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Stratos,

 

Very interesting. I like it and will continue to develop some additoinal islands for the area. I've built a few Campaigns but they were all SFP1 based so there is much I have to learn for SFP2. Definitely some ideas I can incorporate into an overall PRC scenario. Just some random thoughts starting to develop but I could certainly whip up some quick missions; airfield strikes, anti-shipping, strike, etc. I personally believe I am light on PRC targets at this point. Honestly I ran out of steam mid-summer and then Real Life kicked in. Things are back to normal so I am trying to get re-energized on this project. As stated previously I am really trying to produce a quality area where everyone can enjoy the benefits of SF2NA / SF2V.

 

Kindest regards - Krfrge

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Stratos,

 

Very interesting. I like it and will continue to develop some additoinal islands for the area. I've built a few Campaigns but they were all SFP1 based so there is much I have to learn for SFP2. Definitely some ideas I can incorporate into an overall PRC scenario. Just some random thoughts starting to develop but I could certainly whip up some quick missions; airfield strikes, anti-shipping, strike, etc. I personally believe I am light on PRC targets at this point. Honestly I ran out of steam mid-summer and then Real Life kicked in. Things are back to normal so I am trying to get re-energized on this project. As stated previously I am really trying to produce a quality area where everyone can enjoy the benefits of SF2NA / SF2V.

 

Kindest regards - Krfrge

That's great, Krfge! The end result will be a SMASH hit, I guarantee!

 

I can only hope that my campaign suggestions come through, so the USA and its allies can have a crack at the PRC and their friends.

Edited by santiagoace57

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Santiagoace57,

 

I truly want this to be a great terrain for all to enjoy. Your campaign ideas will be incorporated. There is still lots to do as the more I look there I am not personnally satisfied with where I am at. I've got work to do on the campaign.

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All,

Slowly getting back on track with this project. Sorry it has been a while but Real Life steps in frequently.

Target Areas up to 1031. Target total over 26k.
Movement Routes up to 206 currently and I am adding more shipping.

I had to recolor the island tiles since shifting to Stary's GH3.

Appreciate everyone's patience and encouragement on this endeavor.

2 Screenshots somewhere over the Pacific.

post-5732-0-00777600-1446938900_thumb.jpg

post-5732-0-14109600-1446938901_thumb.jpg

More to follow. Kindest regards - Krfrge
 

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nice atoll!!

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Wrench,

 

I owe it all to you. I have learned much from you over the years.

 

Kidest regards - Krfrge

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Wow, this terrain is going to set new standards in SF2 terrain making. Keep up the good work, mate!

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Folks,

 

Minor issue with the water. I cant seem to get the bows below the waterline.

 

Here are my settings from the PI_Data.ini

[HeightField]
DetailScale=20.0
DetailFrequency=1.0
MaxHeight=1000
MinHeight=0

[HeightOffset]
LowDetailMesh=-1.0
WaterMesh=0.8
 

post-5732-0-24788900-1447123190_thumb.jpg

post-5732-0-14468300-1447123191_thumb.jpg

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Folks,

 

Minor issue with the water. I cant seem to get the bows below the waterline.

 

Here are my settings from the PI_Data.ini

[HeightField]

DetailScale=20.0

DetailFrequency=1.0

MaxHeight=1000

MinHeight=0

 

[HeightOffset]

LowDetailMesh=-1.0

WaterMesh=0.8

 

 

I recall seeing that issue before and fixed it by using the stock Desert terrain values. I don't know what any of it means but you could try these:

 

[HeightField]

DetailScale=1.0

DetailFrequency=1.0

MaxHeight=1000

MinHeight=0

 

[HeightOffset]

LowDetailMesh=-1.5

WaterMesh=0.8

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baffmeister,

Will give it a try. Thanks

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also, on all your sea and sea/land transitions make sure the heightmapscale= is as follows:

 

[Texture001]
Filename=vietnamS1.TGA
HasWater=2
HeightMap=vietnamS1_hm.BMP
HeightMapScale=2.000000
Color=0.114571,0.204605,0.305404
SolidObjectTexture=
AlphaObjectTexture=

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Wrench,

 

Wll do thanks

 

Krfrge

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Cool project !

 

Any plans to include the BRP Sierra Madre, Ex USS Harnett County "parked" on Ayungin Shoal ?

 

post-11823-0-03503300-1447173803.jpg

 

CL

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charlielima,

 

Yes I was thinking on that.

My thought was to use the LST MkI as the stand-in for the USS Harnett County.

 

--Late Afternoon Update--

post-5732-0-95670500-1447229158_thumb.jpg

 

Comments/suggestions welcome.

 

I repainting a LST MKI for the shoal.

 

Krfrge

Edited by krfrge
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Salwesi Base Camp construction

 

post-5732-0-19402700-1447563832_thumb.jpg

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Malaysian Visitors

 

post-5732-0-88204200-1449385135_thumb.jpg

 

All,

 

The more I get into this terrain the more I want to make it a real treat for all.

To those contributors: "The" Wrench, White Boy Samuari, angelp, Geezer, Wingwiner, Pasko, eburger, PureBlue, EricJ, Stratos, Gepard, and all the numrous others.

 

Many Thanks

 

Krfrge (Dec 2015)

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Charlie Lima,

 

Working it....

post-5732-0-11589400-1449386914_thumb.jpg

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All,

The work contiues. (Base Camp work) Sorry for the long delays..."Real Life"

post-5732-0-74815700-1449387892_thumb.jpg

 

post-5732-0-72059700-1449387893_thumb.jpg

 

post-5732-0-63876500-1449387894_thumb.jpg

 

post-5732-0-69577600-1449387895_thumb.jpg

 

post-5732-0-58670800-1449387896_thumb.jpg

 

post-5732-0-58670800-1449387896_thumb.jpg

 

post-5732-0-45700700-1449387897_thumb.jpg

 

post-5732-0-35273100-1449387898_thumb.jpg

 

post-5732-0-20761400-1449387899_thumb.jpg

 

post-5732-0-05123000-1449387900_thumb.jpg

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the floodlight poles are nice touch!!

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Looking good.

If u need some :

post-85812-0-86203500-1449416526.jpg

post-85812-0-32379400-1449416531.jpg

post-85812-0-38374700-1449416535.jpg

post-85812-0-50848500-1449416434.jpg

Let me know. Its not textured but templates are ready.

 

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Amazing work!! The details on that camp are really interesting!

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Basecamp lighting experiment

post-5732-0-02324400-1449576964_thumb.jpg

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