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Posted

Is there a way to change the ranges for engagements in singlemission?

I'm encountering scenarios where fighters appear 2 miles away. I'd like to push that out farther if possible. Can do?

Posted

Are you talking when you come out of warp at the IP after pressing alt-n?

In the mission editor move either your IP waypoint or the enemy flight’s to give yourself some more spacing before the intercept.

Posted
11 hours ago, allenjb42 said:

Are you talking when you come out of warp at the IP after pressing alt-n?

Yes - exactly that.

But I'm hoping to avoid editing each singlemission. I've noted that in some terrains there is a <terrainname>_dogfight.ini file. Does this establish spawning ranges?

Posted
58 minutes ago, ShrikeHawk said:

But I'm hoping to avoid editing each singlemission. I've noted that in some terrains there is a <terrainname>_dogfight.ini file. Does this establish spawning ranges?

No, that file establishes spawning locations for multiplayer, which is removed in SF2.

What you ask for has nothing to do with terrains.

Waypoints can be altered globally by tweaking relative values inside the MissionControl.ini file that must be put inside the Flight folder. I never experimented with this though, so you're on your own.

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Posted
22 hours ago, Menrva said:

Waypoints can be altered globally by tweaking relative values inside the MissionControl.ini file that must be put inside the Flight folder. I never experimented with this though, so you're on your own.

Most cool. It at least gives me a place to go looking. Much appreciated!

Posted
On 23.10.2021 at 7:25 PM, ShrikeHawk said:

 I've noted that in some terrains there is a <terrainname>_dogfight.ini file. Does this establish spawning ranges?

No. This file defines the position, where the dogfight will happen on the map.

Posted
On 23/10/2021 at 8:27 PM, Menrva said:

Waypoints can be altered globally by tweaking relative values inside the MissionControl.ini file that must be put inside the Flight folder. I never experimented with this though, so you're on your own.

Wondering IF someone already checked that file...

Posted (edited)
1 hour ago, Stratos said:

Wondering IF someone already checked that file...

Well, yes? With ODS 30AE we provide a custom MissionControl.ini file with tweaks here and there. I just didn't bother about editing the Waypoint section.

2 hours ago, Gepard said:

No. This file defines the position, where the dogfight will happen on the map.

Not exactly, I had already explained what it was;

On 23/10/2021 at 8:27 PM, Menrva said:

No, that file establishes spawning locations for multiplayer, which is removed in SF2.

Edited by Menrva
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