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Showing most liked content since 06/21/2022 in all areas

  1. 22 points
    Dusk on the Delta..... 400+ tiles on this terrain & I haven't even started the Mangrove swamps yet.
  2. 16 points
  3. 16 points
  4. 13 points
    Fighters defending strike mission ....
  5. 13 points
  6. 12 points
  7. 11 points
  8. 11 points
  9. 10 points
  10. 10 points
  11. 8 points
    Just last post this is what is comping after coming back from vacation. Toyota with ZU-23-2 made by @yakarov79 (thank you for letting me use the ZU-23-2 and the gunners) I only added the red turban.
  12. 7 points
  13. 7 points
    Mirage F1EQ-4 V3.0 waits for approval. There is a lot of improvements inside The usual preview
  14. 6 points
    Just few photos from new ODS ....
  15. 6 points
  16. 6 points
  17. 6 points
  18. 6 points
    you know, we need a set of ships and aircraft with the guns and sams zonked for peacetime overflights. a "Cold War DIDNT Gone Hot" series i'd post a mandatory screenie when pigs fly but....
  19. 6 points
    Hmmm yeah, something weird is going on with my inbox, I think it needed a little clean up, I deleted a few things in there... Well, not only do I fly F-16s, but I've been trying to finish a "simple" mod based on the Chilean Air Force for a long time... I say simple in quotes because over time I found details and solutions. of the same in the excellent viper team model... I actually thought of working on the YAP vipers, but although they are very precise the viper team work has more animations and covers the wide variety of blocks and variants... Here are some improvements... * Relocated (and slightly scaled) IFF and RWR antennas * Canopy frames with their respective black borders (in blocks D and B I managed to thicken the frame that divides the cabins) * The section of the engine shown between the fuselage and the nozzle on the B models had a mapping problem that only showed a narrow ring, now also fixed... Some corrections in the drawing of the panel lines (not of the number of rivets type) but something better was achieved. I did a lot of this with added 3D with fake pilot and hiding/overlaying things...also did some work on the canopy TGAs...so far I think it meets my expectations. Later I will try to show new images
  20. 6 points
    wrapped up with the Block 30s. on to block 25s i think im down to under 20 skins now
  21. 6 points
    Katscha airfield. Its an airbase used by the Soviet Navy, than Ukrainian Navy and after 2014 by the Russian Navy for anti submarine aircrafts and helicopters.
  22. 5 points
    Outstanding Pappychksix! Beautiful work as always. Mand. pic: F-80C from ErikGen from one of the great ones on this magnificent site!
  23. 5 points
  24. 5 points
  25. 5 points
  26. 5 points
    June 21th 1942. The Deutsche Afrika Korps under the command of General Rommel had taken the fortress Tobruk.
  27. 4 points
  28. 4 points
    Ukrainian people have already collected more than $10 million to donate three BayraktarTB2 UAVs to the Ukrainian Army in less than 24 hours! The aim of the fundraising was to collect $15 million in a week. Two out of three Bayraktars already guaranteed.
  29. 4 points
    An other big russian airbase: Sewastopol Belbek The basics of the base are finished. I still have to make it nice.
  30. 4 points

