Skin troubles
By
crisisloaner, in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Similar Content
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By stuntman
Hello everyone,
Did you guys already try a picture enhancement software called Gigapixel AI from Topaz labs?: https://www.topazlabs.com/gigapixel-ai
I have been using it for some time to enhance default skins and terrain textures and I have to say it is working really well. it's a bit expensive though.
Regards.
S.
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By 76.IAP-Blackbird
Dear Pilots!
Happy Holidays to everyone in the IL-2 Sturmovik community! May it be filled with good health, family, friends and lots of time to play your favorite virtual air combat simulation!
Today’s Developer Diary is a showcase of the beautiful P-51B which we are working very hard to finish for you by the end of the month. Just some minor bugs are left along with still finishing the tricky Malcolm Hood.
We also have some shots of some new combat vehicles for you to check out like the M8 Greyhound and Universal “Bren Gun” Carrier Mk. II. And we have a new good looking USAAF bomber crewman model to show you. The fur sure looks look warm!
We’re working as hard as we can to end this challenging 2021 strong so wish us luck as we battle to get things done!
Enjoy!
The Sturmovik Team
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By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
This is a complete new MIM-23 Hawk Missile System Unit.
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
credit goes to the following:
1-KJakker for creating all the INI files and setting up the folders structure as well as testing and retexturing some skin for the project. Grate help.
2-strahi for his testing and feedback as well as sharing his knowledge with me.
3-ravenclaw_007 for creating the outstanding Hawk missile model as well as the missile textures.
4-tiopilotos for sharing his feedback and knowledge.
5-Thanks to Coupi for working hard to update the HIPIR Radar pitch movement and tracking and adding the smoke effect.
6-GKABS for creating the rest of the models and texture
This is really group work and without you all and help this would not come this far, Thank you all.
Please if I forgot anyone please let me know.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
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By GKABS
View File MIM-23 Hawk Missile System Unit
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
This is a complete new MIM-23 Hawk Missile System Unit.
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
credit goes to the following:
1-KJakker for creating all the INI files and setting up the folders structure as well as testing and retexturing some skin for the project. Grate help.
2-strahi for his testing and feedback as well as sharing his knowledge with me.
3-ravenclaw_007 for creating the outstanding Hawk missile model as well as the missile textures.
4-tiopilotos for sharing his feedback and knowledge.
5-Thanks to Coupi for working hard to update the HIPIR Radar pitch movement and tracking and adding the smoke effect.
6-GKABS for creating the rest of the models and texture
This is really group work and without you all and help this would not come this far, Thank you all.
Please if I forgot anyone please let me know.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Submitter GKABS Submitted 10/11/2019 Category Ground Object Mods
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By hamburgerjet
I've been making an skin for Marcfighter's Su-27, and I've noticed there's different shading on different parts on the airframe, namely the rudders, canopy frame and engines. It happens with different Specular, Glossiness and Reflection values. All of the parts are painted with the same colour in Photoshop. How can I fix this?
A couple of screenshots:
This one is using Specular=1.000000, Glossiness=0.500000, Reflection=0.600000
This one is using Specular=0.500000 Glossiness=0.500000 Reflection=0.300000
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