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Showing most liked content on 08/25/2025 in Posts

  1. 4 points
    Hello everyone! I am back to working on ghidra and SF2 DLL files digging. This week I am working on extracting all of available sections (Headers), key values, available values that can be used with it, especially examples how to use it. I am quite shocked to see this in Avonics60, example: UPDATE: For now, the list is removed. There was some mistakes. I am continuing to grow skilsl using AI correclty while extracting huge amounts of codes (over 60K lines of codes from Avionics60.Dll). I apologize for the mistakes. Will post more accurate list when I double check them. However, I do not promise that it do work in SF2, but it is what extracted from avionics60 dll Therefore, this week, I am going to get busy building the large database of information for each .ini sections (headers), keys (entries), and values that can be used with each keys. With that, we can experiment if they do work in SF2. Eagle114th
  2. 2 points
    Hello everyone! I figured out what to do now. I’ve been digging through Avionics60.dll to understand how HUD and avionics are handled before any attempts to modify DLL files. By analyzing the Ghidra dump and .ini files, I created detailed notes on .ini editing for Avionics60.dll, starting with the HUD section. Here is note for a start: HUD.txt This is what I just realized from digging through Avionics60.DLL: Keys (Entries) like LCOS and CCIP are tied to the specific ballistic classes (avnHUDLCOSClass, avnHUDCCIPClass), not the generic HUD class, THERFORE is why LCOS and CIPP goes beyond HUD. Slowly will go through each DLL and extract what I can find (Sections and Keys), to build a comprehensive .ini editing library for modders here. Cheers
  3. 2 points
    Somedays you eat the bear. Other days, the bear eats you.
  4. 1 point
    Hello everyone! I have been working LOT on CSF Type 96 optical sight / HUD and is happy with the result. Here is screenshot of improved CSF Type 96: Navigation Mode: AA Mode: AG Mode: The Mirage 5E2's HUD also have been worked on. Navigation Mode: AA Mode: AG Mode: Eagle114th
  5. 1 point
    As shown on my channel at https://www.youtube.com/@philipsabin1653, I still do most of my tactical air gaming using my own total conversions of air board games, since this allows me to focus in on and savour the formation tactics which are hard to appreciate from the brief flurry of first person aerobatics in real time computer dogfights. When I do play PC air sims, I like to fly entire missions as a wingman and spend most of the time practising formation flying to complement the far shorter and more frenetic experience of combat itself. It is a shame that SF2 and FE2 do not allow the player easy access to this 'wingman experience' as in EAW and some other sims. However, I have just discovered a simple workaround which fits the bill. I am sure that some users have already discovered this, but I thought I would mention it just in case. The first step is to create and save a single mission, either after aborting on the runway in FE2 or from within the mission editor in SF2. Then, exit the sim, open the MSN file in your Third Wire Saved Games folder, and copy the entire block for [AircraftMission001]. Paste it after the final Aircraft Mission, and change its number to the next in sequence. Change the Size in the original Mission 1 to 1, reduce the Size in the new final mission by 1, and in SF2 change the Name at the top of the new mission to an unused friendly call sign. Make any other desired changes, save the MSN file, start the sim and load the amended mission. In FE2, the leader of the new flight should start super-imposed with you and roar ahead as he takes off, allowing you easily to catch and formate with him. In SF2, the new leader begins flying over the airfield, but you just need to take off yourself and then select and padlock the nearest friendly plane, allowing you gradually to climb and catch him at full throttle and join formation. The new AI leaders fly at a stately pace, so you should not be left in prolonged and frustrating long distance pursuit as often happens in EAW. There is more risk of overshooting the leader if you do not cut your throttle as you approach. Formation flying is a fascinating and challenging endeavour in its own right, and it is well worth perfecting it as real combat pilots did as a matter of course during their prolonged journeys to and from the combat itself.
  6. 1 point
    I just discovered a simple workaround allowing you to follow another flight leader from takeoff to landing, as in EAW. See https://combatace.com/forums/topic/100042-flying-as-a-wingman/.


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