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Steve T

Udet Rescue Bouy and S7-S13 Class E-boat for SF2 WW2 Battle of Britain Installs

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Udet Rescue Bouy and S7-S13 Class E-boat for SF2 WW2 Battle of Britain Installs


"Udet-Seenotbojen" or Udet Rescue Bouy and S7-S13 Class E-boat for SF2 WW2 Battle of Britain Installs

 

To install, copy the included Objects, Effects, Missions and Sound folders into your MOD folder and make the INI file edits described below. If you already have an E-boat in your ground objects, back it up. If you don't want a high poly E-boat model, maybe just install the Udet-bouy. Tested in a WW2 Install based on SFNA patched to June 2012 Level. You can also slip the E-boat into your Euro WWII as it is a ground object, same goes for the Udet-bouy but you will not be able to use the custom Target placement as this has been written for the Battle of Britain Terrain.

 

All users should be prepared for longer load times as the E-boat model weighs-in at around 5.6 MB despite my poly-crunching and pruning -- the original was MUCH bigger this! If you want a smaller model, try copying and renaming LOD2 to LOD1 -- you will be missing crew, dingies and torpedos but have a smaller, but still big, file.

 

Talking of the original, the base model that I've imported into SF2 is a fantastic 3DS Max model by Alvaro Alves of De Espona 3D Models and is released as a creation here under a Royalty Free License. The version here is very heavily edited and with mostly new textures.

 

The Udet-bouy is my own creation.

 

This started out as a small project to learn 3DS Max by making a low poly Udet-bouy but it kind of got out of control! So, a LOT of work for such a little object and it's big brother but worth it I think. If you're a 109 pilot with a damaged engine limping back to France, try a belly landing next to an Udet-bojen and then swim for it!

 

Hope you like it,

 

 

Steve T.

 

February 2014


 

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file had been reported as broken, but it unzipped fine for me. most likely, an end user issue

-----------------------------------

 

Thanks for this!!! Them E-boats will work fine in the Med too!!!

 

to really mess with Player's Heads, create "another version", like this:

 

create a new folder for the E-Boat, call it

 

E-Boat_C.

 

copy ALL the files into this folder, renaming the main ini to match.

Open the main ini, and change the full name to:

 

[GroundObjectData]
ObjectFullName=E-Boat ©
ObjectDataFile=E-boat_DATA.INI

 

you'll see why here....

 

open the data ini, and change like so:

 

[MissionData]
NationName=Nazi Germany
ServiceStartYear=1940
ServiceEndYear=1945
GroundObjectRole=CARGO_SHIP
Availability=COMMON
FormationSizeBase=4
FormationSizeVariation=2
Exported=FALSE

 

save and close.

 

now, they'll appear in conoys (squadrons?) in regular anti-shipping missions. and really shoot back!!

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The Torpedoes were not working. I ended up having to edit the data file and weapon data for the torpedoes in order to fix it. Check for a PM from me.  

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