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SF2 F-22A USAF Raptors Redux 2016


SF2 F-22A USAF Raptors Redux 2016
by Viper63a

 

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The default install of this mod pack requires SF2NA merged in your install. If you don't have SF2NA in your install base, you have to install the files in the "Non_SF2NA_Patch" folder for the avionics to function properly. See installation section for more details.

 

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This is my iteration/update of the F-22A Raptors originally released by the "Raptor Team". The lion's share of the work was done by the "Raptor Team" - so I DO NOT take credit for ANY of their wonderful work. What I did was upgrade the original package with various other packages released over the years (All noted in the credits). Other than that, I've recreated and tweaked the skins to my liking, added some new squadrons, and created all new decals for the planes. Comes complete with new Hangar, Loading and Loadout files as well. The original package can be downloaded with the following and/or the links in the Credits sections...

 

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What's included in this mod pack?
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Included in this package are the 7th, 14th, 22nd, 27th, 36th, 43rd, 80th, 90th, 94th, 95th, 199th, 411th, 422nd, 433rd, 493rd, and 525th USAF F-22 Squadrons. All squadrons have the complete compliment of tail numbers. Some F-22s were re-deployed from Virginia and Hawaii to Europe (Germany/England) and Asia (Korea) as a deterrence (preparation) force for the current tension in the regions.

 

Additional Skins for this pack is available here...

 

http://combatace.com/files/file/15919-sf2-f-22a-usaf-raptors-redux-v3-more-skins-and-squadrons/

 

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Installation:
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! As always, I recommend that you back up your mod folder before you install any new mod...just in case.

 

* To install, simply copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite as required.

 

My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...

 

C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2...

 

* If you have a merged SF2NA installed, then you are done...If not, you have one more step...

 

Open the "\Optional\Non_SF2NA_Patch" folder and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite as required.

 

* Lastly, please read the "F-22A SoundList Add.txt" to install the sound files.

 

Now you are done...

 

Enjoy!

 

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NOTE: The NON-JHMCS Pilot is the default in this pack. If you want to use the JHMCS Pilot, please update the [Pilot] section of the "F-22A_DATA.ini" file. Remove the "//" from the "PilotModelName=F22A_JHMCS" line and add "//" to the "PilotModelName=F22A_Pilot" line. And Save...

 

...

 

[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=F22A_Pilot
//PilotModelName=F22A_JHMCS

 

...

 

Special Thanks to Ravenclaw_007 for the new pilots!

 

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Optional:
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The "Optional" Folders contains some extra stuff like...

 

* Alternate 1024x and 1920x Hanger and Loading screens.
* Other tid-bits like the F-22A Template and other F-22 Mods I didn't get round to testing.

 

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Credits:
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* F-22A Raptor Version 2.02 for Strike Fighters 2 Series

 

http://combatace.com/topic/42712-f-22a-raptor-version-21-for-sf2-series/

 

Dels – Model maker extraordinaire
USAFMTL – Decal work and project manager
Jimmybib - Skins (Updated 17 Jun 09)
Jat - Avionics Work (Updated 17 Jun 09)
Moonjumper - INI work
Starfighter – FM work
Fast Cargo - Weps Assist
CA_Stary - AB Effects
Klavs81 - For pilot legs in the cockpit
Wpnssgt and Fubar for their start on this project.
Avionics tweak by SND
Original Package by Dave USAFMTL

 

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* F-22A Raptor Templates - Jimbib

 

http://combatace.com/topic/73595-f-22a-raptor-templates/

 

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* F-22 Cockpit for Strike Fighters 2 - Julhelm

 

http://combatace.com/files/file/12851-f-22-cockpit/

 

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* SF2_F-22A_New_Avionics_10 v1.0 - Crusader

 

http://combatace.com/files/file/15086-sf2-f-22a-new-avionics-10/

 

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* F-22A New Data.ini - ??? B32? Sorry, no documentation with the download...

