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18 points
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17 points
Version 1.0.1
178 downloads
Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: A-6C Intruder (Please delete the old files before installing the new one) This is a new model with many new features. - AOA in the front landing gear that functions like the one in the cockpit. - Cockpit versions, ALR-15 and audio RWR - Added bombing system. - New pilot. - New pilot seats. - added LAU-34 and LAU-7 Rails - bonus- A-6A with fuselage air brake LOD - added LAU-34 and LAU-7 Rails - added LAPR-25 - TRIMM_pod - Other addon All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You can use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope. gkabs@gkabs.net Credit goes to the following: Coupi: for making the data files and FM and the skin. Snapper21: for the donation of the model to the community Nyghtfall: 300 gal drop tank model and texture Nyghtfall: for LAU-34 and LAU-7 Rails Ravenclaw: for the AGM-12B, AGM-12C_A, and AGM-12E missiles and all the other ones linked in the loadout.ini file. Cliff7600: for AOA light data for the front landing gear. yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, making new texture sets, fixed collision points, and hitboxes, fixed lights, and some small data issues reworked weapon stations, now it uses a common US 300gal tank, corrected attachment points for big and small bullpups, shrikes, and all weapons in general. and finally reworked my TRIMM_pod and made it a totally new one. I thank you for everything. Additional credits: I have added all weapons that are stated in loadout.ini. all weapons are made by Ravenclaw Zuni rockets for launchers except two refueling pods made by nyghtfall from his A-4 pack. For the community for sending all the information and PDF files. Third Wire for making this outstanding game. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net -
14 points
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13 points@yakarov79....beautiful sabre dog. Quality work there as usual Pete.. Just a shot .......
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13 pointsAlpha Jet twin store carrier twin store carrier with LAU-51A twin store carrier with LAU-32B/A Harrier twin store carrier left and right twin store carrier twin store carrier with Matra Type-155 rocket pods
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13 pointsWhat if ...the U.S. Army adopted the T-28 after evaluation trials in 1970's
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12 points
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12 pointsAT-28D Nomad (49-1543) of the 606th Special Operations Squadron, Laos \ Cambodia, circa 1964-65 without national insignia.
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12 points
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12 points
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11 points
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11 points
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10 points
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10 points
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9 points
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9 points
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8 pointsadded missing sound files as well as updated the data.ini file for all the A-C versions A-6C Intruder 1.0.1 A-6B mod0 & mod1 Intruder 1.0.1 A-6A Late Intruder 1.0.2 A-6A Early Intruder 1.0.5
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8 pointsi was debating F-4E gunpods with someone the other day, and i was trying to point out that a twin GPU-5/A installation had been tested, at least on the ground which got me to thinking about Chico the Gunfighter from Vietnam but lets have Ah-nold play the title role 'remem-bah when i said these are air to ground?" "i lied"
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7 pointsView File A-6C Intruder Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: A-6C Intruder (Please delete the old files before installing the new one) This is a new model with many new features. - AOA in the front landing gear that functions like the one in the cockpit. - Cockpit versions, ALR-15 and audio RWR - Added bombing system. - New pilot. - New pilot seats. - added LAU-34 and LAU-7 Rails - bonus- A-6A with fuselage air brake LOD - added LAU-34 and LAU-7 Rails - added LAPR-25 - TRIMM_pod - Other addon All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You can use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope. gkabs@gkabs.net Credit goes to the following: Coupi: for making the data files and FM and the skin. Snapper21: for the donation of the model to the community Nyghtfall: 300 gal drop tank model and texture Nyghtfall: for LAU-34 and LAU-7 Rails Ravenclaw: for the AGM-12B, AGM-12C_A, and AGM-12E missiles and all the other ones linked in the loadout.ini file. Cliff7600: for AOA light data for the front landing gear. yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, making new texture sets, fixed collision points, and hitboxes, fixed lights, and some small data issues reworked weapon stations, now it uses a common US 300gal tank, corrected attachment points for big and small bullpups, shrikes, and all weapons in general. and finally reworked my TRIMM_pod and made it a totally new one. I thank you for everything. Additional credits: I have added all weapons that are stated in loadout.ini. all weapons are made by Ravenclaw Zuni rockets for launchers except two refueling pods made by nyghtfall from his A-4 pack. For the community for sending all the information and PDF files. Third Wire for making this outstanding game. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 10/16/2024 Category A-6
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7 pointsI had a dream when I was young, A dream of sweet illusion A glimpse of hope and unity, And visions of one sweet union But a cold wind blows and a dark rain falls And in my heart, it shows, Look what they've done to my dream, yeah!
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7 pointsTweaking some parking slots on the CVA-59 model with USS Saratoga, somewhere in the Persian Gulf..
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6 pointsIndeed Got a PM from dtmdragon, and he enhanced the Block III cockpit a bit. Personally I do like the coloration and how it looks closer to the real thing. It'll go in the next update, which is in two weeks again.
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6 pointsWOFF BH&HII 'Over The Top' is now available! WOFF 'OVER THE TOP' Guys Please Note: We recommend UNINSTALLING ALL MODS before installing WOFF OTT. Many mods will no longer be compatible with WOFF OTT because of fundamental changes in the Campaign Engine and the Run Time Engine. NOTE:- The Consolidated Custom Facilities Airfields Mod is NOT COMPATIBLE WITH WOFF OTT - do NOT INSTALL it. We are working on incorporating this into WOFF as an official addon to be released as a free patch. If in doubt rather reinstall BH&HII first!
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5 points
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5 pointsVegas to Europe non stop there'll be so much to do when you get there!
