Jump to content

Recommended Posts

Can anyone help me remove unwanted decals fragments?

img00055.JPG

img00058.JPG

img00059.JPG

Share this post


Link to post
Share on other sites

First thing I would do, is contact the author of mod, and inform him/her of it.

If this is caused by what I think it is, there is no fix except for identifying the offending mesh that has the leak, and if one is very lucky, painting on the skin what the decal represents.

what looks like is happening, is the model has "decal bleed". This is caused by meshes that aren't welded together (in my understanding). That can only be fixed if the 3ds MAX files are still available to the mod builder. 

Also, when posting a issue with a model, PLEASE try and tell us who made, and if downloaded here from CA, post the link. It's a HUGE help in trying to diagnose an issue. Posting as clear a picture a possible, a close up and long shot, are exceedingly helpful. The one image with the circled issue isn't really clear enough, and close enough to help much

 

Share this post


Link to post
Share on other sites

with the ub download theres a decal and steering fix...did you download it too?

I found even with fix...no decals work because no numbers.LST and texture list in the ub.ini arent present.

Edited by russouk2004

Share this post


Link to post
Share on other sites

Oh, i remember this one!!!! ... the uploader was too lazy to add the fix to the full package. I remember calling him out on it. Sad thing that people don't care enough to support their work. His other mods are also a bit "sub-par". I mean, it's not 2005 anymore; you'd think some folks would actually NOTICE how the game system works

Share this post


Link to post
Share on other sites
4 hours ago, Wrench said:

His other mods are also a bit "sub-par"

Sub par???? Okay! i will not upload aircrafts and other my things any more. Only will share by e-mail to people who wil be interested. If i am  cause of so so big inconvenience  i will play with my toys by myself

Edited by bazillius

Share this post


Link to post
Share on other sites

I think that partly the problem that Ngr faces is related to how the aircraft was modelled and split in different meshes.

Here is what I mean:

image.thumb.png.62cd3e58925fe4fbf9930738851effcf.png

image.thumb.png.2e3a8a2a3e4f08fa7abd5316e0732342.png

The decal just in front of the exhaust is supposed to be on the outer side only, but because the whole middle section of the aircraft and the 2 engines are a singe mesh, when you apply a decal that should face left, it appears both on the right engine and the left engine facing left. The same happens to a decal that is applied on the upper side of the fuselage, that should face top - it appears also inside the engine intake, facing top. I do not know of a cure to this other than cutting the section into more meshes, allowing independent placement of decals. In my case above the decal appearing at the wrong place is a minor problem. I had to reduce the size of the board number (14) on the intake, so it could fit entirely in the separate mesh, which I believe the model creator included especially for placing the board numbers and preventing them from appearing at wrong sides of the intakes. The problem though is that in reality the board number should be bigger, but still I would call this a minor problem. Aside from these issues though I am extremely happy with both the MiG-29UB and MiG-29A models as the level of detail is exquisite.

  • Like 2

Share this post


Link to post
Share on other sites

Svetlin, you are absolutely right. i was thinking about slicing the model to more pices but in that case ugly seams apears. As i see the solving this problem not to use decal but write this part of camo element directly in the template on the texture.

Share this post


Link to post
Share on other sites

The thing is that the decal is not common to all aircraft in a squadron, but to a single board. So to represent a full squadron you would need 1 skin for the aircraft with unique skin design and another skin for all other aircraft in the squadron. So that will be a problem in the game as when the standard squadron skin is used in the game, you will not have the special skin appearing among the other aircraft. This is similar to US Navy squadrons having a CAG bird and line birds. If you make the CAG bird a separate skin, then you will never have the CAG aircraft appearing together with the line birds. In my example Bulgarian MiG-29UB board number 14 was decorated to commemorate 100 year of military aviation in Bulgaria and no other aircraft had these additional decorations:

image.thumb.png.719f6d605bb24a18e21377216ab8a364.png

Something similar on Bulgarian MiG-29A board 16 commemorating 25 years of MiG-29A in Bulgarian Air Force service:

image.thumb.png.782547cf385727dccc23ece5190137fe.png

I do apologize to Ngr for hijacking his thread.

