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Showing most liked content on 06/27/2025 in Posts

  1. 2 points
    we've had working ballistic missiles (and arty) since SF1. One of the things is making sure the launch/firing vehicle has a high enough veiwport (SEVERAL Km in the sky) to see to the horizon. IIRC, the original ODS and Op Darius had working IRBMs (I should know!! <grin>) What's funny, is the Iowa class BBs will launch the Tomahawks as SAMs against incoming aircraft. Funny as hell to watch!
  2. 2 points
    one of those odd in between conversion moments and yes, tryin to make a SIOP skin for the Fs
  3. 2 points
    (feels judged while converting stock B-52D textures to 2048....)
  4. 1 point
    I read that in an article I think on the Aviationist. But a quick Google said the F/A-XX by 2030, so I misinterpreted it. Anyway I make mistakes. Anyway either way I'm not putting much effort into Super Hornet stuff for now.
  5. 1 point
    Thank you sir! Testing the 5 Color Camo scheme on the VII. Think its coming out real nice. I might have been flying more than working. :D
  6. 1 point
  7. 1 point
    In my experience texture size has helped optimize fps and running out of memory. As beautiful as 2k and 4K textures are 1536x1536 for aircraft and terrain textures seems to be the sweet spot. As is 768x768 for ordinance, pilots and ground objects. If you are playing campaigns in standalone installs like ODS, Vietnam Air and Ground War Expansion etc that have a lot of aircraft and ordinance in the air at one time this really seems to make a difference.
  8. 1 point
    I think that's actually a very healthy approach Rick! I've driven myself batty chasing stutters and FPS issues over the years. Best to get on with it and accept that the sim will throw some curve balls your way - the joys of a truly dynamic sim!


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