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Nicely done. Nicely done.

 

I see a five minute video and I think of all the hours and time spent to get this package together. You did great. Epic!

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Great Video MiG! Some epics moments with setting sun and aircrafts. 

 

Please, post this video in SimHQ screenshot section, I'm sure a lot of people will enjoy it too!

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  • Similar Content

    • By Menrva


      View File Iraq, Western Asia (1980-2003)
      Iraq, Western Asia (1980-2003) Terrain
      February 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the DS/IR terrain released long time ago by Wrench.
      The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year span.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      This terrain has a year span from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities.
      The terrain won't work with the current Operation Desert Storm campaign available at CombatACE, so I leave the job of updating that campaign to other modders.
      Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates.
      All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
      Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.

      >Credits (in no particular order):
      -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
      -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's a honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
      -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
      -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -MigBuster, I have included some of his great hi-res textures for runways.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
      -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
      -7eleven, who directed me to a website filled with Desert Storm related info.
      -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
      -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. I also included a beautiful water bump map he made, that is used in my reworked water shaders.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
      -Stratos, who supported me support during the terrain's development.
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.
      Time to fly over the fiery desert! I hope you enjoy flying over the terrain as much as I enjoyed making it!

      >License:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. 
      Any small changes to the terrain files, .ini files, etc. are NOT authorized if you plan to release them to the public. But permission will be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      >My Other Releases:
      Libya, Central Mediterranean (1980-2011)
      Madagascar, Southeast Africa (1977-2018)
      Iraq, Western Asia (2003-2018)
      Alaska, Bering Strait (1955-2018)
      Submitter Menrva Submitted 02/13/2017 Category Full Terrains  
    • By Menrva
      Iraq, Western Asia (1980-2003) Terrain
      February 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the DS/IR terrain released long time ago by Wrench.
      The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year span.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      This terrain has a year span from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities.
      The terrain won't work with the current Operation Desert Storm campaign available at CombatACE, so I leave the job of updating that campaign to other modders.
      Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates.
      All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
      Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.

      >Credits (in no particular order):
      -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
      -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's a honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
      -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
      -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -MigBuster, I have included some of his great hi-res textures for runways.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
      -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
      -7eleven, who directed me to a website filled with Desert Storm related info.
      -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
      -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. I also included a beautiful water bump map he made, that is used in my reworked water shaders.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
      -Stratos, who supported me support during the terrain's development.
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.
      Time to fly over the fiery desert! I hope you enjoy flying over the terrain as much as I enjoyed making it!

      >License:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. 
      Any small changes to the terrain files, .ini files, etc. are NOT authorized if you plan to release them to the public. But permission will be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      >My Other Releases:
      Libya, Central Mediterranean (1980-2011)
      Madagascar, Southeast Africa (1977-2018)
      Iraq, Western Asia (2003-2018)
      Alaska, Bering Strait (1955-2018)
    • By KJakker
      I was on youtube when my searching brought me around to this video and I thought I would share it.
       
