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Well, holy crap.  My comment in the other thread about it "looking a little behind SF2" is taken back.

 

This looks NICE!

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Well, holy crap.  My comment in the other thread about it "looking a little behind SF2" is taken back.

 

This looks NICE!

 

Yes looks nice - would need to see it at low level really to gauge what the terrain engine is like.

 

 

 

Falcon 4 up high for comparison

 

guam1.jpg

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You mean BMS. That is not what F4, F4:AF, or other earlier incarnations looked like up high--those all looked worse than SF2 even.

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You saying Falcon 4 didnt look like that in pure 1998 DX7..........  

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sweet cockpit shots! Haven't seen those before

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Many thanks Dante - glad to see you are still chipping away at this project

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Thank you Dante.

I am (patiently) excited by your projetc

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Well looks nice...

but hey, still 10 years of development?

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Well looks nice...

but hey, still 10 years of development?

 

Not really, this new engine/project has nothing to do with the original Jet Thunder of years ago, which is dead.  The original developer of the Jet Thunder you know from years ago, is battling cancer, sadly.

This one is a fresh start, even the art assets are being remade to up-to-date standards. But rest assured that now with a modern tool set and less ambitious goals it will not take much longer to enter in an early publicly playable state.

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The original developer of the Jet Thunder you know from years ago, is battling cancer, sadly.

Steve Dobbs, Dante ? All my wishes for a speedy recovery.

 

What do you mean about the "less ambitous goals" and could you tell us a bit more about the new engine of JT ?

 

All the best for your project, Dante.

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The original developer of the Jet Thunder you know from years ago, is battling cancer, sadly.

 

All my thoughts to him 

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jeanba, thanks for the words to him.

 

gO_oSe, we still have a huge bottleneck regarding aircraft system simulations. We always had, stuff like HUDs with several modes (air-to-air, air-to-ground, CCIP, multi-mode fire control systems such as the Agave and the Blue Fox, even the Harrier GR3 laser) they seem quite simple in an aviation related stand point, but for software development in a small team (2 or 3 devs) they are a massive effort which always made JT almost an impossible dream.

 

Everything else, like graphics, large terrain rendering, 3D cockpits, flight modeling, network/multiplayer, missions and campaigns, even VR Oculus Rift support from the ground up, which is cutting edge tech, are all well within our capabilities.

 

But avionics again, they're always the barrier were we stuck. Much like the sound barrier before the Bell X-1.

 

So, we're doing the MB-339 now, as it is one of the less "avionics intensive" *jets* of this conflict, at least it gets the ball rolling again. As a trainer it has a simple reflector gunsight, radio, basic IFR instruments, but was able to attack and damage the HMS Argonaut in one of the most daring attacks of the war. It's best than to have very (systems-wise) incomplete Harriers, A-4, Mirages or Etendards, which will not be a good first sight for a new sim platform.

 

Thanks again for your words, guys. 

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Thanks again Dante for the update.

 

and heartfelt best wishes to your colleague in his battle with Cancer.

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Thanks for the update.

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