    Version 1.0.0

    43 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Toyota with 107mm Type 63 rockets comes with 3 textures and a new sound file All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFilexxx=Toyota [Toyota] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  31. 3 points
    View File Toyota tactical with 107mm rockets launcher Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Toyota with 107mm Type 63 rockets comes with 3 textures and a new sound file All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFilexxx=Toyota [Toyota] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 06/23/2022 Category Ground Object Mods  
  32. 3 points
    Sorry for the delay gentlemen, I had a fire on the ground floor of the house and needed to get things sorted out with the insurant company and the fire department and luckily most of my files are safe. and only minor damage to the furniture. Furthermore, I will take a break from today until the 1st of July as I have a vacation for two weeks in Germany and Switzerland. and I should be back with you after the 18th of July. so take care and see you then.
  33. 3 points
    tried send you a PM to shoot you some tga and templates to help with your project bud. wouldnt go through for some reason. if you can get that fixed, let me know mandatory screenie
  34. 3 points
    Check the colors for the bottom AC. Then google images of the colors and pick up the color via an grapic program.
  35. 3 points
    i've read somewhere recently that the USAF is trailing that scheme on a Viper again. naturally, cant remember where i read it (been doing alot of online searching involving the phrase "F-16C" lately) mandatory screenie, or fun with stickers
  36. 3 points
  37. 2 points
    pushin through Texas pick this one back up tomm....
  38. 2 points
    Dear Pilots, Today’s DD brings us images of the ME 410 A-1 in the engine finally, showing off some of its paint-schemes and beautiful lines. This beautiful bird has been in development for a long time, but the wait has been worth it. The cockpit was an especially challenging piece of work and we’ll have pics of it in the next Developer Diary, but today feast your eyes on its external beauty. Our 410 an A-1 model, but with various modifications that are included it can also become a B-2 variant. We think you will really enjoy the ME 410 A-1 ‘Hornisse’ as it was known. It’s another triumph for the Sturmovik modeling and engineering teams! The ME 410 will enter Beta in about a week’s time. We also have several images of airfields that will be present on the Normandy map. It’s nearing completion and will enter Beta soon as well. It should be noted that the images below are still WIP and some textures may not final. As we have highlighted in previous diaries, different fields have different surfaces. These images definitely demonstrate a variety of different types. Just like our previous maps there will be numerous airfields to launch missions from and of course attack! There is just a huge variety of different airfield types to choose from. Enjoy! The Sturmovik Team
  39. 2 points
    thank you sir, although i figure its OCD until burnout in my case taking it back south to kick off Block 25. Texas Falcons yall...
  40. 2 points
    so sorry to hear about your fire. even minor ones can be very disrupting. with luck your insurance reports and any repairs will be taken care of fast.Hopefully your vacation will give you a nice distraction from that mess and recharge you. please take care and I'm so glad no one was hurt.
  41. 2 points
    Hello everyone! Report for today: While finishing working on F-104s, it is envitable that I keep adding the add-on weapons to SFCE. SF2 have been missing what is needed for aircraft such as F-104G (Germany) and other nation's ordinance. I still stand on the decision of not adding any add-on aircraft or skins so anyone can build the mods upon SFCE. However, there are many aircraft I want to add to SFCE and that is when new idea came out. After SFCE and Avionics overhaul is completed, I am going to work on SFCE Add-on where people can add to SFCE. For example, A-6s annd EA-6Bs super pack, F-104s super pack, and other packs. By the way, with the new add-on weapons, I realized another thing. There is no point keeping original TW weapons when mods overhaul SF2 weapons to become more accurate. I am now overwriting SF2 with mods that correct and fix the weapons. Due to the growth of the weapons, I added the tags so it become easier to navigate through it. it helped me a lot when looking for certain ordinances for specific roles for various missions. The name tags are still being worked on. You can see various tags, such as [Bomb-LDGP / LL / GP / FFD / CB / LL / Etc...] Same thing with (IRM / SAHM / SARH / AHM / TV / LP / Etc...) for both AAM and AGM. In case if you wonder what they stand for? LDGP = Low drag general purpose GP = General purpose LL = Low level CB = cluster bomb EP = Electronic Pod I want to express big thanks to the modders including Ravenclaw_007, Crusader, and others who worked hard on overhauling the weapons for SF2. They are what gives SF2 enriched experiences in combat. Now next report, here is screenshots of F-104C: In SFCE, all F-104s use high-quality cockpit from the F-104 megapack. The radar scope is tweaked to match TW style for default SFCE. As mentioned previously, the proper radar scope texture and colors will be included in the SFCE Avionics overhaul. Eagle114th
  42. 2 points
    What can I say ? You did item that covers most of the non-proportional conflicts. Great job ;-)
  43. 2 points
    Su-7s are using Stary excellent Su-7 cockpit with his cockpit night light tweaks. Eagle114th
  44. 2 points
    Did you delete the stuff in the mod folder? That's the only thing I could think is causing that problem. There isn't a way for the game to reinstall the mods you introduced to it.
  45. 2 points
    Taking off from Jewpatorija Aerodrom, a small civil airport on the Crimean peninsula.
  46. 2 points
    i dont suppose anyone knows which serial was the SQUADRON king in 1998? nearly all the shots from 1998 are of the special with the Capitol on it, and i dont think it was the same bird (this one was different from the one in 1995...)
  47. 2 points
    Just added 2 ammo crates to the model and started the testing.
  48. 2 points
    17 Dec 1947 first flight of SACs most numerous bomber, the B-47 Stratojet
  49. 2 points
    Sad day for the ANG Tanker folks $$$ Let me clarify.........I can not speak for the Active Duty 'BUFF' or Tanker folks, I can only assume most of the crews were tired of pulling alert once a month for a week at a time. For the ANG Tanker crews; especially the 'Weekend Warriors' or 'Guard Bums' as we called ourselves, it was a chunk of our income gone. Mandatory screen shot: B-52D Gunners Station - "My favorite BUFF and crew position on the BEAST!"
  50. 2 points
    F-15 early concept design by MCair


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