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Posted

Add this entries in the AC_data.ini to both wingtip stations you have (or whatever its name).

 

MovingPylon=TRUE
RotatingPylon=TRUE
Posted (edited)

I did it and still didn't work.....

Edited by czarny900
Posted (edited)

it took a while with the mig29k as parts in 3ds max had to be xform reset...which converts a mesh to its real world size.,when u create a mesh,unless you make the part exact measurements then it will actually be smaller or larger than real world size when its scaled to size in the model,hence the xform reset tool (info on xform reset for those that dont do 3dsmax lol)

when the meshes were correct size they worked ok...as before,the pivots were wrong due to the false sizes..

Edited by russouk2004
Posted (edited)

ok got it working....add these parts to the data.ini...also add Deployongears=TRUE to canopy entry also or the wings will open in flight...thats the only thing I cant stop ...is canopy opening with the wingfold as they use same slot for animationnot that you want to open canopy in mid air lol...

wings fold with shift and 8

should work on E and the F

 

Under

 

[Nose]

SystemName[018]=coPilot
SystemName[019]=Canopy2

 

also in

[Crew]

[coPilot]
CanopyNodeName=LeftOuterWing
CanopyAnimationID=7

DeployWhenOnGears=TRUE

 

then delete this bit below (not important , but you will have 2 animation keys otherwise)

 

[OpeningCanopy]
SystemType=ANIMATION
InputName=ANIMATION_1
DeploymentMethod=MANUAL
AnimationTime=5.0
AnimationID=7
DeployWhenOnGears=TRUE

 

then add this to  [LeftSidewinderStation]   and [RightSidewinderStation]

 

MovingPylon=True
RotatingPylon=True

post-1981-0-02108700-1441922311_thumb.jpg

post-1981-0-81384500-1441922318_thumb.jpg

Edited by russouk2004

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