In Regards to Custom Skin Making
By
A48Racing, in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
-
Similar Content
-
By JaneyBananey
Hello!
So, about a year and change ago, I posted about the horrible frankenstein of an install I used to make Wings Over Europe, the Steam version, run on Windows 10. You may be delighted and/or terrified to hear that it both runs and runs well, and is stable.
However, I have encountered a different issue.
I would like to fly the Hawker Hunter. The vanilla engine noise it ships with is absolutely horrible, to the point of making the aircraft unflyable. Being the spiffy little autodidact that I am, I went into the game's root folder, into the objects subfolder, and within it, tried to locate the sound folder so that I may replace the engine sounds. Yes, I checked the game's basic Sounds folder, and the engine sound for the Hunter specifically, among a few other aircraft, isn't there.
The HunterFGA9 folder contains only three files: RAFCamo1, HunterFGA9.ini, and the .bmp image of the aircraft in the hangar. I rummaged around the .ini file to try and locate a directory that it is pulling the sounds from, to no avail. There is a reference inside of said .ini to another .ini by the name of HunterFGA9_data.ini, but I could not locate this anywhere. Clearly, it exists, as the aircraft is flyable in game, but god help me if I can find it.
So, in the briefest possible terms: How can I replace the God-awful engine noise from the Hunter (and multiple other aircraft) with something less ear-bleed-y?
-
By JamesWilson
Hi everyone,
I recently got into weapon modding and wanted to edit some missiles.
I went for the Weapons Folder with the Weapons Editor, and some weapons were missing, even tho i can see them and equip them in-game.
I wanted to edit the AA-2D Atoll for my Su-22M3, but there's no AA-2 folder inside Weapons folder, nor inside plane folder, even tho the missile is equippable and i can see it/use it in-game.
Since there's no Atoll folder, i have no idea how is it possible for me to have it in-game, and even less i know on how am i supposed to edit it through Weapons Editor, since i can't select the folder.
I thought it may be a sort of "built-in-game" missile and for this reason not showing in weapons folder (idk i just made an hypothesis).
So i tried using the CAT Extractor, but seems like not working... no matter which CAT file i select, it says "error opening this .CAT file, no files can be extracted", how's that? How do i fix it? Am i doing something wrong?
Thank you in advance for helping me fixing all these issues or helping me find what i'm doing wrong
-
By ProblemChild
I am new to this game but I am loving it and the dynamic campaign is amazing. my only and only problem is that planes just dissapear in the distance, literally just dissapear a short distance a way, around 200 - 500 meters away? not too sure but its very off putting and its clearly an issue for gameplay.
I am using Patch July 2013
Wings over Korea mod
I play on 3840x2160 4K resolution (I'd prefer playing on that) I have extracted the flightengine ini into SF2 Filght folder as well as to the korea folder and made some changes like turned off fade away and increased mesh values, but still to no avail? Anyway to fix this? Its literally the only thing destroying the fun I have with this game.
-
By JamesWilson
Hi,
after seeing the TMF F-14 has wrong and inaccurate speed and fuel indicators, i found out the default Third Wire F-14 has working and accurate ones, but i dont wanna use it cause the TMF Tomcat is better and the cockpit too more realistic too, so can you switch the speed and fuel indicators on the TMF F-14 with the default Third Wire F-14? And for fuel too? Do you need to 3D model and/or do something else other than edit some text files?
And is it or it's not possible to do?
Down here are 2 pictures from the correct cockpit in the default Third Wire F-14:
And 2 from the TMF F-14 (the inaccurate one):
Thanks for helping.
-