Jump to content

Recommended Posts

New BLU-1 and BLU-27 Nape ?

CL

 

only minor changes , everything is still BETA

Share this post


Link to post
Share on other sites

Have you ever thought to realize also the 100 Kg. Isareli bombs? Look very similar in shape to the UK or French weapons of the time,and was used by both Vautours and Sa'ar ,single and in the QBR ( Quadruple Bomb Rack).

Just a suggestion...

 

 

Gianni

Share this post


Link to post
Share on other sites

the first 2.75 inch Mk-66 Hydra launcher is done , it took me some time to get this LAU-68D/A done

i will make a USAF and a NAVY version , the NAVY version with the protective coating

 

-

post-15260-0-84492300-1488569462_thumb.jpg

post-15260-0-32931600-1488569471_thumb.jpg

post-15260-0-55335500-1488569491_thumb.jpg

post-15260-0-71716400-1488569504_thumb.jpg

post-15260-0-26786600-1488569518_thumb.jpg

 

the Mk-66 Hydra rockets are done as well , i just made the verions used with fighter jets the versions used with helicopters i may do later

-

post-15260-0-20023900-1488569596_thumb.jpg

post-15260-0-86772100-1488569607_thumb.jpg

post-15260-0-64690200-1488569621_thumb.jpg

Edited by ravenclaw_007
  • Like 21

Share this post


Link to post
Share on other sites

some more rocket launchers

-

post-15260-0-01544600-1489670162_thumb.jpg

post-15260-0-98468400-1489670168_thumb.jpg

post-15260-0-23384100-1489670177_thumb.jpg

LAU-131/A

-

post-15260-0-49250600-1489670256_thumb.jpg

post-15260-0-55322200-1489670276_thumb.jpg

LAU-68D/A

 

and for all Skyraider pilots the SUU-14A dispenser , CBU-14A (114 x BLU3/B) , CBU-22A (72 x BLU-17/B) , CBU-25A (132 x BLU24/B)

-

post-15260-0-82710700-1489670344_thumb.jpg

post-15260-0-16834800-1489670358_thumb.jpg

 

Submunition for the SUU-14A dispenser , the BLU-3/B and the BLU-17/B are in work the BLU24/B is almost done

-

post-15260-0-99342400-1489670639_thumb.jpg

  • Like 18

Share this post


Link to post
Share on other sites

will see what i can do about this new pot

 

 

this here took me more than a year with research and get all details done , finaly it is finish the  MK-82_Air

i animated the release mechanism as much as i could do , hope it is ok with you

-

post-15260-0-44349100-1490793924_thumb.jpg

post-15260-0-85201300-1490793930_thumb.jpg

post-15260-0-51694100-1490793936_thumb.jpg

post-15260-0-97737400-1490793942_thumb.jpg

post-15260-0-92647800-1490793949_thumb.jpg

post-15260-0-39215800-1490793956_thumb.jpg

post-15260-0-38606500-1490793963_thumb.jpg

post-15260-0-03679000-1490793972_thumb.jpg

  • Like 20

Share this post


Link to post
Share on other sites

One word comes to my mind...............................SPECTACULAR! 

 

Rock On ravenclaw_007..........BRAVO!

Share this post


Link to post
Share on other sites

Ravenclaw, I played almost all sims released since Aces of the Pacific, and your ones are the BEST WEAPONS I have ever seen WITHOUT ANY DOUBT!!!

Share this post


Link to post
Share on other sites

Ravenclaw, I played almost all sims released since Aces of the Pacific, and your ones are the BEST WEAPONS I have ever seen WITHOUT ANY DOUBT!!!

 

Yup just what stratos said !

When can we get the SUU-14A dispenser and all its lovely contents charlie is anticipating ?

CL

Share this post


Link to post
Share on other sites

here are the corrected A-1 data.ini , the outer weaponstation position are changed

since all my bombs and dispensers have the Suspension Lugs it is easy to get the position right

-

A-1_Data.ini.7z

 

here are the 5 inch HVAR rockets , PLEASE DELETE all existing weapons with the same or similar name befor installing the new one

-

HVAR Rockets.7z

  • Like 5

Share this post


Link to post
Share on other sites

Hey Volker,

 

great job on the weapons!

 

on thing with your data.inis though:

the callout for the damaged node on the model for the VertTail is wrong.

 

[VertTail]
ParentComponentName=Fuselage
ModelNodeName=Tail
DestroyedNodeName=VertTail_Damaged           --->    has to be DestroyedNodeName=D_Tail
ShowFromCockpit=TRUE
DetachWhenDestroyed=TRUE
DamageRating=DESTROYED
MassFraction=0.042
HasAeroCoefficients=TRUE

 

 

Not to hijack your thread, but since you posted updated data.inis for the A-1 I think it still fits somehow.

