Hello everyone,
I am currenlty re-woorking on the accessiblity after learning about GunsightMissileAcqName= and GunsightMissileLockName= (THANK YOU Lex2Limit!). I LOVE the result because it s what allows me to experience the challenges of early AAMs, as hearing people do. For example, by using HUD_SRM< it feels off because it's like using momdenr HHUD in early 50s to 70s before HUD comes into exists. It was the only thing I figured as the solution to the accesssiblity issues.
Now with the visual firing cues, by using symbols that would appear when missie is acquring and lock on target while being careful not to lock on wrong targets. It was thrilling experiences! Here is an example with F-4B and optional new accessiblity feature:
this design is simliar to what was used on F-4D early LCOSS:
AAM acquiring target (to simulate IRM growling visually)
IRM ahving a lock (IRM growling louder)
At th same time, with excellent feedback from Menrva and our fellow modders, I am re-workinog on the color hues of the HUD glass. It is true that the HUD glass used by F-4 AUP, F-4EJ, F-4E 2020, and other aircraft with HUD have sorta green / blue hue.
By experimentin gwith the balance between green / blue and darkenss of the texture and alpha setting, I am able to find the best balance so far:
I am in progress going through all F-4s for optional accessiblity feature upgrades while double checking the radar, optical sight, HUD, and other avoinics for any issues. I will be updating another aircraft as well before releasing the next version of SF2 - CAP.
Cheers!