    • By dtmdragon
      Here is how close New Zealand came to deploying a Squadron of its A-4K Skyhaws to the Gulf War in the 90's, remember they had just been through an upgrade program equipping them with the APG-66 radar, glass cockpit with HUD, MIL-STD 1553B databus, laser INS and ALR-66 RWR. They were cleared to use the AIM-9L, AGM-65B/G, GBU-16C/B, Mk-81/82/83/84 low and high drag bombs. The following is a post by an A-4K avionics tech in the RNZAF 1984-2001 and author of the book SKYHAWKS: The History of the RNZAF Skyhawk. https://books.google.co.nz/books/about/Skyhawks.html?id=N7NCngEACAAJ&redir_esc=y
      "It was also an interesting time at Ohakea. 75 Sqn was in training to go to war, 2 Sqn were about to be deployed to Nowra and there was talk that the Nowra deployment would go on hold as all our A-4s and personnel would be needed to support 75 Sqn. The paint shop were all geared up to repaint the aircraft in desert camo, the deployment route to the Gulf had been worked out and everyone was being lined up at Medical for their jabs. The 75 Squadron Gulf War happy hour was very memorable - Sadam Husain even put in an appearance! 
      Sadly nothing happened and 75 Sqn went to Williamtown as planned for a WILLOH Exercise at the end of January and 2 Sqn deployed to Nowra as planned at the beginning of February. Oh what might have been eh, had our politicians had some balls! Had we deployed the A-4s they would have been one of the most sophisticated ground attack aircraft in theatre with their then brand new Kahu avionics. We would most likey have been based alongside the Kuwaiti A-4s as they had had to leave all of their ground equipment, ground crew and spares in Kuwait when they evacuated to Saudi. 
      A great opportunity was lost to demonstrate the value in having an Air Combat Force, something we would pay dearly for 10 years later under HC and Co."
      and:
      Question: "Was that a genuine plan to operate with the Kuwaiti Air Force? Would the A-K's not have come under RAF command as part of Operation Granby, and operated alongside the Tornadoes and Buccaneers?"
      Answer: "The US were looking for a fast and easy way to get the Kuwaiti A-4s back in the fight. All they had were their 20 odd aircraft, the pilots who flew them and the clothes they were wearing! They had to leave everything else behind when they left Kuwait. Deploying us along side of them would have solved their logistics and ground crew problem (and the Saudi's/Kuwaiti's would have paid NZ handsomely!). But instead they employed civilian contractors (mercenaries), all former USN/USMC guys. The USMC were still actively flying A-4Ms at that time and had just started disbanding squadrons, so sending over all of the weapons, spares and support equipment they needed wasn't really a problem (they just raided the boneyard).
      We probably would have come under the RAF command Dave but would have been used in a close air support role (what the A-4 was best at) rather than the longer range tactical strike the Tornados were doing. If we had gone I'm picking we would have fired a LOT of Mavericks...
      All pie in the sky stuff now but at the time these were the things various people in the RNZAF were seriously thinking about.
      Had we deployed the A-4s there were a few "fast track" mods we would have had to do to the aircraft (the first four we subsequently did to the aircraft anyway):
      1. Fit and test the KY-58 secure radio kit to all aircraft - Kahu had installed the wiring etc. but it was not yet tested in 1991 (secret squirrel stuff).
      2. Fit and test the Mode 4 IFF kit (same deal as above).
      3. Programme the radar warning system with the threat and friendly radars
      4. Update the weapon inventory software for any additional weapons were would be carrying
      5. Uprate the engines (basically run the engine hotter to produce more thrust at full power - can be done but reduces engine life)
      6. Repaint the aircraft "
      And so I give you No.75 Squadron, Royal New Zealand Airforce, A-4K Skyhawk, Joint New Zealand/ Kuwait Skyhawk Wing, Operation Desert Storm 1992, King Abdul Aziz Air Base, Dhahran.
      Expanding on the "fast track' mods Dom mentions above the CBU-87/B has been added to the Kiwi Skyhawk's inventory to enable medium altitude area attacks (as done for the RAF Jaguar's). ALQ-119(V)17 ECM pods are borrowed from the USAF and always carried operationally like most allied aircraft. Finally a handful of AN/ASQ-153 Pave Spike pods are also borrowed from the USAF enabling precision daylight strikes to be carried out without a 'buddy' aircraft to designate the target. The MIL-STD 1553B databus intalled during the project 'Kahu' upgrade is key to enabling the quick addition of additional ordnance and EW pods. Once the air threat had subsided the Kiwi Skyhaws stopped carrying a single AIM-9L and replaced it on most missions with an AGM-65B that the pilots used more as a substitute targeting pod to enable magnified target identification before attacking with bombs etc








    • By KJakker
      I found this video on YouTube and thought I would share.
       

       
      Comment below was posted with the video.
       
       
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