citizen67 Posted October 23, 2024 Posted October 23, 2024 Hi, does enyone knows the reason of this strange runway issue in Rends' Germany terrain? Thanks Quote
Wrench Posted October 23, 2024 Posted October 23, 2024 could you post a brighter screen shot? All I see is an orange sky and black ground. Maybe around noontime?? 1 Quote
+ravenclaw_007 Posted October 23, 2024 Posted October 23, 2024 (edited) here you go looks like the taxiway texture is overlapping the runway texture Edited October 23, 2024 by ravenclaw_007 1 2 Quote
citizen67 Posted October 23, 2024 Author Posted October 23, 2024 10 minutes ago, Wrench said: could you post a brighter screen shot? All I see is an orange sky and black ground. Maybe around noontime?? I noticed it during a sunset mission takeoff... Unfortunately, doesn't happen every time (i suppose it depends on the airfield) and I haven't never find it during a daytime mission yet. Quote
citizen67 Posted October 23, 2024 Author Posted October 23, 2024 9 minutes ago, ravenclaw_007 said: here you go looks like the taxiway texture is overlapping the runway texture Thanks Ravenclaw! Is there a way to fix it? Quote
+ravenclaw_007 Posted October 23, 2024 Posted October 23, 2024 5 minutes ago, citizen67 said: Thanks Ravenclaw! Is there a way to fix it? i`m not sure but i think Wrench would be the right person to ask , i´m not familiar with terrain modding 1 Quote
+Gepard Posted October 23, 2024 Posted October 23, 2024 It looks like on of my early airfields, wich i made for Baltic Entrance Terrain for WOE. To solve the problem take Mue's target editor and move the wrong placed taxiway in the right position. 1 1 Quote
Wrench Posted October 23, 2024 Posted October 23, 2024 thank you for posting a better image!!! :) could be what Gepard said, or maybe the 'airfield zone" wasn't properly flattened??? I'd try his suggestion first, as it's super easy with the TAE (much easier they trying to flatten with the 3w terrain editor) also, which airfield is it? I can look it up on my copy of Rend's GCE 1 Quote
citizen67 Posted October 24, 2024 Author Posted October 24, 2024 (edited) 10 hours ago, Wrench said: also, which airfield is it? I can look it up on my copy of Rend's GCE Hi Wrench, I don't remember... I'll pay more attention next time. I've encountered a similar problem in Operation Odyssey Dawn, in which sometimes desert texture randomly overlapping runways. I don't remember who, suggested me to replace: [HeightField] DetailScale=0.2 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 with: [HeightField] DetailScale=0.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 in Libya_Data.ini Could it be a similar problem? Meanwhile I'll try what Gepard suggest. Edited October 24, 2024 by citizen67 1 Quote
+Menrva Posted October 24, 2024 Posted October 24, 2024 I see a lot of confusion on the matter. The problem @citizen67 showed is what @Gepard already described, it's a custom airbase made of several separate objects for runway, taxiways, etc., as such the issue is only due to a wrong placement of a taxiway object over the runway object. Stock TW airbases are monolithic instead, taxiways and runways are all part of the same 3d model. When terrain overlaps it's an entirely different issue, it may be due to improper flattening of the heightmap or due to the TAG value of the tile being other than 0, both errors are fixable with TFDtool. 2 Quote
citizen67 Posted October 24, 2024 Author Posted October 24, 2024 Thanks Menrva, accurate as usual. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.