Ngr Posted September 10, 2015 Posted September 10, 2015 What's wrong with wing tip rails in F/A-18A++
+Veltro2k Posted September 10, 2015 Posted September 10, 2015 (edited) looks like there's a glitch in the Data INI "moving pylon" Edited September 10, 2015 by Veltro2k
logan4 Posted September 10, 2015 Posted September 10, 2015 Add this entries in the AC_data.ini to both wingtip stations you have (or whatever its name). MovingPylon=TRUE RotatingPylon=TRUE
Ngr Posted September 10, 2015 Author Posted September 10, 2015 (edited) I did it and still didn't work..... Edited September 10, 2015 by czarny900
Snailman Posted September 10, 2015 Posted September 10, 2015 Look at the naval ... MIG-29K it works the same way I think
+76.IAP-Blackbird Posted September 10, 2015 Posted September 10, 2015 I had the problem on my Su-33KUB and I was not able to solve it .. cause 4 out of 6 weapons moved .. the other 2 didn`t
+russouk2004 Posted September 10, 2015 Posted September 10, 2015 where can I get this hornet...i ll check it
+russouk2004 Posted September 10, 2015 Posted September 10, 2015 (edited) it took a while with the mig29k as parts in 3ds max had to be xform reset...which converts a mesh to its real world size.,when u create a mesh,unless you make the part exact measurements then it will actually be smaller or larger than real world size when its scaled to size in the model,hence the xform reset tool (info on xform reset for those that dont do 3dsmax lol) when the meshes were correct size they worked ok...as before,the pivots were wrong due to the false sizes.. Edited September 10, 2015 by russouk2004
Ngr Posted September 10, 2015 Author Posted September 10, 2015 where can I get this hornet...i ll check it here http://combatace.com/files/file/13589-fa-18-series-by-the-hornet-team-beta/
+russouk2004 Posted September 10, 2015 Posted September 10, 2015 yea forgot had it....im trying out summat..
+russouk2004 Posted September 10, 2015 Posted September 10, 2015 (edited) ok got it working....add these parts to the data.ini...also add Deployongears=TRUE to canopy entry also or the wings will open in flight...thats the only thing I cant stop ...is canopy opening with the wingfold as they use same slot for animationnot that you want to open canopy in mid air lol... wings fold with shift and 8 should work on E and the F Under [Nose] SystemName[018]=coPilotSystemName[019]=Canopy2 also in [Crew] [coPilot]CanopyNodeName=LeftOuterWingCanopyAnimationID=7 DeployWhenOnGears=TRUE then delete this bit below (not important , but you will have 2 animation keys otherwise) [OpeningCanopy]SystemType=ANIMATIONInputName=ANIMATION_1DeploymentMethod=MANUALAnimationTime=5.0AnimationID=7DeployWhenOnGears=TRUE then add this to [LeftSidewinderStation] and [RightSidewinderStation] MovingPylon=TrueRotatingPylon=True Edited September 10, 2015 by russouk2004
+daddyairplanes Posted September 10, 2015 Posted September 10, 2015 Might let EricJ know. He's been wanting folks to quit messing with his Super Bug, but that seems an important fix.
+EricJ Posted September 10, 2015 Posted September 10, 2015 Lol I'll fix it guys, definitely Shit I Need To Fix.
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