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Showing most liked content since 06/20/2025 in all areas

  1. 12 points
    Old photo of HAF F-4E stationed at Skyros ΑΒ
  2. 11 points
    Thank you, my dear friends, for your kindness and support. I really appreciate it and I look forward to coming to my second home when I can, Combatace, to read your posts; they are so comforting and uplifting. Yes, indeed, it was, but it wasn't all chemotherapy; it was switching between chemotherapy and saline solution over 16 hours, from 5 PM to the following morning. I went to the bathroom more than 15 times—then I stopped counting! 😂 I feel about 75% recovered from chemotherapy, strength-wise. I look forward to the end of the treatment and, inshallah, the good news after the doctor's final visit in August. Take care, my dear friends, Mohamad
  3. 10 points
    I'd forgotten how much fun this bird was to fly. No missiles, no bombs, usually no one shooting at us: just making holes in the sky, and turning JP-4 into noise & pollution. Using the runway on the FWS school map presents an interesting takeoff challenge at the EOR. Wingman flirting with the trees... Just fun to fly...
  4. 9 points
    Gib harbor and The Rock (always hear that in Sean Connery's voice for some reason...) Dedicated to our own Rock Ape, Trotski
  5. 9 points
    Short answer: No. It was designed for systems from 2002, it's first release. SF2 just changed a bit of coding for Win 7. Mostly graphical, with few "other changes" (there's an old thread around somewhere here, that explains most of the changes/upgrades.) My experience is no issues with Win 10 or now 11 on the new machine. Everything maxed out (the new machine) well over 100 fps. Of course, it is a desktop. I think we should consider ourselves VERY lucky the damn thing runs at all in 10 & 11; given the complete and utter lack of support from the manufacturer. If it weren't for the modders, it would have faded away.
  6. 8 points
    by working on my F-4E/G cockpits and try to improve them more and more i got some help from Pvince , so far i was using Avioncs60.dll for the avionics but Pvince suggested to use Avionics70.dll since the DSCG radar display is a digital display and Avionics70.dll would be more suited for it especially the VC display ( velocity closure ) in the upper right of the display would be only possible with the Avionics70.dll Pvince made all the changes and got the F-4E avionics70.dll cockpit working , so that is what we got now Search with radar range display Boresight with radar range display lock on with radar range display an VC display PPI with radar range display TISEO one problem is still remaining , the F-4E with DMAS / ARN-101 is using CCIP but with out a fall line , so if you select a bomb the gun-sight disappears from the HUD if you are close to the target the gun-sight com`s back up and you can attack your target normal view Bombs selected , gun-sight disappears close to target dont know if i should keep that CCIP or just use the normal gun sight
  7. 7 points
  8. 6 points
    Simply add an exception to the executable of TFDtool in the settings of your AV. This is not an issue of TFDtool, it is AV software that is cancer these days, anything triggers them if it's not a signed executable by paying third-party.
  9. 6 points
    Hello everyone! It have been a while, It have been busy days for me. Got a chance to further work on the Mirage IIIs series. This time, I got to work on the excellent work of Wrench and The Mirage Factory. The following features of SF - CAP are implemented in Wrench / TMF Mirage III series: - Fixed the weapon loading, so certain ordinances no longer overlay with each other. For example, for outer wing, you can only select IRM or rocket pod / drop tank with rocket pod. - Implemented the CSF Type 97 sights for Mirage IIICs and IIIEs. - For Mirage IIIE that have RWR, the texture have been re-done in 512 x 512. Here is screenshot of Mirage IIIC (Wrench / TMF) Mirage IIIE (Wrench / TMF) NOTE: For every texture radar scope is made, there is always TW style too. I try to keep screenshot few as possible when posting here. There are so many of Mirage III add-on out there, I am gong through them and add the options for various author of Mirage III series mods, so you can enjoy SF - CAP in the Mirage IIIs. Eagle114th
  10. 6 points
    F-31 of Argentinian Air Force in early 1990th.
  11. 6 points
  12. 5 points
    In my experience texture size has helped optimize fps and running out of memory. As beautiful as 2k and 4K textures are 1536x1536 for aircraft and terrain textures seems to be the sweet spot. As is 768x768 for ordinance, pilots and ground objects. If you are playing campaigns in standalone installs like ODS, Vietnam Air and Ground War Expansion etc that have a lot of aircraft and ordinance in the air at one time this really seems to make a difference.
  13. 5 points
    one of V2K's last birds. it was a challenge up until it wasnt heres another collaboration 'tween me and Ed. we had a few of them over the years
  14. 5 points
  15. 5 points
  16. 5 points