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5 pointslate 1980/early 1981: the 474th Tactical Fighter Wing gives up its venerable F-4Ds to become the second F-16 operator in the USAF
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5 points
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4 points
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4 points
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3 pointsThe edit of FlightEngine.ini may not solve the most CTD problem, but may only delay it. I think this is all caused by SF2's poor RAM management. I have to close the game and restart it after playing for a certain period of time to force unload resources. When the progress bar is around 80%, I think the game is loading the ground resources. If you set Ground Objects to Low separately in the graphics settings, I think it will be solved immediately, but the map will make you feel like playing an Android game. P.S. Maybe you can check if your Ground Objects all have high-definition textures? This will undoubtedly increase the loading burden of the game. I personally usually downsize them to 1024x1024 or even lower, I've run into situations like what you describe before and these solutions have helped alleviate the problem even I cound set ground object to high. OFF TOPIC: ARMA2/3 player here, I started playing ARMA3 when it came out in 2013, and bought all the DLCs I was interested in. I agree with both opinions. ARMA3 does simplify many of the excellent settings in ARMA2, making the game very entertaining for all players (unfortunately this is the direction of the market).But the player can decide how to play it, follow those IRL rules and so on, it can still be what we want.
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3 points
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3 points
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3 pointsi updated my old 8gb grafics card to a 12gb Gigabyte RTX 3060 but on some terrains i still run in to problems, actually there are only 2 terrains that causes problems that is the Anatolia terrain ( final version ) and the Germany CE from Rents ( final version ) on this 2 terrains i have problems even with stock aircrafts not to mention with heavily modded ones all other terrains work fine , i have some early versions of this 2 terrains and they work better but sometimes even this early versions causing problems my flight engine ini is set up to have trees / buildings visible up to the horizon i´m using Gigabyte GA-Z97X-UD5H mainbord Gigabyte GeForce RTX 3060 Gaming OC LHR 12 GB Intel Core I7-4790K 4 x 4.00 GHz G.Skill 32 GB Ram DDR3-1333 Windows 7 pro 64 bit so it is a old computer but i´m happy with it , and for all the guys who are telling me that Windows 7 is no longer supported , i still get regular updates from Microsoft thats my FlightEngine.ini settings [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=4096 MaxModelType=2024 MaxMeshPerScene=4096 MaxModelPerScene=2024 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [BackgroundSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [ForegroundSceneClip] FarClipDistance=14000.0 NearClipDistance=0.45 [InsideSceneClip] FarClipDistance=250.0 NearClipDistance=0.01 [LowDetailOption] HorizonDistance=30000.0 DetailMeshSize=2 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=52000.0 DetailMeshSize=2 DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=60000.0 DetailMeshSize=14 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [UnlimitedDetailOption] HorizonDistance=72000.0 DetailMeshSize=19 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 and that is the result from that setting , you have trees up to the horizon , and yes that may have something to do that the Anatolia and the Germany CE terrain from Rents is not working well on my computer but i dont like this near clipping where trees or buildings are popping up out of nowhere , this picture is from the North Vietnam terrain , the area with the red arrows is enlarged on the top of the picture so it is up to you , if you want the Anatolia terrain and the Germany CE terrain from Rent to work in your game you have to reduce a lot of this settings and accept the near clipping distance and that objects pop up from nowhere ( basically the original TW settings ) or you modify your FlightEngine.ini and you game Detail settings and use the other terrains available , its your choice aaahhhh...... or buy a super / new computer that may help as well the grapihc card alone will not solve your problems as you can see with my RTX 3060 , i still have the problems
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3 pointsVMAQ-2,right? This reminds me of a time, probably about fifteen years ago, when I bought a model of EA-6 that came with a Playboy watermark stickerThat was the second model I made, ended up giving it away as a gift.
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3 points
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3 points
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3 points
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3 pointsstand ins irl this was a two seater
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3 points
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3 points
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2 points
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2 pointsAside, I'm waiting for Arma 4 instead. As a modder I like some stability when modding
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2 points
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2 pointsthere was, but until the mid 60s with the F-86H it was generally temporary and experimental. this is a warbird Sabre, but its markings are pretty accurate to the 461sst (or possibly 527th?) Fighter Day Squadron in the early to mid 1950s. i have a photo in the book Before Centuries (USAFE in the 40's and 50s) that matches but photo its an F model (not Canadair) and much blurrier The H's first gained camo not as aggressors but because of the move to camoflaging all tactical aircraft from 1965 onward. EDIT: Svetlin's post popped while i was typing. but i will say the Piccaini aircraft site is a nice find for more than just this topic. Thank you sir
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2 points
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2 points
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2 pointsA-6C coming soon big thanks to yakarov79 for helping with the model and texturing (TRIMM_pod) and other things. also to Snapper21 for providing the model for this project.
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2 points
Version 1.0.001
73 downloads
Panavia Tornado IDS AMI Skinpack This skinpack is only for Guuruu´s Tornado IDS (Italian AF) https://combatace.com/files/file/16920-tornado-ids-italian-af/ It contains 9 brand new skins in NATO & grey camo. Included are 6°, 36° & 50° Stormo. Also included is a new data.ini, wich removes parts, that are not on the real jets. Install: You need the AMI Tornado from Guuruu extract the 7z file and then drop the Aircraft & Decals folder (and all what´s in) into your objects folder of your mod folder. Go Fly. Credits: Guuruu - Basic Tornado Template & creator of the Model Soulfreak - enhanced reworked Templates, skins, brand new decals & ini dance Schapen, Sept. 28th 2024 Carlo "Soulfreak" Heuer
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