 

I did a quick pack to incorporate all ini-updates I found for TWs A-1H/J (yours, Wrenchs, luk1978s) and included 300gal tanks. Feel free to use and change this to your needs.

 

- updated attachment-positions for Ravenclaws weapons on outer pylons
- corrected VertTail Damage-Texture callout
- additional lights from Wrenchs INI-update from 2013
- added skids to enable belly landings from luk1978s original data.inis
- formation lights on fuselage and wingtips by me
- 2 different 300gal droptanks made by cocas (conversion) + me (model)
- changed max. flap-deflection from 50.0 to 40.0 to avoid contact with the droptanks
- changed outer wing pylon grouping to get more realistic loadouts (Wingtip 1 2 3 4 3 4  InnerPylon CenterPylon InnerPylon 4 3 4 3 2 1 Wingtip)  
- basic loadout.inis with changed pylon-setup to include tanks
- wingfold activated (Strg+1) - works only without weapons as they unfortunately don't follow the wings

 

 

TW_A-1H+J_UpdatedINIs_NF2017.7z

  • Like 3

Share this post


Link to post
Share on other sites

Hey Volker,

 

great job on the weapons!

 

on thing with your data.inis though:

the callout for the damaged node on the model for the VertTail is wrong.

 

[VertTail]

ParentComponentName=Fuselage

ModelNodeName=Tail

DestroyedNodeName=VertTail_Damaged           --->    has to be DestroyedNodeName=D_Tail

ShowFromCockpit=TRUE

DetachWhenDestroyed=TRUE

DamageRating=DESTROYED

MassFraction=0.042

HasAeroCoefficients=TRUE

 

 

Not to hijack your thread, but since you posted updated data.inis for the A-1 I think it still fits somehow.

 

I did a quick pack to incorporate all ini-updates I found for TWs A-1H/J (yours, Wrenchs, luk1978s) and included 300gal tanks. Feel free to use and change this to your needs.

 

- updated attachment-positions for Ravenclaws weapons on outer pylons

- corrected VertTail Damage-Texture callout

- additional lights from Wrenchs INI-update from 2013

- added skids to enable belly landings from luk1978s original data.inis

- formation lights on fuselage and wingtips by me

- 2 different 300gal droptanks made by cocas (conversion) + me (model)

- changed max. flap-deflection from 50.0 to 40.0 to avoid contact with the droptanks

- changed outer wing pylon grouping to get more realistic loadouts (Wingtip 1 2 3 4 3 4  InnerPylon CenterPylon InnerPylon 4 3 4 3 2 1 Wingtip)  

- basic loadout.inis with changed pylon-setup to include tanks

- wingfold activated (Strg+1) - works only without weapons as they unfortunately don't follow the wings

 

Thanks , but i only changed the weaponpositions everything else is original TW (nov 2011) , maybe you have a newer version

Share this post


Link to post
Share on other sites

Great job on all these weapons RC. They truly look exactly like the real things and have really enhanced the SF2 experience.

 

I was wondering if you're planning on making a new AGM-86 and AGM-158?

Share this post


Link to post
Share on other sites

Oh my framerate!!

 

Great work ravenclaw_007. You're clearly a perfectionist, so... Check the spelling in the Mk.82_AIR stenciling on the bomb itself. Not that it would lessen the effect of dropping them on any Gomer's heads, but now I can't un-see it :ok:

Edited by Platinum Rogue

Share this post


Link to post
Share on other sites

Oh my framerate!!

 

Great work ravenclaw_007. You're clearly a perfectionist, so... Check the spelling in the Mk.82_AIR stenciling on the bomb itself. Not that it would lessen the effect of dropping them on any Gomer's heads, but now I can't un-see it :ok:

 

Thanks , i check the spelling but to be honest i don't see what is wrong , could you help me out  :dntknw:

 

 

aaahhhh...... you are referring to the ASSEMBLAY , right ??? i will change that

Edited by ravenclaw_007
  • Like 1

Share this post


Link to post
Share on other sites

coming soon , U.S. Navy early rocket pods AERO-7D and LAU-3A/A

-

post-15260-0-23254900-1492167301_thumb.jpg

AERO-7D

post-15260-0-02245700-1492167330_thumb.jpg

LAU-3A/A

  • Like 15

Share this post


Link to post
Share on other sites

this are the Mk-4 "Mighty Mouse" FFAR rockets for the early navy pods above

one with the Mk 1 Mod 2 GP warhead and one with the Mk5 Mod1 HEAT warhead

-

post-15260-0-66587100-1492199222_thumb.jpg

Edited by ravenclaw_007
  • Like 13

Share this post


Link to post
Share on other sites

Any chance to get our hands on the Mk. 82 AIRs?

 

sure , here you go

 

Mk82AIR.7z

 

PLEASE delete any existing weapon in your weaponsfolder with the same name ast the one above BEFOR you install the new one

Edited by ravenclaw_007
  • Like 6

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..