    The X-Wing: Alliance Upgrade project 2025 update has been released. https://forums.xwaupgrade.com/viewtopic.php?t=14560 Summary of changes: New, more robust install process, Memory Constraint improvements (given it is a 32-bit game, breaking parts into other processes), New Models (Golan I, Asteroid Mining Unit, Bulk Freighter, Modified Corvette, Otana, Quasar Fire-class Carrier), Dynamic Cockpit updates, Enhanced HUD displaying ship info on selected target, Many mission bug fixes/tweaks/improvements, HD medal Ceremony videos + HD medals, Start of new HD video-sequences, for the intro, prologue of battle 1 right now
  17. 4 points
  18. 4 points
    Any idea when they started applying camo?
  19. 4 points
    Small discussion over Sokotra island.
  20. 4 points
    Pacer Plank, the First Precision BUFF
  21. 4 points
    "Tower, this is Ghostrider, requesting a flyby!" "Negative, Ghostrider! .... WTF!!!!!" BTW. If you are looking for "Super" on this screenshot: The Super Etendard are on board of the argentinian carrier.
  22. 4 points
    cleaned up a bit , ready for the Reagan Administration... and why shuoldnt i tweak the "bare metal" skin while im at it
  23. 4 points
  24. 4 points
  25. 3 points
  26. 3 points
    We found a small bug in the Mirage F1C (1973-1981) 4.0 We fixed it in the version 4.0.1 If you already downloaded the version 4.0 we also uploaded a hotfix. It will be available soon.
  27. 3 points
    (feels judged while converting stock B-52D textures to 2048....)
  28. 3 points
  29. 2 points
    we've had working ballistic missiles (and arty) since SF1. One of the things is making sure the launch/firing vehicle has a high enough veiwport (SEVERAL Km in the sky) to see to the horizon. IIRC, the original ODS and Op Darius had working IRBMs (I should know!! <grin>) What's funny, is the Iowa class BBs will launch the Tomahawks as SAMs against incoming aircraft. Funny as hell to watch!
  30. 2 points
    one of those odd in between conversion moments and yes, tryin to make a SIOP skin for the Fs
  31. 2 points
    I read that in an article I think on the Aviationist. But a quick Google said the F/A-XX by 2030, so I misinterpreted it. Anyway I make mistakes. Anyway either way I'm not putting much effort into Super Hornet stuff for now.
  32. 2 points
  33. 2 points
  34. 2 points
    Hey, as Wrench said, you are obviously missing half the addon-stuff from the original mod-pack. You should redownload the whole A-4M-package from the download-section und reinstall everything, thats included. You're missing the pylons (and probably other stuff too) because I remade them on this pack to include missile-rails, that the stock-model was missing. Those are either in the pilots-folder or in the weaponsfolder. Just reinstall everything from the pack and you should be fine. I'll add the link to the pack later, when I'm on a PC. Edit: Here you go. Seeing it brings back good memories. Shoutout to 331Killerbee and Dan (dtmdragon) for helping with infos and their own mods!
  35. 2 points
    Hello everyone! I have another reports; Aircraft designation and Israel Shahak series. I began working on excellent Shahak mod pack by Yakarvok79, implementing the new optical sight, radar, and fixed the recon camera for recon version of Shahak. Here is screenshot of Shahak Moshel (Mirage IIICJ) with recon camera system: I want to talk about the designation system, it is one of favorite topic because there have been misunderstood. For example, before and after September 18, 1962, US Navy / US Marine Corps had a whole different designation system. Same thing with US Navy / Marine Corps and US Air Force designation for AAMs before and after June 27, 1963. One fine example is AIM-9B, it wasn't until 1963 when they were known as AIM-9B Sidewinder. Prior to that, US Navy / Marine Corp, the AIM-9B was known as AAM-N-7 (NOTE: AAM means air to air missile, N stands for "Navy"). And the US Air Force's AIM-9B was known as GAR-8. However, this time, while working on export variants of Mirage IIIC and E, I learned that Spain had locally different designation for them, as well Israel for various imported aircraft. So from on, there are new naming format for nations that have local designation as well technical aircraft where they come from, therefore giving more immersive experiences when flying them in SF2: LOCAL DESIGNATION (TECHNICAL AIRCRAFT), YEAR Here is an example: For Mirage IIIEE, Spain designation is C.11, therefore, the name would appear as: I am going through all Israel aircraft to have correct names for each aircraft historically: By the way, the notes is included in the mod pack about the various version of Shahak field modification and the purposes, so we can use them best way in SF2: Eagle114th
  36. 2 points
    I think that's actually a very healthy approach Rick! I've driven myself batty chasing stutters and FPS issues over the years. Best to get on with it and accept that the sim will throw some curve balls your way - the joys of a truly dynamic sim!
  37. 2 points
    Hi! Well... ehm... it is a game from 2008/2009 and there wasn't very much wiggle room to begin with. TK didn't look too far into the future and abandoned the game somewhere in 2013 (I think). So that is almost 12 years without "official' support, patches and so on. But it is true... you need to tweak it a LOT to get it running on an acceptable level. There might be some tips in the fora and the knowledge sections, and next to that it is trial and error. I have a Win11 system with an RTX card and an ultrawide monitor and it works most of the time. Crashes will sometime occur and I have accepted it. Good luck.... and enjoy! Muesli
  38. 2 points