 

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Special Thanks to Blaze and Fanatic Modder for their ideas, comments and assistance!

 

Enjoy!

 

=Viper=


 

  • Like 1
Posted (edited)

Hey D,

 

Thanks! Yes, all the Tail000 decals are Squadron Commanders. I didn't have references for all the Squadron Commanders, so I used the same format for all of them based on some of the references I did find on the net. There is one Command plane that has "F-22 Raptor" - either Edwards or Nellis, forget which. All the tail numbers are real as well. I found a great database for F-22 tail codes, so I used them all. There must be about hundred or so tail codes in this pack. I thought of doing the Wing Commanders too, but didn't want devote a whole folder to one plane...LOL...but who knows...maybe in the future.

 

Thanks for the comments!

 

=V=

Edited by viper63a
Posted

Opps, Redeployed Squadrons don't have Squadron Commander Planes...forgot about that. In case someone was wondering why some Squadrons didn't have Commander planes...

 

") V

  • 1 month later...
  • 5 months later...
Posted

Uploaded Version 2.5 06/14/2016

  • > SF2NA Avionics for F-14 style multiple enemy targeting. I read about it in a forum somewhere and employed it here. Love to give credit, but I can't find that thread again. But THANK YOU!
  • > If you don't have SF2NA, I added a patch to back out the SF2NA functions. You can install the patch and you're good to go. No more having to edit ini files.
  • > Pilot tweak, removed the Early pilot, now there are only 2 optional pilots. My thanks to Jat for the pilot. I asked him to build me a better F-22 pilot, so if he does, I will add him to the pack.
  • > Added alternate custom sounds. Sounds like the F-15 Pack now. There are instruction to change the sound back to default if you don't like it.
  • > Added optional 1920x Hangar and Loading screens...and many other alternate 1024x Hangar and Loading screens.
  • > Other minor skin tweaks, I am always tweaking something. You may not even notice half of them, but that doesn't stop me..LOL. Enjoy!
  • 2 weeks later...
Posted

Thanks as always for keeping your packages up to date, viper63a. If only I had more free time to restart modding and playing SF2...

Posted

Hi Blaze, I know what you mean. I seem to be modding more than playing lately?! LOL...

 

I think I am done with the 22s, 111s and there are some updates coming for the 15s...then I think that's it? I thought about releasing some of my other "compendium" super packs (F-16. F-117, A-4, F-14, F-18....etc)...but no time to get all the permissions and what not....After the F-15s, I think I will disappear for awhile and play!...heh heh heh....

 

:) Thanks!

Posted

hi viper!,if you do a new F-14 superpack,it's a great things, if you do a new F-14A and F-14D cockpit , we all love it!

Posted

Hi Blaze, I know what you mean. I seem to be modding more than playing lately?! LOL...

 

Yep, that is what happens to me too. But now RL kicked in and I can't resume work on my Iran/Iraq terrain. I really want to release it this year, but at the same time I don't want to rush it.

Posted

hi viper!,if you do a new F-14 superpack,it's a great things, if you do a new F-14A and F-14D cockpit , we all love it!

Do you have a particular link for me to look at?

Posted

Do you have a particular link for me to look at?

what's the style of link?,sorry,my English is very bad.......

Posted

On the F-14 SP, there is a new version in the pipeline (should be available fairly soon) with a number of updates.  However, we don't have a 3D model for the F-14D's cockpit.  If you want to use the ThirdWire A's, you can swap that one into the SP F-14s without too much difficulty.

  • Like 1
Posted

what's the style of link?,sorry,my English is very bad.......

Was there a download with the cockpit I can look at...

On the F-14 SP, there is a new version in the pipeline (should be available fairly soon) with a number of updates.  However, we don't have a 3D model for the F-14D's cockpit.  If you want to use the ThirdWire A's, you can swap that one into the SP F-14s without too much difficulty.

Awesome!

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