Wilches Posted March 21, 2023 Posted March 21, 2023 Gepard, try to make a darker tile as the sat photo is very much lighter than the rest and then compare wich´s better. Just guess... Quote
+Gepard Posted March 22, 2023 Author Posted March 22, 2023 19 hours ago, Wilches said: Gepard, try to make a darker tile as the sat photo is very much lighter than the rest and then compare wich´s better. Just guess... Better? 10 1 Quote
Stratos Posted March 22, 2023 Posted March 22, 2023 Really love how you blend the tile with the surrounding tiles and how the roads make it look like a real part of the world. 1 Quote
+Gepard Posted March 23, 2023 Author Posted March 23, 2023 SitRep: Some targets around the town of Zarate, Argentina: Toyota Factory Paper Mill Zarate Zarate Naval Base 5 Quote
Wilches Posted March 23, 2023 Posted March 23, 2023 Awesome! As the Trackers are coming along, some hard ship and sub hunting should be much appreciated.Thanks Gepard!!!!! Quote
+Gepard Posted March 26, 2023 Author Posted March 26, 2023 I'm playing with bridge models. I found two on my harddrive: I placed them side by side for test reasons. From higher altitudes they are looking good. But if you flying low you see, that the ends are "hanging in the air". The bridge ends of SF2 Vietnam neighter fit nor they looks good. I would need a longer, perhaps curvy ramp, which reaches 34 meters at the end. Or i play with the tile_hm.bmp file to include such a ramp in the tile. 6 Quote
Wrench Posted March 26, 2023 Posted March 26, 2023 PureBlue did a long suspension bridge, with slightly downard curving ends. Is this that one? Quote
+Gepard Posted March 26, 2023 Author Posted March 26, 2023 31 minutes ago, Wrench said: PureBlue did a long suspension bridge, with slightly downard curving ends. Is this that one? It is from the "factory" package of the early SFP1 days. I dont know who made it. 1 Quote
Wrench Posted March 26, 2023 Posted March 26, 2023 check the Anatolia, Panama and maybe the "eastern Med" map for PB bridge. It might fit your needs 3 Quote
Stratos Posted March 27, 2023 Posted March 27, 2023 15 hours ago, Gepard said: New tile for smaller towns: Now that's very Argetinesque If you permit me wht word, the square looking city is just perfect! Excellent work!! 2 Quote
+Gepard Posted March 27, 2023 Author Posted March 27, 2023 18 hours ago, Wrench said: check the Anatolia, Panama and maybe the "eastern Med" map for PB bridge. It might fit your needs Do you mean this bridge? If i try to bomb this bridge, the bombs are falling trough and do no damage. 1 1 Quote
Wrench Posted March 27, 2023 Posted March 27, 2023 AAAHHHHHHHHHHHHHHHHHHHHHHHHHHH NUTS!!!! well, sorry, I tried! you can always give it a zero point value, and it'll be 'untargeted" 1 Quote
EricJ Posted March 27, 2023 Posted March 27, 2023 I could survive without blowing up a bridge so I don't care for what it's worth. Quote
+Gepard Posted March 30, 2023 Author Posted March 30, 2023 To make the Port of Buenos Aires i would need 10 to 15 new tiles. But I'm to lazy to create them at the moment. Its a big amount of work. Thatswhy i used tiles which i already have. And so the result looks in game: If you look to the powerplant you see waves over the grasland. It's a small mistake. I had forgotten to invert the mask of the tga file. To correct this costs only some seconds. No problem. Some parts of the port area are already populated with buildings and ships. The rest will follow soon. 9 Quote
Wrench Posted March 30, 2023 Posted March 30, 2023 <cough> sea level rise due to global warming, perhaps??? <cough> look good!!! 3 Quote
+Gepard Posted March 31, 2023 Author Posted March 31, 2023 (edited) On 13.3.2023 at 10:02 PM, snowburn said: There was a canceled proyect named: TAM VCLM, it was a TAM Chassis with a Roland II turret (it can be found on the SF1 section) Something like this? Edit: After playing with PaitShopPro it looks so: Edited March 31, 2023 by Gepard 7 Quote
+Gepard Posted April 1, 2023 Author Posted April 1, 2023 I found the skyscraper.lods, which i made in 2009, on my harddrive. For test reasons i placed them in downtown Buenos Aires. Left the Buenos Aires Dock Sud Tank Farm, mid the portland, right the powerplant Costanera. In background you see the National Congress Building, the argentinian parliament. (Okay its the LOD of the german Reichtag. But it is the only LOD which fits more or less.) The textures of the skyscrapers must rework. but for making a skyline they are not to bad, i think. 7 Quote
snowburn Posted April 3, 2023 Posted April 3, 2023 On 31/3/2023 at 4:48 PM, Gepard said: Something like this? Edit: After playing with PaitShopPro it looks so: just perfect! 1 Quote
snowburn Posted April 4, 2023 Posted April 4, 2023 (edited) @Gepard your map is getting better everyday, cant wait to play the latest version :) There are some references points of Buenos Aires, if you have any questions feel free to ask me Edited April 4, 2023 by snowburn 2 Quote
+Gepard Posted April 4, 2023 Author Posted April 4, 2023 The coastline of Buenos Aires is formed so difficult, that it would need to create a lot of new tiles. A tile has the size of 2x2 km. The distance from the airport in the north to the tank farm are aprox 17 km. Some areas would need 2 tiles side by side, so that it would need 25 to 30 new tiles. All tiles are water tiles, which means each tile is 4.097kB in size. Then alle new tiles must populated with TOD files with 500 kB each. I fear, that the workload for the computer would be to high, so that slide show effects could appear. 3 Quote
Wilches Posted April 4, 2023 Posted April 4, 2023 Sir, we really appreciate your hard work for sure!!! Quote
+Gepard Posted April 5, 2023 Author Posted April 5, 2023 Quick and dirty. A first attempt to create the coastline airport of Buenos Aires. It need a lot of work to fit it in. 6 Quote
+Gepard Posted April 5, 2023 Author Posted April 5, 2023 (edited) I moved the airfield 2 km westward. Then i made some changes in the coastline, added some port tiles and enlarged the island Costanera Sur a little bit. I must still relocate the target area of the port and rework the area, where i have now located the port. Then i perhaps will rework the island again, relocate the powerplant, perhaps include the shipyard. This would need reworking of 2 tiles. Lets see. Edited April 5, 2023 by Gepard 7 Quote
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