    Version v4.0

    982 downloads

    Mirage F1C (1982-2003) This mod is dedicated to BPAO, nothing would have been possible without him. This add-on shows the first 70 Mirage F-1C upgraded with new radar for the French Armée de l'Air. F1C-82 specifics: R550 R530 S530F, no CLB4/8, AUF2-F1 no radio-altimeter Seat Mk4 no RWR no Barax/Phimat (we don't know for sure, we have assumed this version, that never had RWR, was not upgraded to the 2 other ECM capabilities) Upgraded Radar CyranoIVM Covered units : EC 1/5 Vendée. EC 1/10 Valois. EC 2/5 Ile de France. EC 2/12 Picardie. EC 3/5 Comtat Venaissin. EC 1/12 Cambrésis. EC 1/30 Valois. EC 3/12 Cornouailles. EC 2/30 Normandie-Niemen. EC 3/30 Lorraine. A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team
  39. 2 points
    first test flight with the new F-4G and the new 4096 x 4096 skin , no bump map yet and still have to add a lot more details to the skin
  40. 2 points
    Headed down range in the A-4 'Kahu', Red Flag '88 Armed Recon
  41. 1 point
    Its a old game running in a 32-bit software engine. So, don´t matter how much RAM your machine have, the SF2 never gonna use more than 3Gb or something around this. Its the same with Windows 32 and 64 bit versions: you need the 64-bit version to take full advantage of all the installed RAM.
  42. 1 point
    These F1 related mods are excellent and keep getting better , a fitting tribute to BPAO
  43. 1 point
    A 16 hour session , blimey Mohamad that is tough no wonder you feel so rough. Just keep your spirits up, stay positive and rest assured that we are all praying for you and hoping everything goes well for you. Good luck my friend.
  44. 1 point
    "Launch the Alert 5" "Fox 3" at 74 miles "Call the Ball"
  45. 1 point
    all of this is forgetting that you'd need some ecm entries, if ground vehicles can have that did TK not add ADAMANTIUM or VIBRIANIUM as options?
  46. 1 point

    Version 1.0.0

    28 downloads

    --------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA and textures. Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Ravenclaw_007 : rocket ini Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. New 3D models for 60lbs rockets and dual rocket pods system ini. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk14c - Spitfire LF Mk14e
  47. 1 point
    damn. that top shot almost looks like its out of a comic book meanwhile, somewhere over the oceans
  48. 1 point
    I completely agree with this. I'd be fine even with 1 download per week, it would be far more fair than the current pay to play system. Sure, servers have a cost, but other mod sites for other games can deal with it, and STILL provide free mods. And what is even worse, since Combatace is the only remaining site for SF2 mods, it is extremely unfair to capitalize on that by exploiting players, who do not have anywhere else to go.
  49. 1 point

    Version 1.0.0

    69 downloads

    Skinpack for excellent Sopwith Sop1A2. There are two skins - for British and Russian Empires. You can use skins for Sop1B2 after rename "SOP1A2-N" files to "SOP1B2-N" files. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Eugene
  50. 1 point

    Version 1.0.0

    162 downloads

    This cockpit will convert the stock First Eagles AEG G.IV from an AI plane into a flyable plane. The cockpit features fully functional gauges, throttles, rudder control, and stick. Acknowledgement About 10 years ago, ravenclaw_007 made the AEG G.IV flyable by making a cockpit using the cockpit from the SE5a. My thanks to him for leading the way. Installation Instructions for both FE1 and FE2 If you have already installed ravenclaw's version, you should delete the two ini files ("AEG_G4.ini" and "AEG_G4_COCKPIT.ini") before installing this version. If you still have the stock version, this install will replace the original AEG-G4.ini file. You should make a backup in case you want to revert to the original AI version. Open my "AEG_G4" folder and place all the files - 1 folder and 2 ini files - into your "AEG_G4" folder.


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