+Viper63a Posted April 19, 2016 Posted April 19, 2016 View File SF2 F-15 Strike Eagle Super Pack Redux 2018 This is a full stand-alone pack, no other mod packs are required. This pack is a REPLACEMENT and NOT an upgrade for FastCargo's F-15 Super Pack. You cannot simply install and over-write Fastcargo's F-15 Super Pack with this pack. Nor, can you over-write this pack with Fastcargo's F-15 Super Pack. This pack contains higher resolution jpeg skin files, so if you over-write Fastcargo's pack with this one, you will never see the new skins. If you over-write this pack with Fastcargo's pack, you will lose all the latest data files for flight model, weapons loadout and etc. If you just want the upgraded skins, those skins are available separately in the Skins section of this site. A later versions of those skins are already in this pack, so please don't upgrade this pack with earlier version of Viper63a's skins. Please refer to the "Installation" section in the Readme file, it will explain how you can install this of both packs - The Mudhen Team! This pack contains all F-15E Strike Eagle variants and above. If you want the F-15A thru D Eagle variants (including Js), you can find them here. ------------------------------------------------------------- What's included in this mod pack? ------------------------------------------------------------- 1) All NEW 4096x Skins in JPG format and tons of new decals (also includes optional 2048x skins). 2) Repainted Cockpits by Viper63a and RWR list by Spudknocker. 3) All NEW updated Data and Loadout files from Spudknocker and Fanatic Modder. 4) All NEW 1920x1080 *Hangar.jpg, *Loading.jpg and *Loadout.tga (also includes optional 1024x768 screens). 5) Excellent new weapons and ejection seats from Ravenclaw_007! 6) Excellent Florian Pilot upgrades by JAT81500! Included planes: F-15E, F-15I, F-15K, F-15S, F-15SA, F-15SE, F-15SG and fictional F-15G, F-15H and F-15ISE Eagles... Included squadrons: USAF: 16WS (OT), 90FS (AK), 333FS (SJ), 334FS (SJ), 335FS (SJ), 336FS (SJ), 389FS (MO), 391SF (MO), 492FS (LN), 493FS (LN) and 494FS (LN) Squadrons for F-15E, F-15E (00), F-15E (04), F-15E (14) and F-14SE. HAF: Fictional 336th (Olympus) Squadron for F-15H. IAF: Two variations of the Israeli 69th (Hammers & Sixty Niners) Squadrons for F-15I and F-15ISE. RoKAF: 102nd (Blue Dragons) and 122nd (Jaguars) Squadrons for F-15K and F-15K (10). SAF: 92nd Squadron for F-15S, F-15S (15) and F-15SA. RoSAF: 149th Squadron for F-15SG. GAF: Fictional Jg71N90J, Jg72N90J, Jg73N90J and Jg74N90J Squadrons. Included are many Easter eggs! Squadron decals, personal nose arts and many thers! Some are in your face and some you may never see until you cycle through all the planes. There are hundreds(?) of plane combinations and variations. So have fun!!! LOL... ** Optional Package: (You're on your own here...for advanced players...) Please refer to the Readme in the "Optional" folder to... 1) Install Additional/Alternate 1024x768 and 1920x1080 Hangar and Loading screens. 2) Install 1024x768 Hangar and Loading screens. This pack has 1920x1080 screens by default. 3) Downgrade the default 4096x to 2048x skins if you have performance issues with the larger skins. ------------------------------------------------------------- Installation: ------------------------------------------------------------- >> WARNING! Read Carefully if you have or plan to install Fastcargo's F-15 Super Pack... !! First and always - BACKUP! Make of copy of the F-15* folders in your Mod folders...Objects\Aircraft and Decals folders... ** Option 1) If you already have Fastcargo's F-15 Super Pack installed... a) Backup and delete the following folders (if you have them) in <Your mod folder locations>\Objects\Aircraft\... !! DO NOT DELETE the stock TW "F-15A" and "F-15A_Baz" folders! This pack DOES NOT REPLACE stock TW F-15s! F-15E F-15E_00 F-15E_04 F-15E_14 F-15G F-15H F-15I F-15ISE F-15K F-15K_10 F-15S F-15S_15 F-15SA F-15SE F-15SG b) Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts. ** Option 2) If you installed this mod and want to install Fastcargo's F-15 Super Pack... a) Install Fastcargo's F-15 Super Pack and overwrite... b) Go back to install option 1)... ** Option 3) If you don't have Fastcargo's F-15 Super