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ok so most have noticed how i've been working on transports and have even created cargo class weapons for them. I can get such items as a M-60A1 tank into a plane (C-5 obviously) but have not been able to have them do anything except explode when hitting the ground (and yes all entries having to do with explosions are set to 0.0)

 

the main question is how do i set up the objects to appear on ground after leaving the aircraft, or rather make an object shaped crater? mainly i am looking to use stock TW vehicles so lods might not be available othere than through ini calling

 

the M-60(D) aircraft cargo object data.ini as an example

 

[WeaponData001]
TypeName=M-60(D)
FullName=M-60 Patton
ModelName=M60A1
Mass=40000.000000
Diameter=2.090000
Length=2.0000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF
SpecificStationCode=VehicleStations
NationName=USAF
StartYear=1960
EndYear=1995
Availability=2
BaseQuantity=5
Exported=TRUE
ExportStartYear=1965
ExportEndYear=2000
ExportAvailability=2
WeaponDataType=0
RailLaunched=FALSE
Retarded=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=
DragAreaMultiplier=60.000000
WarheadType=0
Explosives=000.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=0
MaxTurnRate=0.000000
MaxLaunchG=0.000000
LockonChance=0
LaunchReliability=0
ArmingTime=0.000000
SeekerFOV=0.000000
SeekerGimbleLimit=0.000000
SeekerTrackRate=0.000000
SeekerRange=0.000000
LiftDragRatio=4.000000
ReleaseAnimationID=1
ReleaseAnimationTime=0.000000

 

thank you in advance for any help with this. is for a major planned mod to allow all tail loading transports to carry useful vehicles and stop being tasked to carry single rockeyes!

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The tanks will explode as they have hit boxes and or collision boxes...

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Veltro2k's Me-323 Gigant transport has a couple of Opel Blitz trucks as cargo, which sounds similar to what you want to do.

I think they are set up as fuel tanks, not as bombs, but are not able to be jettisoned, so they always stay inside the aircraft.

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New "delivery" effect in misileobject.ini ?

New ground effect name.

New wreckobject ?

Just guessing

 

Something like paratroopers years ago by Killerbee ? I am not sure if i remember corectly.

Or if it works.

Edited by yakarov79
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yes  just like the paratroops or LAPES objects.  it would be nice to at least do a combat offload like this

post-43212-0-32067800-1435703507_thumb.jpg

 

but as it stands they just sit in the cargobay like the tank and truck objects i made for the Galaxy

post-43212-0-56747500-1435703567_thumb.jpg

 

 

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Ive made "bombs" (no special effect) - actualy you can unload them on the ground, and "bombs" will stay somewhere around ground level like for 30 40 seconds sometimes longer.

But here is on helo using  skids, so no landing gear and yo can release "load" after landing.

"bomb" is sitting and animated into stand up and move a little aside from MH.

This is very beta version.

 

post-85812-0-56895400-1440352896_thumb.jpg

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Testing cargo delivery.

Unloading.

post-85812-0-62209200-1442180646_thumb.jpg

...and its still there.

post-85812-0-73493000-1442180648_thumb.jpg

 

At airfield.

post-85812-0-70033000-1442180672_thumb.jpg

Delivering

post-85812-0-41063800-1442180675_thumb.jpg

Unloading

post-85812-0-02773600-1442180677_thumb.jpg

..and its still there

post-85812-0-48256400-1442180678_thumb.jpg

....and still. I think around 90 seconds.

post-85812-0-49311400-1442180679_thumb.jpg

 

 

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To bad that "SystemType=CARGO" is a ground object only system type. I am not sure what it does for ground objects but given that there appears to be unimplemented data that indicates player controlled Transport missions I think there was an intention of having delivery missions at one time.

 

From the MISSIONSUMMARY.STR file.

 

MSN_OBJ_TRANSPORT_1_1           MSN_OBJ_TRANSPORT_2_1           MSN_OBJ_AIR_ASSAULT_1_1         MSN_OBJ_AIR_ASSAULT_2_1         MNS_OBJ_TRANSFER_1_A

 

Transport cargo to %s. Safely land at airbase to deliver cargo. Perform aerial assault into %s. Drop paratroopers over the designated target area. Transport aircraft to %s.

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did I see Chuck Norris ™ inside that helo, lifting the jeep to save a buddy???

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I do like the TOW Jeep. Very Grenada-like

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You can add something as bomb. To make the crater look like the dropped weapon itself there have to be some things done properly.

I'll use the M60 tank as example.

First, add this to the weapons data.INI:

 

EffectClassName=M60A1ImpactEffect

 

and below the main part:

 

[M60A1ImpactEffect]
GroundHitEffectName=DustCloudEffect 
GroundHitSoundName=
WaterHitEffectName=LargeBombWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=DustCloudEffect
ObjectHitSoundName=
ArmorHitEffectName=DustCloudEffect
ArmorHitSoundName=
CraterModelName=M60A1crater%03d <-Notice the ending %03d
CraterType=6 <-This HAS to be the following number in wreckobject.INI
 
Then extract the wreckobject.INI into the "Objects" folder. Also put the M60A1.LOD and it's textures into objects folder.
Rename the M60A1.LOD to M60A1crater001.LOD
 
Open the wreckobject.INI and add this:
 
[WreckType006] <-Must match the "CraterType" number in weapon data.INI
RandomCount=1
ModelNameFormat=M60A1crater%03d

 

That should work. I haven't tested this, but recreated it from the cargo i did for my C-160D.

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@Florian : if i'm reading that correctly then every object needs a new lod?

@yakarov79: did yours objects shoot out like projectiles or go slower like vehicles?

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Only every new "crater" needs a new LOD in the Objects folder. The numbering 001 is just because you can add multiple crater LODs to one weapon. Meaning, you could have several crater shapes from one weapon.

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@Florian : if i'm reading that correctly then every object needs a new lod?

@yakarov79: did yours objects shoot out like projectiles or go slower like vehicles?

 

 

 

 

Slower.

Will pm you later test files.

 

 

Edit:

 

 

I do like the TOW Jeep. Very Grenada-like

 

Thanks. But need some paintjob.

Edited by yakarov79

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the only problem I see with the using a stock(vehicle) LOD, is there aren't any LODs available in SF2, what with them being locked away in ObjectData002.cat.

However, that does not preclude them being "found" in the old 1stGen Object cat. If you follow my drift....

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i got ya...... ish. Check PM please


@yakarov,  not now  but what do  you think of your sitting soldiers but grouped in sets of a dozen?  could set up a soldier space in the cargo birds (like vehicles and cargo now in play) and have several squads get off.  its a thought......

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ok  went back to try this out and no joy on any other than yakarov's new cargo on his Sea Stallions and the Falli paratroopers.  all others including old working ones like LAPES are not working.  back to low rate work on this one whilst i try to figure it out

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M151A1-TOW carrier.

I'm not much of a painter.

post-5732-0-17744700-1443237927_thumb.jpg

post-5732-0-08847600-1443237928_thumb.jpg

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Also if someone needs these cargo objects from Sea Stallion pack and want to use as static let me know.

 

Like minesweeper Mk105 for parking (can be used in US Navy or Iranian Navy base as static/ground object.

post-85812-0-58338200-1443274870.jpg

 

post-85812-0-01150600-1443275081.jpg

 

Anyway. More cargo objects will follow.

 

 

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yakarov79,

 

Here is my simple paint job for your use.

post-5732-0-28539500-1443403842_thumb.jpg

 

Krfrge

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messing with new Hercules lately

 

post-85812-0-88249600-1493821967_thumb.jpg

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M551!!!

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