Hey, it's me again! Thanks to Bazillius I was able to solve the HUD problem. Now, I have another problem: the canards of the J-10 are rotating in the wrong direction. This means, when they have to rotate in the pitch-up direction, they rotate as pitch-down. I had this problem in a couple planes, but since this is the first one I'm going to publish, I want it to be perfect. If anyone knows how to solve this problem, it would be very appreciated. Good flight!
Hi everyone, how you doing? I will go to the point. I am currently working on an Argentinian skin for Erwin Hans' and InSky's J-10A. I want to modify some aspects, like the HUD. Currently, the mod doesn't have a way to show if the missile is locked on target or not (THE CIRCLES THAT APPEAR ON THE HUD), and I want to modify that.
I tried changing the cockpit.ini and avionics.ini, but I had to replace with the not modified version of the files because I ended up deforming the radar, and the avionics of course.
The plane doesn't have problem when it comes to bombs and cannons, but it has that problem with the missiles. If someone can help me, I will be more than thankful.
Have a nice flight, good hunting!
After spending several days learning and creating new texture for more aircraft. It appears that if I add higher resolution of texture to any existing SF2 plane, the plane appears all black. In order to fix it, I had to lower the resolution to the aircraft default, to make it appear in-game.
For example, I made new camo for MiG-15Bis, I saved the camo as 2048 while MiG-15Bis originally have texture at 512 x 512. Unless I save it as 512 x 512, it will appear all black in-game. I do not want to reduce the quality of texture, hence staying with 2048 x 2048.
I tried this solution by deleting texture sets in MiG-15Bis.ini, then run SPF2 again. Still show MiG-15Bis being all black.
Does anyone know the solution to this problem?
As always, thank you for the advice and supports.
UPDATE: I did some testing. If I reduce texture from 2048 x 2048 to 1024 x 1024, texture will show up in-game. However, if I want to go HD mode (2048 x 2048 or higher), it will show up as all black in-game. I am still troubleshooting through this, so I can finally get HD texture show up in-game.
I have some questions about modding aircraft gun to include proximity fuze and timed proximity fuze. I am working on adding a fictional new nation with their own weapons for an interesting fun experiences in SPF2. I have been looking at gun and weapons information.
Before working on missiles (which is more complicated), I am starting with gun for now. I have been wanting to add two types of shells:
1) proximity fuze fir one type of shell. If the shells from 30 mm cannon would explode if it's right next to the aircraft.
2) Timed Fuze for second type of shell. The shells would explode at certain distance. I aim to be able to mod the times in seconds.
I only see the code:
So I want to know if it is possible to enable both types of shells.
As always, thank you for the advice. Because of the community help, I am able to accomplish making mods!