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Ah, much obliged oh master of Terrains :biggrin: Speaking of which, I have some questions that I think you above all others are equipped to answer:

 

Could you, in one sentence, detail how I would go about retiling the map? Will i need to struggle with the Thirdwire terrain editor?

 

Also, can the Tile heightmaps be bigger in size than 32x32?

 

Is that anyway to make the mountains more "sharp" as opposed to round on the top?

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Ok, never mind that. I found Gerwins TFD editor and it took literally 15mins (so the tiles are what they are) to incorporate my first snowy peaks. Now I'm in trouble, cause I want to make those mountains as pretty as a picture.

Beware of stock Thirdwire graphic settings and clouds *bleurgh*

 

gallery_19311_669_97275.jpg

 

gallery_19311_669_218247.jpg

  • Like 1

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I told you that I can support you with information and pics and so on

You should collect information from a native one

I'm an Iranian And I know much than any foreigner

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Stary made some very accurate mountain titles for the Formosa terrain.

they looy very stunning. maybe a lil bit to play with / integrate?

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Morteze yes any info about the region is appreciated. Are the highest mountains snowy the year round?

EDIT: Carlo, what version of Formosa is that? Link? Making an all new tileset is a little bit out of the scope of this mod, or at least it would take too long. I am happy with integrating different bits that work!

 

I added the Valley tiles from Israel ME to use in mountain valleys, think they look nice

 

gallery_19311_669_67263.jpg

Edited by Centurion-1
  • Like 1

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Don't Forget the Transitions!!!

 

and seriously, Google Earth is your friend...trust me on this

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Thanks Carlo I'll check those out! Yeah wrench I use GE, but making something looks exactly like it does there is out of scope of this project. I wish TK would have made the new terrain system to use sattelite images + NASA height data. I guess out of budget scope but that would have made some kickass mountains for sure.

Yeah I have the transitions too incorporated (you can even see that in the picture). Overall I think the IsraelME mountain tiles by Stary fairly well represent the Zagros mountains, atleast when you look at them in Google earth. Perhaps they could be a tad darker, I don't know... But that means remaking all the transitions already made, so there needs to be some pretty compelling evidence to make me change them.

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I have a doubt regarding the MiG-23BN, Lindr2 made the correct version with the refueling probe, something TW's is lacking unless someone adds it (fake pilot method perhaps?), so, let me know your thouhgts, other that that template is very advanced now.

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i dont tink irak had tankers if so most likely there BN wloud be fitted whit refuel probe

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point taken LOL that looks alot like a Mirage F1 refuel probe may i can help there has well

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IIRAF sure did have tankers... modified 707s. I've seen film footage of phantoms refueling from it. on one of the 'deep strikes' into western Iraq

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very good work Centurion, feel free to use any of my terrain works for this, as for TODs, there are PLENTY to choose from, sometimes it's good to work smart not hard :wink:

for snowy areas, you could check my Iceland repaint or Brain's DBS tileset

I am currently fed up with Thirdwire-related terrain works so I don't work on tiles, tired of the engine limitations :sad:

as for BN, I started this over a month ago, but given I'm knee-deep in several other cockpit projects, no certain date apart from "somewhere this year"

post-8911-0-51554000-1359757249_thumb.jpg

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i have the F1 type refuel porbe done for my mirage projects i take and change watt need a profile drawing and a pic that show if it strait of angule to one side.

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Ok i have it already done and placed.. had a free minute, if you dont mind i can send you a pic later. im still at work right now

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Mig pit looks great Stary! I actually started a MiG-23 fighter pit a long time ago, to try to get synergy effects from my MiG-25PD pit. It has a truckload of different parts to model tho, so I moved on to other projects. Great to see you take up the BN!

Yeah I will try to use the hard work of others when doing the tiles :biggrin:

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  • Similar Content

    • By Menrva


      View File Operation Desert Storm: 30th Anniversary Edition
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      Minimum Requirements
      Required products from ThirdWire:
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      OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10  
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      Disclaimer
      CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
      In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
       
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      Hi everyone,
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    • By Menrva
      Welcome To Duty
      Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
      Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado.
      Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East.
      Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict.
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      The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
      We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
       
      Minimum Requirements
      Required products from ThirdWire:
      Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
      Mission Editor DLC Campaign Customizer DLC System specs:
      OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10  
      Sneak Peek
       
      Disclaimer
      CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
      In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
       
      Notes about the installer
      Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
      The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
      If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
       
      Suggestions on common issues
      Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory.
    • By madvad
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      OP_PE_Data.ini
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