Edited by Svetlin
Added text
  • Like 1

Share this post


Link to post
Share on other sites
5 hours ago, bazillius said:

Svetlin, you are absolutely right. i was thinking about slicing the model to more pices but in that case ugly seams apears. As i see the solving this problem not to use decal but write this part of camo element directly in the template on the texture.

cut meshes on panel lines if possible...hides cuts well.

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By DaniloE31
      Yet another Decals problem. I thought, I would know the rules, but...

      I made a VF-31 skin for the F-4J for my personal use... As you can see below, the Nose and Bu. No. on the tail show up in the LOD Viewer but are missing in game.


       

       
      I know you can use a maximum of 4 Decals for every Mesh Node... but that isn't the case here:
      [Decal001] MeshName=fuselage_front DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4J\VF31\TGnumAC Position=7.91,-0.39 Rotation=0.0 Scale=0.8 DecalMaxLOD=3 [Decal002] MeshName=fuselage_front DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4J\VF31\TGnumAC Position=8.10,-0.39 Rotation=0.0 Scale=0.8 DecalMaxLOD=3 [Decal003] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4J\VF31\FLnum Position=-6.60,2.44 Rotation=0.0 Scale=0.50 DecalMaxLOD=2 [Decal004] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4J\VF31\FLnum Position=-6.60,2.44 Rotation=0.0 Scale=0.50 DecalMaxLOD=2 [Decal005] MeshName=flap_inner_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4J\VF31\FLnum Position=2.06,-1.82 Rotation=-13.0 Scale=0.80 DecalMaxLOD=2 [Decal006] MeshName=flap_inner_left DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4J\VF31\FLnum Position=-2.06,-1.82 Rotation=13.0 Scale=0.80 DecalMaxLOD=2 [Decal007] MeshName=fuselage_P DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4J\VF31\serialAC Position=-4.37,0.51 Rotation=0.0 Scale=0.5 DecalMaxLOD=2 [Decal008] MeshName=fuselage_P DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4J\VF31\serialAC Position=-4.37,0.51 Rotation=0.0 Scale=0.5 DecalMaxLOD=2  
      I am missing something?

    • By crisisloaner
      Hi folks,any of you guys know why my created serial number decals keep coming out with this "bleed" effect ?? ( I have followed FLOGGER23 's guide ). My squadron badge decals have no such issues.

    • By JamesWilson
      Hi guys, i have a very big issue regarding one of my favourite games of all time: Strike Fighters: Project 1.
      I play this beautiful old game on my PC and i run it pretty well at lowest settings and 1920x1080p (i had ALSO to change "default graphic card option" to  my high-performances NVIDIA graphic card, due to the fact that the game heavily lags if i run it with the default graphic card option, even if it's all set on lowest settings).
      After i figured out this little issue, the game runs pretty smoothly and at an high framerate so, what's the problem?
      The problem is that whenever i hit or shoot down a plane or i look at an explosion, the game freezes for a couple of seconds...
      So i don't know what to do and why this happens…   
      Is that because Strike Fighters: Project 1 is too old for a modern medium-high end PC? (I used to play it also on my previous low end Windows XP PC, and i never had any kind of problem)
      Should i play the game at lower resolutions even if all settings are already at lowest?
      Why had i to choose my high-performances NVIDIA graphic card to play the game without lag even if it's an old and well optimized game?
      Please help me, i know SF:P1 is a very old game and i should go for SF2, but the first one is one of my favourite games of all time and THIS PROBLEM MAKES THE GAME UNPLAYABLE!!!
      THANK YOU VERY VERY MUCH, cause this is a HUGE PROBLEM, i really have no idea of what to do and i'm very confused about what's happening... 
    • By bazillius


      View File MiG-29UB 9-51 Series
      MiG-29UB


       
      Submitter bazillius Submitted 04/16/2019 Category MiG-29  
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..