+GKABS Posted July 8, 2023 Posted July 8, 2023 View File Su-33 Flanker-D Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Su-33 Flanker-D with 3 textures set All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=Natasha SoundFileXXX=OverAlpha SoundFileXXX=SovComms [Natasha] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE [OverAlpha] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE [SoVComms] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Virgin 1.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Coupi for making all the data files and making HUD ILS Mod and testing the model Compufat for working on the textures and testing the model. WINGSOVERISRAEL for sharing the model with us to work on and share with the community and testing the model. YEYEYE for the Cockpit Third Wire for making this outstanding game. I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 07/08/2023 Category Su-27 1 Quote
+EricJ Posted July 8, 2023 Posted July 8, 2023 (edited) 3 things: - If left alone the plane slowly rolls to the left. I initially thought it was my stick, but it has a definite roll at low speeds. At "cruising speed" of at least above 1000km/h. The roll only lasts at around 500km/h and below or so. I had the throttle up so I didn't get a definite speed, but that's approximately where it stops rolling. - Any chance of a PSD template? Since you made it with Photoshop maybe you can release it? - That Parani Naval skin is pretty cool, I like it a lot. Otherwise it's a nice plane. I just flew it for a bit and liked it. Now to trap on a Russian carrier... Edited July 8, 2023 by EricJ 1 2 Quote
sukhoy34 Posted July 9, 2023 Posted July 9, 2023 Hi this is perfect project, but I noticed something on the test flight airplane always leans to the left in free flight, I always have to fix the nose of the plane, please check the data file, there is a problem with the controls. 1 Quote
+Coupi Posted July 9, 2023 Posted July 9, 2023 (edited) Ok my friends very well I'll take a look ! P. Edit : In the [Canard] section of the data.ini file of the plane you should delete the following line : [Canard] ParentComponentName=Fueslage ModelNodeName=Fueslage_2 ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DISABLED ... ... ... XacMachTableStartX=0.00 XacMachTableData=-5.756,-5.764,-5.785,-6.117,-6.236 Ymac=-1.21.............................. DELETE THIS LINE MovingSurface=TRUE ControlSystemID=1 DummyComponent=TRUE SystemName[001]=CanardL SystemName[002]=CanardR Edited July 9, 2023 by Coupi 1 Quote
Svetlin Posted July 9, 2023 Posted July 9, 2023 Big time thank you to the team, it's great to have a good looking and legit Su-33 finally. Could be just in my install, but I think the control surfaces visually move opposite to the controller input. The plane itself is flying correctly, so it is just a visual issue with the control surfaces. I was able to fix it for my install, so in case someone else is observing the same, here is the solution that worked for me: // Control surfaces: [LeftStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL MovingSurface=TRUE MaxDeflection=20 MinDeflection=-35 ControlRate=2.0 ModelNodeName=ElevatorL ReverseModelOrientation=FALSE <--- Change that to TRUE SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=0.41 MaxControlSpeed=416.0 [RightStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL MovingSurface=TRUE MaxDeflection=20 MinDeflection=-35 ControlRate=2.0 ModelNodeName=ElevatorR ReverseModelOrientation=FALSE <--- Change that to TRUE SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=-0.41 MaxControlSpeed=416.0 [LeftAileron] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL RotationAxis=X-AXIS MaxDeflection=25.0 MinDeflection=-17.5 CDdc=0.0191 Cldc=0.0495 Cndc=-0.0007 CldcAlphaTableNumData=8 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.120,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.120 CndcAlphaTableNumData=8 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.0 ModelNodeName=LeftAileron ReverseModelOrientation=FALSE <--- Change that to TRUE SecondaryInputName=ROLL_TRIM_CONTROL SecondaryInputFactor=0.4 MaxControlSpeed=205.8 [RightAileron] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL RotationAxis=X-AXIS MaxDeflection=25.0 MinDeflection=-17.5 CDdc=0.0191 Cldc=0.0495 Cndc=-0.0007 CldcAlphaTableNumData=8 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.120,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.120 CndcAlphaTableNumData=8 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.0 ModelNodeName=RightAileron ReverseModelOrientation=TRUE <--- Change that to FALSE SecondaryInputName=ROLL_TRIM_CONTROL SecondaryInputFactor=-0.4 MaxControlSpeed=205.8 [CanardL] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL MovingSurface=TRUE MaxDeflection=35 MinDeflection=-35 ControlRate=2.0 ModelNodeName=LeftCanard ReverseModelOrientation=FALSE <--- Change that to TRUE SecondaryInputName=PITCH_CONTROL SecondaryInputFactor=1.0 <--- Change that to -1.0 MaxControlSpeed=416.0 [CanardR] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL MovingSurface=TRUE MaxDeflection=35 MinDeflection=-35 ControlRate=2.0 ModelNodeName=RightCanard ReverseModelOrientation=TRUE <--- Change that to FALSE SecondaryInputName=PITCH_CONTROL SecondaryInputFactor=-1.0 <--- Change that to 1.0 MaxControlSpeed=416.0 3 1 Quote
