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On 10/17/2023 at 7:19 AM, xXmobiusXx said:

So turns out nothing but scramble works but I think I may be on to why. If a user does not use the default folder locations for user documents including " saved Games " the mod looks for defaults and fails to find the alternate location. Even trying to transfer the mods over to the default C:Users location doesn't work.

To give an example my user documents/saved games are all located on E:\Saved Games but this mod is looking for C:\Users\*user name*\Saved Games and this is creating the crash on load issue.

This is an installation problem. I would uninstall ODS then confirm that your base SF2 runs and operates properly, has all your modded aircraft, missions, etc. Once you do that I would re-install ODS using the defaults by letting ODS detect your installation of SF2 and install accordingly. Check to see if ODS now runs properly. If it does you know your issue is in your paths and installation. You can then uninstall and reinstall, making the necessary changes. Because systems and people set up their machines and installation so differently, we don't offer support in these areas as it's not a game mod issue. Please know we can try to help but it's never going to be specific advice. Be prepared to dig in to resolve this issue.

Erik

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On 10/17/2023 at 10:19 AM, xXmobiusXx said:

So turns out nothing but scramble works but I think I may be on to why. If a user does not use the default folder locations for user documents including " saved Games " the mod looks for defaults and fails to find the alternate location. Even trying to transfer the mods over to the default C:Users location doesn't work.

To give an example my user documents/saved games are all located on E:\Saved Games but this mod is looking for C:\Users\*user name*\Saved Games and this is creating the crash on load issue.

Erik has some good advice

I run almost all of my mod folders on a seperate drive (D in my case). however, ODS30AE is one of two that i go ahead and populate in my C drive and the classic filepath for SF2. unless your main drive is super tiny (like under 100GB) it may be advisable to do so with this mod.

yes i know its big. but trust me, its not the biggest out there

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OK, so I tried reinstalling SF2 complete pack to it's default location of C:\program files x86\Thirdwire\strike fighters 2 and C:\Users\* user *\saved games\thirdwire\Strike Fighters 2, tested it to make sure everything worked and it did. I then proceeded to install ODS30AE leaving all default, went to test mission at defaults and failed to load at 80% again.
I looked into the user\saved games\thirdwire folder to see that the mod makes it's own folder " operationdesertstorm " is that suppose to happen?

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Yes, it'll create its own folder, so it stays "pure" while I'm sure you can add planes, it's more or less designed so you have a clean install with all the stuff without bothering your main install of SF2

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not only designed to, but highly reccomended to leave alone

check your sound settings. change the channels to match this screenie, 32 channel if your not there. then run a mission

img00006.thumb.JPG.40228d57f5fe5338dc20e792420fbc9b.JPG

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I get the desktop crash at 80% on carrier missions if I change even 1 item in the loadout. It's a fresh install with no changes, running at 1920 x 1280 resolution. If I take off from a land base, there are no issues. Carrier mission? Cross your fingers. Try as I might, I can't seem to get this one worked out. Is anyone else seeing this issue?

Update: Found it. Graphics Settings in a couple of areas were set to "unlimited." Changed them; that fixed it.

Amazing what a little reading (instead of surfing PRON) can do for you. :smile:

Edited by Nightshade/PR
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No! Not the PRON.

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well he's been on a crusade lately, destroying satellite connections and bombing Libyan dildo factories :lol::rofl:

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Between dildos and PRON I think our USAF guy is a bit into the shady stuff...

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9 hours ago, Nightshade/PR said:

Dudes..... I live in Kansas. It's not like I have d*ck-all to do.:biggrin::biggrin::biggrin:

As you were, carry on

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Thanks for this mod. I only want to show some issue I find with the EA-6B Prowler cockpit. It shows one of the crewman in front of the cockpit. I think it is something wrong with the seat position line.

Anyway, just a small issue, I don't fly often this plane but I wanted to inform.

 

 

img00001.thumb.JPG.c80b3f81328b1962002613dbac4210fd.JPG

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17 hours ago, mono27 said:

Thanks for this mod. I only want to show some issue I find with the EA-6B Prowler cockpit. It shows one of the crewman in front of the cockpit. I think it is something wrong with the seat position line.

That's weird, I'll have to double check.

EDIT: @mono27 It pains me to see that there is a mistake, the cockpit.ini file has the position that's used on the A-6E. I focused on fixing so many bugs and this slipped through, argh! Here's the fixed file: EA-6B_ICAP_COCKPIT.INI

Edited by Menrva
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@MurmanskPrPr I'm sorry to see you posted a 4-star review for something you couldn't even play. If you need assistance, this is the right place to ask.