Pack already install... a) Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts. ------------------------------------------------------------- Add F15 SoundList ------------------------------------------------------------- Lastly, this is highly recommended. Read the "Add F15 SoundList.txt" readme file on adding the F-15 sound files included in this pack to your "Flight\SoundList.ini" file. ------------------------------------------------------------- Thats it - Enjoy! ------------------------------------------------------------- ------------------------------------------------------------- Credits: ------------------------------------------------------------- ------------------------------------------------------------- The Mudhen Maintenance Team 2016 ------------------------------------------------------------- Viper63a - Upgraded Skins, Decals, Cockpit and Menu Screens. Spudknocker - Upgraded Flight Model and Weapons Loadout. Fanatic Modder - Upgraded Flight Model and Engine Emitters. RavenClaw_007 - Freaking insane Weapons and Ejection Seats! JAT81500 - For the excellent Florian Pilot upgrades! Hi Ho Silvers - AfterBurner Mod. April 2016 ------------------------------------------------------------- Salute to the 2010 F-15 Super Pack Team for the original F-15 Super Pack! ------------------------------------------------------------- TK - For the ThirdWire series of sims. The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with. Kei Nagase - For the awesome skins for the F-15 ACTIVE. AleDucat - For the nice ACES II ejection seat models. Deuces - For the F-15 Afterburner and weapon effects. Diego - For the Modern USAF Pilot skins. Fubar512 - For the FM work. JimmyBib - For the F-15C cockpit flight control textures. MoonJumper - Avionics work. Sundowner - Textures. USAFMTL/Dave - Decals. Wpnssgt - Models, Textures. Kesselburt - Original F-15C cockpit. Kout - Loading and Hanger Screens. Kct - Textures and decals for the F-15SG. Brain32 - Improved/new textures for F-15C cockpit. Mago - F-15E Cockpit. 331KillerBee - SF2 Weapons Pack (basis for some of the weapons included). Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust JAT81500 - F-15E Cockpit avionics and HUD work. To my fellows at Combatace for helping me beta test and work out bugs. Any errors or mistakes are entirely mine. FastCargo 12 Jan 10 Submitter Viper63a Submitted 04/18/2016 Category F-15 Quote
+Viper63a Posted April 19, 2016 Author Posted April 19, 2016 (edited) This pack contains the F-15E and up from FastCargo's F-15 Super Pack and more. Nearly every part of the original pack has been upgraded. All new jpeg skins, decals, screens, flight model, loadout, pilots, (some) weapons, and cockpit...etc...etc...etc. Because all these differences, there are special instructions to install this mod over the original F-15 Super Pack. But it will be well worth it. Different emitters for all 3 types of engines used PW-F100-220/229 and GE-F110-129, different pilots for each country represented, different repurposed sound files! Tens of loadouts to choose from (read the *LOADOUT.INI file, there are instructions there to set\change your default loadout for a mission profile), multi-tude of decals - you can choose different planes in the same squadron and the decals can be different. There are nearly 20 authentically serialize jets for each squadron. So, you can fly up to 8 different planes within one squadron and they can all be unique! Including Squadron, Wing and AF commander planes! Illuminated cockpit...I can go on and on and on! Spudknocker, Fanatic Modder and I (with some help from new friends - Raven and JAT - THANKS!) loaded up this mod with everything we could think of and was in our skill sets to implement....Enjoy! Edited April 19, 2016 by viper63a 1 Quote
+Menrva Posted April 19, 2016 Posted April 19, 2016 Another beautiful package, well researched and planned. Thanks to everyone involved into this project! 1 Quote
Spudknocker Posted April 20, 2016 Posted April 20, 2016 No Worries blaze! It was fun to help make something that everyone at CA would love to play with! 1 Quote
