+russouk2004 6,958 Posted May 5, 2020 (edited) Cheers guys CounterNodeFormat=counter_alt%d I assume counter should be name of the mesh I have ? Edited May 5, 2020 by russouk2004 Share this post Link to post Share on other sites
+yakarov79 11,105 Posted May 5, 2020 yes and for example 4 dig counter in cokcpit ini. [RadarAltimeter] Type=RADAR_ALTIMETER CounterNodeFormat=RADalt_dig%d MovementType=ANALOG_COUNTER ValueUnit=FEET represent those 4 nodes linked to one parent mesh. Altimeter_box [144 polys, 160 verts] '03' RADalt_dig1 [20 polys, 40 verts] '21b- Default' RADalt_dig2 [20 polys, 40 verts] '21b- Default' RADalt_dig3 [20 polys, 40 verts] '21b- Default' RADalt_dig4 [20 polys, 40 verts] '21b- Default' important is meshes should have names ended by dig1, dig2 dig3, dig4 last number on counter is dig1 where a higher dig(4/5/6) is the first number on the counter 1 Share this post Link to post Share on other sites
+russouk2004 6,958 Posted May 6, 2020 (edited) Pilot and co refuses to budge...they are not part of cockpit lod but added to the c47 the normal way...only way I know is to remove them from the a\c or move cockpit so far forwards they cant be seen ? also the counter refuses to move no matter what...Im sure im overlooking summat...atm its linked to the gauge. any idea warmly welcomed...driving me nuts now lol...ironed out all other probs...just these two things annoying me lol...heres info on the counter.as is btw (reset the meshes so they are all correct size and all pivot aligned to world\local) mesh name... P_Alt_dig1 parent altimeter gauge. rotation is to world or local Rotation_X based gauge settings from the c47 pit I tried the settings recomended but nothing...what logan and yak suggested....weird ..when things go wrong for me the go wrong lol Edited May 6, 2020 by russouk2004 Share this post Link to post Share on other sites
+logan4 847 Posted May 6, 2020 The method I suggested for hiding the pilot is for the AC.lod not for the cockpit.lod so have to add it to the AC_data.ini, only thing you have to make sure, that the pilot(s) is/are linked to the interior of the pit on the AC model, then it will make it go away. After work will make some tests as one of my coming pits will have a similar altimeter, just not that far in to it. Share this post Link to post Share on other sites
Wrench 9,850 Posted May 6, 2020 have you trined "opencockpit=true", and "Moved" things in the cockpit ini??? Share this post Link to post Share on other sites
+yakarov79 11,105 Posted May 6, 2020 I am lost .. those are just normal pilots from a pilot folder? the maybe create new aircraft component in data ini [AircraftData] EmptyMass=10900.0 EmptyInertia=197413.39,30260.70,203674.09 ReferenceArea=38.00 ReferenceSpan=11.10 ReferenceChord=3.71 ReferenceLength=17.32 CGPosition=0.00,-1.20,0.15 UseMetricUnit=TRUE Component[001]=Fuselage Component[002]=Nose Component[003]=LeftWing Component[004]=RightWing Component[005]=LeftStab Component[006]=RightStab Component[007]=LeftVertTail Component[008]=RightVertTail Component[009]=LeftOuterWing Component[010]=RightOuterWing Component[011]=placeforpilots then that component... [placefor pilots] ModelNodeName= ShowFromCockpit=FALSE MassFraction= HasAeroCoefficients=FALSE CLa=0 DamageRating=DISABLED SystemName[001]=pilot SystemName[002]=copilot Share this post Link to post Share on other sites
+russouk2004 6,958 Posted May 6, 2020 (edited) Thanks yak and logan removes them from cockpit view fine....but adding the placeforpilots method makes no pilots in the a\c outside view...will just move pit forwards...only thing works. its stock c-47 using... ok using c47 settings and a little moving...seems fine now....offset seemed to do it.. still getting oddities with this counter tried as new altimeter [Altimeter2] Type=PRESSURE_ALTIMETER NodeName=P_alt_dig1 CounterNodeFormat=alt_dig%d MovementType=ROTATION_X ValueUnit=FEET Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-360.0 Set[02].Value=10000.0 and [Altimeter2] Type=PRESSURE_ALTIMETER_1 NodeName=P_alt_dig1 MovementType=ROTATION_X ValueUnit=FEET Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-360.0 Set[02].Value=10000.0 but it insists on counting 1000s of feet not 10k will keep trying Edited May 6, 2020 by russouk2004 1 Share this post Link to post Share on other sites
+logan4 847 Posted May 7, 2020 (edited) I did some testing, there is one thing that you need to do with the name of the mesh. In the cockpit.ini the bellow is enough, not need other stuff [Altcounter10K] Type=PRESSURE_ALTIMETER CounterNodeFormat=Alt_dig%d <---- for you P_alt_dig%d MovementType=ANALOG_COUNTER ValueUnit=FEET Now the naming: "P_alt_dig4" is for thousands of feets and "P_alt_dig5" would show 10k increments In the test I had mine named Alt_dig4 so I can see thousands of meters and works OK. If you use for example _dig4 and use the Scale=0.1 then would show 10k also, but I think _dig5 would work just fine. Edited May 7, 2020 by logan4 1 Share this post Link to post Share on other sites