The installer of the mod looks for where your games are installed by reading through the registry keys. You need all three Strike Fighters 2 games I mention and those must be installed with their original installers, not manually copied nor moved elsewhere to other folders or drives. If you own all required games and you install them with the official installers by ThirdWire, the installation of the mod should then proceed correctly as intended. Game folders that are manually copied from or moved from where they are originally installed are not supported.

Edited by Menrva
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An hot-fix has been uploaded and it requires admins to approve it again. Wait until the mod gets approved again. If you downloaded all four split parts of the ISO of the mod before January 19th/20th, after installation you're advised to manually install the hotfix. If you did not download all parts before the latest reupload, I'm afraid all parts need to be downloaded again, old ones cannot match the checksum of the new split ISO. Apologies for the mix-up and thank you for your patience and understanding.

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17 hours ago, Menrva said:

@MurmanskPrPr我很遗憾看到你发布了一个 4 星评论,你甚至不能玩。如果您需要帮助,这是询问的正确地方。

mod 的安装程序通过读取注册表项来查找游戏的安装位置。您需要我提到的所有三款 Strike Fighters 2 游戏,并且这些游戏必须与原始安装程序一起安装,而不是手动复制或移动到其他地方到其他文件夹或驱动器。如果您拥有所有必需的游戏,并且使用 ThirdWire 的官方安装程序安装它们,那么该模组的安装应该会按预期正确进行。不支持从最初安装位置手动复制或移动的游戏文件夹。

Very thanks

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On 19/1/2024 at 11:05 AM, Menrva said:

That's weird, I'll have to double check.

EDIT: @mono27 It pains me to see that there is a mistake, the cockpit.ini file has the position that's used on the A-6E. I focused on fixing so many bugs and this slipped through, argh! Here's the fixed file: EA-6B_ICAP_COCKPIT.INI

Thanks Menrva! Don't worry, things like this sometimes happen. The mod is awesome and I enjoy it. :good:

Edited by mono27
spelling error
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@daddyairplanes yeah I'm aware of him, he's got his own website with reviews to flight sim games and a YT channel. I'm glad he enjoys the mod, indeed it's not from 2008 so I'm glad you corrected him.

Edited by Menrva

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Well it is the closest to a new game and full dev team without an actual new game and full dev team you can get

The WOFF/CFS3 comparison just dawned on me this morning though

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Does this have an OV-10D? Or is it just the A?

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Is there a torrent somewhere to download this all at once? I was one of the people who paid for it before it was free. Would be nice to be able to get it on goggle drive or someplace that did not put a high demand on the combat ace servers and was faster.

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so I tried the recommendations to use DXVK. I installed vulcan runtime. THe game runs fine stock but does show the built in crap intel card. When  use DXVK it does show my Nvidia 2070RTX but when running ODS it crashed to desktop as soon as I start a mission. Any ideas?

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with Dxvk installed it crashed to desktop on launching any mission and the log throws this error,


 

Quote

 

info:  Game: OperationDesertStorm.exe
info:  DXVK: v2.3
info:  Vulkan: Found vkGetInstanceProcAddr in vulkan-1.dll @ 0x78f616f0
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_EXT_surface_maintenance1
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  NVIDIA GeForce RTX 2070 with Max-Q Design:
info:    Driver : NVIDIA 551.23.0
info:    Memory Heap[0]:
info:      Size: 8006 MiB
info:      Flags: 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[2]: Property Flags = 0x1
info:    Memory Heap[1]:
info:      Size: 16301 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[3]: Property Flags = 0x6
info:      Memory Type[4]: Property Flags = 0xe
info:    Memory Heap[2]:
info:      Size: 214 MiB
info:      Flags: 0x1
info:      Memory Type[5]: Property Flags = 0x7
info:  Intel(R) UHD Graphics:
info:    Driver : Intel Corporation 103.77.0
info:    Memory Heap[0]:
info:      Size: 16301 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[1]: Property Flags = 0x7
info:      Memory Type[2]: Property Flags = 0xf
err:   wsi: parseColorimetryInfo: Failed to get parse edid.
err:   DXGI: Failed to parse display metadata + colorimetry info, using blank.
info:  DXGI: Hiding actual GPU, reporting vendor ID 0x1002, device ID 73df
warn:  GetMonitorFormatBpp: Unknown format: 27


 

 

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