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Posted

What is the "ArmingTime=" set to on those ALARM's in the video? Increasing the time on that may allow the missile to clear the aircraft before it starts guiding.

Note that I checked in my SF2:NA folder and I have three different ALARM variants their, each with a different arming time.

ALARM:        ArmingTime=0.300000
ALARM_NP: ArmingTime=3.000000
ALARM_Up: ArmingTime=0.050000

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Posted

You might try increasing the arming time so that it matches the 5.2 secs burn time of the booster, set rail launched to TRUE, and see if the missile will clear the aircraft before making the lofted the pitch up.

Posted
On 25.02.2018 at 9:49 AM, Stratos said:

Not the question is, when??

Tommorow. GR.1B for public beta tests.

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Posted

0.91 test flight.

1. External cockpit view is skinned correct at least.
2. Solved problems with glass settings external and internal.
3. Missing in 0.90 Mk10A ejection seat is in pack now.
4. 1500 ltrs tanks has correct dimensions now (they were too small).
5. Radar settings (GM).
6. Correct pith indicator next to HUD.
7. Correct fuel flow gauge.

 

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Posted (edited)

You know what he said when I asked 'What are you using for screenshoots ?'.

.....

PrintScreen ... I'm in depression .

Edited by guuruu
  • Haha 5
Posted
17 hours ago, guuruu said:

img00005.JPG.2d7aa084ccb735be53d0284ee76fd8f6.JPGimg00007.JPG.fdea0515f393473ada1e83b8c7aacaa4.JPG

I don't like all those Us... really like a RWR that gives me good situational awareness.

  • Like 1
Posted
On 16.12.2018 at 7:46 AM, JosefK said:

I don't like all those Us... really like a RWR that gives me good situational awareness.

Me too ;-), better ?

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