+russouk2004 6,958 Posted May 7, 2020 cheers logan...been digging around archives and found the old thread giving lists of entries too...ur a gent ty man 1 Share this post Link to post Share on other sites
+russouk2004 6,958 Posted May 7, 2020 (edited) wtf now it spins around as if its counting feet per second lol...its exactly same as the c47 A pit kesselbrut made but my counter refuses to work at all correctly w t ffffffff lol tried few ways....also when tried this way suggested it read 1200 ft and the counter was at 5 even though at 10ft above sea level....then soon as left ground spun like a looney...its exactly as c47 cockpit even pivots are same as are names now but will not count 10k feet it just stays at 0 when I use the same entry as the c47 pit kess made Instrument[011]=Altimeter100 Instrument[012]=Altimeter1000 Instrument[013]=Altimeter10KP [Altimeter100] Type=PRESSURE_ALTIMETER_2 NodeName=ALT_100_NDL MovementType=ROTATION_Y ValueUnit=FEET Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=1000.0 [Altimeter1000] Type=PRESSURE_ALTIMETER_2 NodeName=ALT_1000_NDL MovementType=ROTATION_Y ValueUnit=FEET Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=10000.0 [Altimeter10KP] Type=PRESSURE_ALTIMETER also tried PRESSURE_ALTIMETER_2 CounterNodeFormat=alt_dig%d MovementType=ANALOG_COUNTER ValueUnit=FEET //Set[01].Position=0.0 //Set[01].Value=0.0 //Set[02].Position=-360.0 //Set[02].Value=10000.0 [Altimeter10KP] Type=PRESSURE_ALTIMETER_2 CounterNodeFormat=alt_dig%d MovementType=ANALOG_COUNTER ValueUnit=FEET Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-360.0 Set[02].Value=10000.0 Edited May 7, 2020 by russouk2004 Share this post Link to post Share on other sites
+russouk2004 6,958 Posted May 7, 2020 All working now big thanks to helpers especially Logan cheers guys 1 1 Share this post Link to post Share on other sites
+swambast 723 Posted May 7, 2020 Congrats Russ, know it was a long haul. And you're absolutely right - Logan's brain power on these kind of challenges is a God Send! 1 Share this post Link to post Share on other sites
+russouk2004 6,958 Posted May 7, 2020 (edited) you too mate for some help too....now just add co-pilot and done...got one somewhere that should look the biz.. just need now a dedicated Dc-3 Edited May 7, 2020 by russouk2004 1 1 Share this post Link to post Share on other sites
Wilches 1,172 Posted May 7, 2020 A DC-3 and a civilian pilot. Share this post Link to post Share on other sites
Wrench 9,850 Posted May 8, 2020 yeah, cause the entry doors are markedly different from the C-47/53 than the civie version (I should know, there's one on a pole 1/2 mile west of me at Santa Monica Airport! -Donald Douglas' personal bird!) Share this post Link to post Share on other sites
+russouk2004 6,958 Posted May 8, 2020 (edited) A companion....yoke was proving a bore as it went through the clipboard...but it seems in the DC series you ould lock the yoke,so I have limited its movement for copilot version...will have pilot...and one with co pilot...looking at pic...might put left hand on the levers(red) and other holding clipboard up a bit higher so it misses the yoke. btw this is from Freeware FSX Dc-3 HCAA model...most of it I remade anyways...all gauges buttons lights.panel ..some of the other parts etc...its about 40% rebuilt Edited May 8, 2020 by russouk2004 5 Share this post Link to post Share on other sites
Wrench 9,850 Posted May 8, 2020 so, we're getting a new replacement cockpit for C-47? To replace Kesselbruts, yes? It's really looking good! Share this post Link to post Share on other sites
+russouk2004 6,958 Posted May 8, 2020 (edited) asap....just few bits to edit....like the co pilot position of arms....pit has a few different colour textures too..will post screens later.as they need some additions..I will convert the freeware DC-3 t a later date as ive but a much to do...like the static H-19...gimme day or two and I ll send it to you kev...pit should be ready sunday Edited May 8, 2020 by russouk2004 2 Share this post Link to post Share on other sites
+swambast 723 Posted May 8, 2020 Russ, looking good. One suggestion though, it might just be the screenshot perspective,...some of the cockpit accessories esp. the switches look like they're out of scale (too big in my opinion). Not sure if that's the case but something to consider, it's nice to have this included and love the Pilot model Share this post Link to post Share on other sites
+russouk2004 6,958 Posted May 8, 2020 (edited) yeah its the screenshot I think,I did them to scale of the model. what you reckon ty btw Edited May 8, 2020 by russouk2004 2 Share this post Link to post Share on other sites
Falcon1364 35 Posted September 30, 2020 Hi there, Thanks a lot for your post. How do I turn on the external fuel tank light indicator in the cockpit for F-4Es Phantom? Thank you. Share this post Link to post Share on other sites
+russouk2004 6,958 Posted September 30, 2020 if its not set to work in 3d model you cant.....check it in mues lod viewer to see if it has a texture for on\off...if so an ini edit will get it to work. Share this post Link to post Share on other sites