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Similar Content
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By AcariaPlainum
I have been trying to correct the Mig 35 Mod by adding 2 more weapon stations to the wings so it can carry 8 Missiles
[LeftFarOuterWingStation]
SystemType=WEAPON_STATION
StationID=8
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=-4.102,-3.336,-0.244
AttachmentAngles=0.0,0.0,0.0
LoadLimit=300
AllowedWeaponClass=AHM,IRM,SAHM
AttachmentType=SOVIET
ModelNodeName=
LaunchRailNodeName=
PylonMass=72.58
PylonDragArea=0.02
FuelTankName=
SpecificStationCode=
[RightFarOuterWingStation]
SystemType=WEAPON_STATION
StationID=9
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=4.102,-3.336,-0.244
AttachmentAngles=0.0,0.0,0.0
LoadLimit=300
AllowedWeaponClass=AHM,IRM,SAHM
AttachmentType=SOVIET
ModelNodeName=
LaunchRailNodeName=
PylonMass=72.58
PylonDragArea=0.02
FuelTankName=
SpecificStationCode=
But when is go into the load out screen the pylons or launches dont even appear meaning i can only mount 6 missiles
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By 1309mariano
Hi everyone, I'm the creator of the J-10A-AR and I'm currently working on some updates for it. The most important one being the addition of missile racks, increasing the number of radar guided missiles up to 6.
With this being said, I will also modify the Air to Air and Attack loadouts.
The question is, how do I include the racks and the missiles on the loadout.ini file?
If someone can help me, I will be very thankful, and the person will be credited in the Read Me of the update
Have a good flight!
Mariano - Loco01
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By VonBeerhofen
Thx to Erik and Stratos a special EAWPRO club was erected where further devellopment of my work can take place without unnecessary interruptions. Anyone is welcome to read it's contents which remains uncensored, but discussions are limited to members only and admittance to the club is exclusively under my control. Ofcourse crticism about EAWPRO can still be posted in the General EAW forum and when possible will be taken to heart. I'm sorry that there is no other way to present my work but it will not hamper further devellopment in any way.
You can find the club through the forum's main page or by selecting CLUBS in the top from any page in the CA forum or by clicking the picture below:
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By VonBeerhofen
8 hours to unravel it's R/S secrets and 8 more to tweak the model into a light fleet/escort cariier. From here the model can be turned into any carrier class or split up into a multipart model. As a single 3DZ it can be a moving interdiction target (not landable) as well as a static target in harbours or alongside the coast. This is just a start as the model will be turned into a 100% model and It's texture will be upgraded soon.
VonBeerhofen
This picture shows the R/S check of a beached carrier with a few additions already :) The model will be added to PTIV as the new EAWPRO exe has freed a slot for an extra ship.
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By VonBeerhofen
The Reichenberg was the first and last plane I created in 2010, but with some recently acquired knowledge I felt the model should benefit from it, hence II. The initial model had it's cockpit more integrated into the fuselage but pictures show it was more of a small cubicle on top of the body. The old version also only used 6 sides and now 10. It may be further improved someday but for now this is where it stands. Weapons wil be added later too.
As usual a rock solid R/S, new skin, semi 3D pilot (as in the Ohka) and dashboard (not visible yet in this picture but it's already there).
VBH
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