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Posted
17 hours ago, Menrva said:

You can't, it's not a naval campaign like SF2 North Atlantic. By turning it into a naval campaign, night missions are always disabled (blame TK for this design decision).

The only reasonable workaround would be to add static ships to the terrain around the area of the carriers. It's something I might do one day.

Thank You

  • 2 weeks later...
Posted
48 minutes ago, JumperKamper said:

Question:

Sometimes i can't use Paveway bombs on F-16C. This bug or what?

can you be a little more specific? are you having trouble using them against any but the main target? or the  AI isnt using them well. there are some game generic problems with LGBs, but it would help if you were a little more specific on your problem

 

 

 

also, the Vipers didnt do any LGB work during ODS. there were barely enough AAQ-14 targeting pods for the Strike Eagles at the time, let alone the Block 40s. (that said, an interview with crews reveals that the Weasel Vipers were about to be fragged to carry LGBs when the Clark AB F-4Es showed up with their Pave Tacks, buddy lasing for other aircraft. the war ended before this came to pass). they could carry them from the get go (provided another aircraft or someone on the ground lased the target), they just werent used in Desert Storm

 

Posted
10 hours ago, daddyairplanes said:

can you be a little more specific? are you having trouble using them against any but the main target? or the  AI isnt using them well. there are some game generic problems with LGBs, but it would help if you were a little more specific on your problem

 

 

 

also, the Vipers didnt do any LGB work during ODS. there were barely enough AAQ-14 targeting pods for the Strike Eagles at the time, let alone the Block 40s. (that said, an interview with crews reveals that the Weasel Vipers were about to be fragged to carry LGBs when the Clark AB F-4Es showed up with their Pave Tacks, buddy lasing for other aircraft. the war ended before this came to pass). they could carry them from the get go (provided another aircraft or someone on the ground lased the target), they just werent used in Desert Storm

 

Sorry i will explain more (I have not tested all the possibilities)

If i remember correctly LGBs works on static Primary targets like bunkers, oil tankers, etc. but yesterday were i had mission to destroy primary targets like anti-air vehicles (some SAM launchers, AAA like ZSU) none of LGBs (Paveway II and III) doesn't work. I had installed Navigation pod aswell. But, if i remember correctly in some mission Paveway III works but Paveway II doesn't. i so strange
 

Posted
11 minutes ago, JumperKamper said:

If i remember correctly LGBs works on static Primary targets like bunkers, oil tankers, etc. but yesterday were i had mission to destroy primary targets like anti-air vehicles (some SAM launchers, AAA like ZSU) none of LGBs (Paveway II and III) doesn't work. I had installed Navigation pod aswell. But, if i remember correctly in some mission Paveway III works but Paveway II doesn't. i so strange

It's not strange, that's a bug/limitation of stock Strike Fighters 2. LGBs only work in Strike missions against terrain objects, they do not work against mission generated ground objects such as AA vehicles. There's a reason the default loadouts use CBUs and other unguided bombs for SEAD missions. Also, as explained before, the F-16s did not use any LGBs during Desert Storm. Moreover, pods in Strike Fighters 2 have no functionality other than eye-candy.

Posted
58 minutes ago, Menrva said:

It's not strange, that's a bug/limitation of stock Strike Fighters 2. LGBs only work in Strike missions against terrain objects, they do not work against mission generated ground objects such as AA vehicles. There's a reason the default loadouts use CBUs and other unguided bombs for SEAD missions. Also, as explained before, the F-16s did not use any LGBs during Desert Storm. Moreover, pods in Strike Fighters 2 have no functionality other than eye-candy.

Oh, ok that's explain everything, thanks.

  • Like 1
  • 4 weeks later...
  • 3 months later...
Posted (edited)
On 10/08/2024 at 9:04 AM, Menrva said:

It's not strange, that's a bug/limitation of stock Strike Fighters 2. LGBs only work in Strike missions against terrain objects, they do not work against mission generated ground objects such as AA vehicles. 

What do you mean? I've always used LGBs to attack any ground target, be it tanks, AAA, etc. and "hard" targets like hangars, buildings, etc.

But it is only possible to aim at these targets if you have the designator pod.
Without the pod, the bombs will only hit the primary target, because as the game manual says, it is as if "some FAC or soldier on the ground was illuminating the target with a laser".

Therefore, the pods are not just "eye-candy"...without them the bombs do not really "lock" on the targets, with the main exception for the reasons stated above.

Edited by madvad
  • 2 months later...
Posted

Having an issue when I try to download it, The archives read as corrupt and I cannot extract the ISO from file one and cannot even open the others in 7zip or winrar.

Posted
5 hours ago, MachByron said:

Having an issue when I try to download it, The archives read as corrupt and I cannot extract the ISO from file one and cannot even open the others in 7zip or winrar.

Make sure to have downloaded all parts fully, and update 7-Zip and WinRAR since old versions fail to unpack what was packed with newer versions. You must unpack it from the first file, the others are required parts that must be in the same folder.

  • 1 month later...
Posted

The download is 4 files with the extension ***.zip.001-004.  I renamed them to just *.zip and just *.iso but they wont unzip or work as an iso file. What am I doing wrong.

Posted
6 hours ago, jjcuff1 said:

The download is 4 files with the extension ***.zip.001-004.  I renamed them to just *.zip and just *.iso but they wont unzip or work as an iso file. What am I doing wrong.

You will need to revert those file names back to their original extensions of zip.001-004, and then click on the "Extract here" or "Extract to folder" option in the pop-up menu.

  • 5 weeks later...
Posted
4 hours ago, Malloy said:

Getting a bad crc on these files after multiple downloads and using 7-zip and Zipware.

Make sure you have downloaded all parts fully (first three parts are 999MB, last part is 685MB) and that 7-Zip or WinRAR are updated to the latest version. Usually older versions of those software cannot unpack something that was packed with newer versions.

EDIT: I downloaded all parts on my end and unpacked them with 7-Zip v24.09 with no issues. The problem is on your end:

image.png.e393d6f72088c8bb2b60c334e1ba1e90.png

Posted
17 hours ago, Menrva said:

Make sure you have downloaded all parts fully (first three parts are 999MB, last part is 685MB) and that 7-Zip or WinRAR are updated to the latest version. Usually older versions of those software cannot unpack something that was packed with newer versions.

EDIT: I downloaded all parts on my end and unpacked them with 7-Zip v24.09 with no issues. The problem is on your end:

image.png.e393d6f72088c8bb2b60c334e1ba1e90.png

Thank you so much. I did not understand the multi-zip file operation. Once I had the 4 zip files in the same folder and unzipped the 1st files ISO, mounted the ISO and began the install all went well. Thanks for the screen shot, I saw exactly where I was going wrong. I was attempting to unzip all files to mount each ISO,  which is not necessary. Again, a big THANKS!

  • Like 1

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