+Gepard Posted May 4, 2023 Author Posted May 4, 2023 13 hours ago, Wrench said: wher'd the Learjets come from/??? From somewhere of the deep of my harddrive. There they have slept for years. So i cant really say who made it. 1 Quote
EricJ Posted May 4, 2023 Posted May 4, 2023 That may be a good thing, as I was hoping that they weren't DAT birds. 1 Quote
+daddyairplanes Posted May 4, 2023 Posted May 4, 2023 if the lods had R4 in the lod name, they probably are DAT if not, i'd just say "not for release outside of the terrain, creator unkonown contact if you created it and credit will be given" legalese its true. but one has to cover ones tail these days 2 1 Quote
+daddyairplanes Posted May 7, 2023 Posted May 7, 2023 update: im quite sure they arent DAT birds, since i was searching their site this weekend for them are they flyable, or just statics? i had a sudden urge to do a "Happy Hooligans" C-21 skin..... 1 Quote
Wrench Posted May 7, 2023 Posted May 7, 2023 they look like Lear 25s. Since I left (almost) next door Santa Monica Airport, we used to see them all the in the 60s and 70s. I remember at a display show, looking inside and being amazed as how small the interior is !!! 1 Quote
+Gepard Posted May 8, 2023 Author Posted May 8, 2023 To the Learjet. I dont know, who made this LOD. It is a static plane. The LOD has no ailerons and no flaps Learjet.7z I'm not sure, wheter i can include it in a realease of my terrain or not. 1 Quote
Wrench Posted May 8, 2023 Posted May 8, 2023 I'd say you're ok with that ... it's definately NOT a DAT bird. Just say, as DA said above "Leafjet form unknown model maker" I may steal use it myself on the North Cape rebuild I'm fiddling with 2 Quote
Stratos Posted May 18, 2023 Posted May 18, 2023 Have you tought in adding small lod cars and trucks on those roads? Will add civilian life to the terrain. Run for cover... 1 1 Quote
+Gepard Posted May 18, 2023 Author Posted May 18, 2023 2 hours ago, Stratos said: Have you tought in adding small lod cars and trucks on those roads? Will add civilian life to the terrain. Run for cover... I'm not sure about it. IIRC there is a limit of objects you can place on a map. If you place to many objects the game engine let vanish some of them. Originally i wanted to populate the parking area of Aeropark Jorge Newbary of Buenos Aires with parked cars. But finally i decided against this idea. Quote
+Sundowner Posted May 18, 2023 Posted May 18, 2023 So far I've got nearly 28000 objects placed on my Vietnam map. Da Nang airbase has 500 on the right side alone as I've split the base into 4 separate target areas and everything appears to be showing as it should. There's still a lot more to add so I dont think I've hit the limit yet. I must admit that I've limited my TOD's to about 1400 trees per tile maximum. 1 Quote
Wrench Posted May 19, 2023 Posted May 19, 2023 one wonders, that for parked vehicles in a parking lot, if a single lod could be made for that. having various sizes and shapes from vans, light trucks, 2 door and 4 door vehicles. the mapping would be a nightmare, having to have all kinds of different colors for the various meshes. (like the piles/stack of containers we have already) just tossing that out 1 Quote
+Sundowner Posted May 19, 2023 Posted May 19, 2023 That's exactly what I've done with a lot of my objects, its not too difficult really. 1 Quote
Stratos Posted May 19, 2023 Posted May 19, 2023 14 hours ago, Gepard said: I'm not sure about it. IIRC there is a limit of objects you can place on a map. If you place to many objects the game engine let vanish some of them. Originally i wanted to populate the parking area of Aeropark Jorge Newbary of Buenos Aires with parked cars. But finally i decided against this idea. Even with terrain TOD's? Quote
toot Posted May 19, 2023 Posted May 19, 2023 On 27.4.2023 at 5:51 AM, SgtSaunders said: You can easily remake this into EL-AL's retro livery, would be sick! 2 Quote
toot Posted May 19, 2023 Posted May 19, 2023 Would be cool to have some actual hangars you can taxi into, all the maps I've downloaded with actual hangars make my plane explode Quote
+daddyairplanes Posted May 19, 2023 Posted May 19, 2023 6 hours ago, toot said: You can easily remake this into EL-AL's retro livery, would be sick! oooooorrrr (and im just spitballin here) use this for real aircraft tga base liveries, El Al is on there for all eras that they flew big Boeings. if you want to use as a static, take the tga from the above, and adjust it onto the skin itself 2 Quote
Wrench Posted May 19, 2023 Posted May 19, 2023 I revamped the original release skins for the TMF 707-300, (BOAC, ElAl, PanAm, TMA) with 100% historically correct registration numbers. The PanAm birds even have their matching Clipper names I just never released them, as they'd conflict with what DA has done with his Level2 tgas to change markings. Lot of other internal data ini changes, too, mostly minor. I mean, I could release it, just with the stipulation that there WILL be issues with combining the pack. 1 Quote
Wrench Posted May 19, 2023 Posted May 19, 2023 7 hours ago, toot said: Would be cool to have some actual hangars you can taxi into, all the maps I've downloaded with actual hangars make my plane explode that's because of the collision meshes of the object. otherwise, you couldn't bomb them. specific hangers, with custom tailored specificly shaped collision meshes would be needed for that. just a note -- there IS a static 707 avilable if one knows where to look Quote
+daddyairplanes Posted May 19, 2023 Posted May 19, 2023 or release it as a 707-310 or -321 or such. the -3xx number was different for alot of airframes with Boeings customer codes for the original airframes 1 Quote
Wrench Posted May 19, 2023 Posted May 19, 2023 How true!!! When I was looking up the PanAM and BOAC birds, a LOT werent' -300s!!! That's a great suggestion; all I have to do now is write the readme, and take some screenies! Thanks DA!! You know how I HATE wasting work!! 1 Quote
toot Posted May 19, 2023 Posted May 19, 2023 4 hours ago, Wrench said: that's because of the collision meshes of the object. otherwise, you couldn't bomb them. specific hangers, with custom tailored specificly shaped collision meshes would be needed for that. I remember flying in desert V4 under a bridge which could have been destroyed, but I might be wrong Also is it possible to make the hangar part of the terrain itself, and then on top add the actual bombable structure? Quote
+daddyairplanes Posted May 20, 2023 Posted May 20, 2023 In theory ( and I'm sure someone will correct me if I'm wrong) you could adjust the hit boxes so they are on the outer edges of the hangar, with big non-collidable space in the center. I have been thinking of the opposite, taking a periscope that's on a few subs ( as the only, very small model) and expanding the hit boxes and radar return size so it's a viable, attackable object in game. Would give sub hunters something to do in game... with scripted missions so a P-3 isnt going after a regular convoy with anti sub torps. 1 Quote
Wrench Posted May 20, 2023 Posted May 20, 2023 Quote going after a regular convoy with anti sub torps. which, oddly enough, will sink surface ships Quote
Stratos Posted May 20, 2023 Posted May 20, 2023 I tought GermangCE came with buses and trucks on the roads, but seems I was wrong. Anyone remember if a terrain with vehicles on the roads exist? Quote
+daddyairplanes Posted May 21, 2023 Posted May 21, 2023 19 hours ago, Wrench said: which, oddly enough, will sink surface ships shush you aircraft use harpoons or exocet on ships, torps on subs use B57 if you want one boom to sink them all 1 Quote
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