Jump to content

Recommended Posts

Hello.

I have re installed complete SF2 and updated it. After I copied all content StrikeFighters2 (I backed up before), addon planes are not showing up? I can only see stock planes. May someone tell me what to do?

Share this post


Link to post
Share on other sites

what you mean backed up ?...made mod folder ?...erm not sure what you mean...show your install...ie...where folders are etc...and where your options ini is pointing...also what a\c ?...

Share this post


Link to post
Share on other sites

seriously, could you be LESS specific as to what exactly you're trying to say??

We can't help you if we don't understand what you're trying to do

Share this post


Link to post
Share on other sites

Like Russouk2004 said his SF2 is pointing at the stock folder with the stock planes in it. He needs to change it so it points to the folder he created from his backup. At least that's how I decipher it.

Share this post


Link to post
Share on other sites
10 hours ago, Wrench said:

seriously, could you be LESS specific as to what exactly you're trying to say??

We can't help you if we don't understand what you're trying to do

I have backed up entire addons I have downloaded and used including planes, guns, weapons, all addons. After I copy them, I cannot see them in Strike Figthers 2. However, when I copied them in Strike Figthers 2 Europe they are working. I am really confused. 

Share this post


Link to post
Share on other sites

You have tried to delete the  files, options. ini and version .ini? of the backup

Share this post


Link to post
Share on other sites

post options ini ...(bottom section) and show us where the files you adding are going...take screen of folders

 

example...my installs are (mods)   (in Users\Saved games\ options.ini etc etc point to:......   E:\Strike Fighters\

below is my test install..just basics and no stock a\c etc...

so my options ini is thus...

[Mods]
ModsEnabled=TRUE
Directory=E:\Strike Fighters\SF\Test
Editors=StrikeFighters2

[ScreenShots]
Directory=E:\Strike Fighters\SF\Test\ScreenShots
Format=JPG

Edited by russouk2004
  • Like 1

Share this post


Link to post
Share on other sites

You ARE putting the "new" files into the correct mods folder, yes??

take a screen shot of your folder tree, and post it here

Share this post


Link to post
Share on other sites
On 11/8/2019 at 8:42 PM, Wrench said:

You ARE putting the "new" files into the correct mods folder, yes??

take a screen shot of your folder tree, and post it here

I have re-installed Windows and SF completely, so I will try today. I hope it will work.

Share this post


Link to post
Share on other sites

Something like this happened to me...when I copied (backed up) my folders and copied them back onto a new computer...all the files were in RO mode. I had to select the top folder and remove the Read Only flag...then it worked fine. Good Luck.

=V=

  • Thanks 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By johntitor
      So I'am playing this strike fighters 2 black sea crisis addon and I believe I did everything right . The campaigns work for all factions except United States air force . When I select them and a specific squadron of aircraft and click on generate campaign ,the game just crashes to desktop . The same thing does not occur for Russian , ukrainian air force  and united States navy . What could I be missing here . ? For some reason , the USAF aircraft are easily flown in single mission scenarios . Like the F16 will fly in single missions but when I try to click on its campaign . The game just crashes . 
       
      Your help is needed!
    • By JamesWilson
      Hi,
      a couple of months ago i discovered this gorgeous total conversion called "Yankee Air Pirate", and that the "REVAMP" edition for SF2 (the original one was for WOV) existed, and other awesome total conversions like "Drug Wars" and "Flight School" too, so i got ready to download them, but since i hadn't enough space at the time, i waited.
      Now i come back on the website to find out all the links and pages about the revamp are gone, there's only the original ones for SF1 series.
      Do anyone of you know why they're gone? Will they come back? They're maybe updating the mods?
      Thanks
    • By JamesWilson
      Hi everyone,
      I recently got into weapon modding and wanted to edit some missiles.
      I went for the Weapons Folder with the Weapons Editor, and some weapons were missing, even tho i can see them and equip them in-game.
      I wanted to edit the AA-2D Atoll for my Su-22M3, but there's no AA-2 folder inside Weapons folder, nor inside plane folder, even tho the missile is equippable and i can see it/use it in-game.
      Since there's no Atoll folder, i have no idea how is it possible for me to have it in-game, and even less i know on how am i supposed to edit it through Weapons Editor, since i can't select the folder.
      I thought it may be a sort of "built-in-game" missile and for this reason not showing in weapons folder (idk i just made an hypothesis).
      So i tried using the CAT Extractor, but seems like not working... no matter which CAT file i select, it says "error opening this .CAT file, no files can be extracted", how's that? How do i fix it? Am i doing something wrong?
      Thank you in advance for helping me fixing all these issues or helping me find what i'm doing wrong
    • By JamesWilson
      Hi,
      after seeing the TMF F-14 has wrong and inaccurate speed and fuel indicators, i found out the default Third Wire F-14 has working and accurate ones, but i dont wanna use it cause the TMF Tomcat is better and the cockpit too more realistic too, so can you switch the speed and fuel indicators on the TMF F-14 with the default Third Wire F-14? And for fuel too? Do you need to 3D model and/or do something else other than edit some text files?
       And is it or it's not possible to do?
      Down here are 2 pictures from the correct cockpit in the default Third Wire F-14:


      And 2 from the TMF F-14 (the inaccurate one):


       
      Thanks for helping.
    • By VonS

       
      Apr. 17, 2023 Update - Please find, available at the link below, my previously released mods. for RoF United Ed. - this time as a convenient, consolidated package that has been updated with the latest tweaks. Do read the included "Read Me" files, where available, for more info., particularly the "READ_ME_ROF_General_Info" file that is located in the root folder of the package when unzipped. This package is provided "as is," with no active support beyond the included explanatory files. The "Consolidated Mods. New" Package contains the latest AI mod. (ver. 1.4) for RoF United, as well as mods. previously offered separately, such as the "M-S Type H Campaigning Tweak," the "PWCG modulations" files, etc.
      Apr. 29, 2023 Update - Included below the link to the "Consolidated Mods. New" package is Ver. 3 of the PWCG "modulations" files (to be installed manually in the PWCG ver. 16.3.1; see directions included in the larger, consolidated package). Ver. 3 of the "modulations" files increases wind and turbulence settings, as well as provides greater chance of encountering more capable AI when flying PWCG campaigns, especially if used in conjunction with my newer AI mods. for RoF (such as ver. 1.36 or 1.4, included in the big consolidated package).
      Important Note: if using the Ver. 3 PWCG "modulations" files, instead of the Ver. 2 ones included in the big consolidated package for RoF -- make sure to change settings, if you choose to change any, from within the modulations, i.e., the RofCampaignSpecific, files themselves -- otherwise, tampering with relevant settings from within the PWCG advanced menu options will automatically delete extra entries for the AI that I've included in the Ver. 3 modulations. This note does not apply to the Ver. 2 modulations since those don't contain any extra AI settings.
      Feb. 6, 2024 Update - RoF AI mods. vers. 1.36 and 1.4 have been upgraded to vers. 1.37 and 1.41, respectively. The new versions have tweaked the AI's ability to follow commands more quickly and/or properly. Ver. 1.41 also contains further tweaks to safe alts. for the AI, to minimize unnecessary crashes and very low-level dogfighting. The entire consolidated package has been renamed from "Consolidated Mods New" to "Consolidated Mods New V.2" (i.e., Version 2).
       
      ROF_ConsolidatedModsNewV2_VonS.zip
      ForRoFpwcgModulationsVer3_VonS.zip
      Happy flying,
      Von S 
       
       
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..