+Viper63a Posted April 24, 2016 Author Posted April 24, 2016 Uploaded v1.01 - Has nozzle corrections from Fanatic Modder for exported F-15I, K, S, and SG. Also include some really nice upgraded weapons from Raven. If you already downloaded the original v1.0, you just need the patch. The original v1.0 pack was removed and replaced with the full v1.01 Super Pack for new downloads if you want the upgraded full pack. Waiting for admin approval... Thanks... Quote
+Viper63a Posted May 23, 2016 Author Posted May 23, 2016 V1.03 uploading. Minor skin tweaks...nothing else. Brings the skins up to the same level as the F-15 Eagle Pack we're getting ready to release. Quote
+Viper63a Posted May 28, 2016 Author Posted May 28, 2016 05/28/2016 - Typo fix on description - no mod changes... Quote
+Viper63a Posted May 30, 2016 Author Posted May 30, 2016 Even the F-15 ground crews are cool.... Quote
+Viper63a Posted June 18, 2016 Author Posted June 18, 2016 Uploaded Version 1.05 - 2016\06\17 > Calibrated Gun Aiming - Reported by Stick. > Removed Outer Pylons, corrected typo and adjusted loadout - Reported by HolyKnightAD. > Skin enhancements to bring them up to the same level as the F-15A/B/C/D Eagle Pack level. > New Hanger Screens to match F-15 Eagle Pack > Added Optional 1920x screens... 1 Quote
+Viper63a Posted September 4, 2016 Author Posted September 4, 2016 Uploaded Version 1.08 - 2016\09\02 1) Tweaked AB emitters colors. 2) Tweaked Exhaust emitters density. 1 Quote
Bohdankharchenko Posted May 16, 2018 Posted May 16, 2018 (edited) Planes VERY VERY cool, but cockpit low polygonal. However thanks for good mod. I like "Strike Eagle". Edited May 16, 2018 by Bohdankharchenko Quote
JosefK Posted August 25, 2018 Posted August 25, 2018 Hey Viper63a been flying the Strike Eagle pack. Love what you did but as per two of the photos below... You got too many 2,000 pound weapons available on the conformal mounts. Max is four, not six Laser JDAMs don't drop, especially from the "Silent Eagle" variants. Center SDB rack shows but won't drop SDBs. Oh and... More fun than anybody ought to have without reading several hundred pages of manual!!! Really nice to blow up Hezbollah rocket launchers in one pass! Quote
+Viper63a Posted September 4, 2018 Author Posted September 4, 2018 Thanks, let us take a look.... 2 Quote
Stick Posted September 4, 2018 Posted September 4, 2018 On 25/08/2018 at 3:00 PM, JosefK said: Hey Viper63a been flying the Strike Eagle pack. Love what you did but as per two of the photos below... You got too many 2,000 pound weapons available on the conformal mounts. Max is four, not six Laser JDAMs don't drop, especially from the "Silent Eagle" variants. Center SDB rack shows but won't drop SDBs. Oh and... More fun than anybody ought to have without reading several hundred pages of manual!!! Really nice to blow up Hezbollah rocket launchers in one pass! You can revert to the weapon data entries and corresponding loadouts provided in this download package 1 Quote
JosefK Posted September 5, 2018 Posted September 5, 2018 20 hours ago, Stick said: You can revert to the weapon data entries and corresponding loadouts provided in this download package Stick, being I'm not an elite member any advice as to, " revert to the weapon data entries and corresponding loadouts provided in this download package "? I downloaded the .7z file. I would love to be able to play with loadouts too... some airplanes need more types of weapons, some less. All freeware work is much appreciated by me! Quote
Stick Posted September 7, 2018 Posted September 7, 2018 I will come back to you over the weekend. 1 Quote
Stick Posted September 8, 2018 Posted September 8, 2018 So pull up the data.ini's from either pack and look for the CFT station entries. Compare both and I'm sure you will find incongruities, e.g. center CFT stations configured to carry 2000Ib bombs. Look for the following statements (metric) to tinker with: LoadLimit=1250 LengthLimit=3.620 DiameterLimit=0.470 If you get disoriented, refer to the loadout.ini. Not only will you find explanations but you will also note that the loadout entries (in the loadout.ini) correspond to specific StationID's in the data.ini's. By way of illustration: StationID=25 in the dta.ini will correspond to Loadout[25].WeaponType=*** in the loadout.ini Happy Modding! 1 Quote
