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Posted

SF2 Harbor Crane


HarborCrane                

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This is freeware from "www.Archive3D.net"
Category: "Port handling cranes" - Collection
Size: 1.82MB
Downloads: 2202
Added by: Filip
Resource: Free 3d models
Additional Info: Crane 3 - 3D model (*.gsm+*.3ds) for exterior 3d visualization.
Tags: Crane, harbor crane, lifting crane, port crane

. This 3D model is provided "as is", entirely at your own risk.
2. Archive3D.net doesn't accept any claims regarding quality of 3D model or any standards conformity.
3. Archive3D.net is not responsible for the further use of this 3D model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
4. This model may be freely modificated or elaborated.
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This is a modification (painting) of this harbor crane.
I wish I were this capable at modeling but sadly I am not there yet.
Good eye-candy for the targeted port of your choice.

To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI

[TargetTypexxx]  <------- make sure to add your sequence number
Name=HarborCrane
FullName=Crane
ModelName=HarborCrane.LOD
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=100
StartIdentifiedChance=20
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=LargeTallStructureCollapseEmitter
DestroyedModel=
SecondaryChance=100
SecondaryEffect=MediumExplosionEffect


Kindest regards - Krfrge
September 2018.


 

  • Like 1
  • Thanks 1
  • 2 years later...
Posted

Hi Krfge. I can't understand why this crane and all the other cranes you uploaded won't appear on the terrain when I'm flying a mission. They appear no problem on the Terrain editor, I've double checked and triple checked the _Types.ini file to make sure everything's correct - I just CAN'T for the life of me understand why they don't appear in the game. I'm at my wits end here at this stage from trying!!

  • 3 weeks later...
Posted

yeah, i tested this for piecemeal a week or two ago, and they're not complete... below is what all 4 of them look like in-game.

off the top of my head, i'd say incorrectly exported lods, or possible wrong format (?)

fouled cranes2.JPG

Posted

that normally happens when the number of polygons of the same object is exceeded, they would have to separate the pieces from the 3dmax and rank them to the main one
(I hope my English translation is understood)

  • Like 1

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