Svetlin Posted July 10, 2023 Posted July 10, 2023 (edited) I am probably getting over-obsessed with the visual movement of the control surfaces. Having watched several videos of the actual aircraft (not DCS videos that one can find plenty of), I am getting to a few conclusions about the way the canards work on the Su-33. 1. I did not come across any video proving, that the canards are actually used for roll control. In fact, a video of the Su-33 during a pre-flight check shows the rear horizontal stabilizers moving in different directions to provide roll control, but the canards remain in a fixed position. So, for me it is no roll control action of the canards. 2. A video of an actual Su-33 performing a high-angle of attack manoeuvre after an aborted landing aboard the Kuznetsov shows the canards moving downward as if to prevent the nose of the aircraft going any higher, while at the same time the rear horizontal stibilizers remain in a neutral position. I am not sure, but that may be an automatic movement of the canards, related to the angle of attack of the aircraft. 3. I do not have acess to an actual flight manual for the Su-33, but the DCS one indicates canard deflection from +3.5 degrees to -51.5 degrees. Videos of the actual aircraft support that information, though it is not possile to measure the exact angles of deflection. So, for me MaxDeflection=35 and MinDeflection=-35 are not correct. I have not figured out yet how to replicate point 2 above, but for points 1 and 3 these entries work: [CanardL] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL MovingSurface=TRUE MaxDeflection=-5.5 MinDeflection=51.5 ControlRate=2.0 ModelNodeName=LeftCanard ReverseModelOrientation=FALSE SecondaryInputName= SecondaryInputFactor=-1.0 MaxControlSpeed=416.0 [CanardR] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL MovingSurface=TRUE MaxDeflection=-5.5 MinDeflection=51.5 ControlRate=2.0 ModelNodeName=RightCanard ReverseModelOrientation=FALSE SecondaryInputName= SecondaryInputFactor=1.0 MaxControlSpeed=416.0 I have deliberately entered MaxDeflection=-5.5 instead of -3.5 (as the DCS manual suggest). With MaxDeflection=-3.5 the movement of the canard is nearly invisible and MaxDeflection=-5.5 results in better visual replication of the actual aircraft. If anyone knows how to implement point 2 above, I would greatly appreciate sharing the required entries. Edited July 10, 2023 by Svetlin 1 Quote
+EricJ Posted July 10, 2023 Posted July 10, 2023 Just a public service announcement, that I didn't do the skin of the plane (it's mentioned above that compufat did the texture work). Please stop coming to me asking how to find the Parani Navy skin. You simply select it with the drop-down menu. Thank you. Quote
+Cliff7600 Posted July 10, 2023 Posted July 10, 2023 27 minutes ago, Svetlin said: If anyone knows how to implement point 2 above, I would greatly appreciate sharing the required entries. It's doable but it requires first some additional 3D meshes. Currently the hierarchy is : Fueslage_2 / LeftCanard Fueslage_2 / RightCanard If you would had : Fueslage_2 / "LeftPivotCanard" / LeftCanard Fueslage_2 / "RightPivotCanard" / RightCanard you could use the "LeftPivotCanard" & "RightPivotCanard" (whatever the names) as control surfaces, and use them as leading edge flaps "DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK". I think it would bring some issues when on ground, with the canards moving without reason when the plane is stopped. (or maybe not, depending on the settings) 3 Quote
Svetlin Posted July 11, 2023 Posted July 11, 2023 22 hours ago, Cliff7600 said: It's doable but it requires first some additional 3D meshes. Oh, I see, thanks. I can live without the automatic canard then. It is not worth having it at the cost of another issue. Quote
+EricJ Posted July 26, 2023 Posted July 26, 2023 Nice edits Svetlin, hopefully they'll include them sometime. Quote
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