JosefK Posted September 9, 2018 Posted September 9, 2018 On 9/8/2018 at 2:46 AM, Stick said: So pull up the data.ini's from either pack and look for the CFT station entries. Compare both and I'm sure you will find incongruities, e.g. center CFT stations configured to carry 2000Ib bombs. Look for the following statements (metric) to tinker with: LoadLimit=1250 LengthLimit=3.620 DiameterLimit=0.470 If you get disoriented, refer to the loadout.ini. Not only will you find explanations but you will also note that the loadout entries (in the loadout.ini) correspond to specific StationID's in the data.ini's. By way of illustration: StationID=25 in the dta.ini will correspond to Loadout[25].WeaponType=*** in the loadout.ini Happy Modding! Thanks. Here's what I did so the F-15E made some sense: Quote [LCFT_Station2] SystemType=WEAPON_STATION StationID=23 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.8480,-2.3661,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=700 LengthLimit=4.5 DiameterLimit=0.470 AllowedWeaponClass=BOMB,EOGB,LGB AttachmentType=USAF,NATO ModelNodeName=CFTInnerRails- PylonMass=0 PylonDragArea=0.02 [RCFT_Station2] SystemType=WEAPON_STATION StationID=24 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.8480,-2.3661,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=700 LengthLimit=4.5 DiameterLimit=0.470 AllowedWeaponClass=BOMB,EOGB,LGB AttachmentType=USAF,NATO ModelNodeName=CFTInnerRails- PylonMass=0 PylonDragArea=0.02 The original was 1250, so I just dialed that one vector back to something more realistic. Got some good loadouts on me and my wingman in ODS... I'd change the length limit too, but rather let the original developer do it as they know just how long the GBU-12 is! Quote
JosefK Posted September 10, 2018 Posted September 10, 2018 Oh and here's a couple screenies from a test flight with the Silent Ra'am & V4 J-DAMs. Used the same code until the developers have a better fix. Have to say reducing 8,000+ pounds of weight is much appreciated. Quote
JosefK Posted September 11, 2018 Posted September 11, 2018 Also devs, the F-15E_14 needs way better GBU-39B Small Diameter Bomb (SDB) compatibility... they're not supposed to hang like pictured below on the F-15E. Instead, see HERE and HERE from Raytheon for better examples. Really be awesome to have that capability on your jet... a certain game-changer. Quote
Wrench Posted September 11, 2018 Posted September 11, 2018 you do realize, that the guys that built these are no longer with us, right? So don't expect any updates from them. Other than ini/skin mods, like Viper's Pak, that it for physical model development 1 Quote
TempestII Posted September 15, 2018 Posted September 15, 2018 On 11/09/2018 at 1:43 AM, JosefK said: Also devs, the F-15E_14 needs way better GBU-39B Small Diameter Bomb (SDB) compatibility... they're not supposed to hang like pictured below on the F-15E. Instead, see HERE and HERE from Raytheon for better examples. Really be awesome to have that capability on your jet... a certain game-changer. Unfortunately, my BRU-61 SDB racks are messed up (I'm not sure why), but it is definitely possible to mod the F-15SE to have SDB racks on the LCFT_Station1, RCFT_Station1, LCFT_Station3 and RCFT_Station3. It takes a fair amount of trial and error as I found out. A mix of SDB racks and CFT stations: Because of the rack issue, I've developed a work around using the MER4 rack as a EOGR rack: 1 Quote
+Crusader Posted September 15, 2018 Posted September 15, 2018 Roll angle values on the BRU-61 stations could be the culprit. 1 Quote
JosefK Posted September 17, 2018 Posted September 17, 2018 On 9/15/2018 at 12:08 AM, TempestII said: Because of the rack issue, I've developed a work around using the MER4 rack as a EOGR rack: a) If you stick to the racks as per the above picture and can prune the stray SDBs above them, that'll be as close to 100% real world accurate as we can get. I really hope we can keep this Strike Eagle as real world & relevant as possible! b) Sorry for late response, had shoulder surgery done last Tuesday so going to be a week to two at least before I fly SF2 again. But please pass your code in this thread. Maybe I can put something together as a friendly advisory patch this fall... ;-). Quote
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