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Indeed! It would be great to be able to read the LOD based terrain! Not like there's much there, really, but I could refine the target placement of the upgrade I did a few years back

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What I really hope is a TOD editor...

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Personally, hope support for LOD based terrain ends up on the bottom - such an unoptimized, clunky terrain rendering approach with such little potential.  TOD support would be really interesting, and would love to see progress made on that feature.  But above all this:  would much, much rather see enhancements to the existing tool such as support for copy/paste, display of world/map coordinates, etc. ability to group and move objects as a group, etc.  

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12 hours ago, swambast said:

Personally, hope support for LOD based terrain ends up on the bottom - such an unoptimized, clunky terrain rendering approach with such little potential.  TOD support would be really interesting, and would love to see progress made on that feature.  But above all this:  would much, much rather see enhancements to the existing tool such as support for copy/paste, display of world/map coordinates, etc. ability to group and move objects as a group, etc.  

Me too.

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I'm looking for a wee bit of support in using this tool.

I am having the same problems as Raven reported way back in Page 1 of this post - i.e. I get a CTD when I try to load the terrain/target areas to edit.

I've followed the instructions in the readme - e.g. path to terrain ini, etc -  with no success. Does the editor work on a fully merged SF2NA install??.......or do I have to have a seperate install without SF2NA??

Any help/support would be gratefully received.

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Does anyone know why this is happening?

ttt.thumb.jpg.fd3940c1470da6623b92ce16b3f5f26c.jpg

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If it happens on every target area and its a terrain where you're using a TFD exported Data ini ,it's because the TFD uses a lower case letter  where the game uses upper case .

It's where the name of whatever .jpg,tga etc is. I cant remember the exact naming but its some thing like;

TextureFilename=

as opposed to ;

TextureFileName=

Sorry if I'm not being very clear....

 

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9 hours ago, Sundowner said:

If it happens on every target area and its a terrain where you're using a TFD exported Data ini ,it's because the TFD uses a lower case letter  where the game uses upper case .

It's where the name of whatever .jpg,tga etc is. I cant remember the exact naming but its some thing like;

TextureFilename=

as opposed to ;

TextureFileName=

Sorry if I'm not being very clear....

 

KCSNSCR1343-Scribbler-Thank-You-So-Much-Thank-You-Greeting-Card-1.thumb.jpg.ef6cd20ce926d6d2e56a4660b47b01ab.jpg

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Sundowner, you're a genius.

You have no idea how much time I spent, trying everything I could think of, to solve this problem ... with no success!

Your trick works!

Thanks a lot.

 

Franck

 

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On 8-7-2025 at 1:44 PM, Sundowner said:

If it happens on every target area and its a terrain where you're using a TFD exported Data ini ,it's because the TFD uses a lower case letter  where the game uses upper case .

It's where the name of whatever .jpg,tga etc is. I cant remember the exact naming but its some thing like;

TextureFilename=

as opposed to ;

TextureFileName=

Sorry if I'm not being very clear....

 

Just happened to read this. You are talking about TFDtool data.ini exporting? And TAE is somehow case sensitive here?

TFDtool used to write uppercase N: "FileName=something". I just changed this to "Filename=something" with lowercase n. In version 1.20 that is (no other changes since may 2025).

Edit: need to change the syntax in the terrain mods on my website as well.

Edited by gerwin
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Yes, TAE appears to be case sensitive.

Thanks again for your continued support .

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