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8 points
Version 1.0.0
166 downloads
Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. A fake pilot is required to run this mod. New model of F-86D and L as used by USAF. Set includes 3 variants which in the game you will find under the prefix *USAF. F-86D-25 Sabre Dog -early variant without assisting drag chute (Block 10-40). most of them were later upgraded to D-45 standard - (block D-16-46) It is named here D-25- - despite differences in block builds 25 was the first to introduce external fuel tanks and was a baseline for further blocks. F-86D-45 Sabre Dog -drag chute equipped variant - (Block 45-60) Named D-45 as it was the first of the line with drag chute housing and some other minor modifications. F-86L-61 Lima Dog - L model - upgraded airframes with data link SAGE system (not in-game) and 6-3 wings. All are rebuilds of D models - (Block 11-60) All skins are in 3072x3072 format. Skins represent all squadrons (71) but three*, USAF Interceptor squadrons that ever used F-86D/L All squadrons have set skins to StartDefaultDate= into a period that particular model/paint scheme was used. * I did not include 3 squadrons as I was not able to find any single reference photo (probably no special markings were used as those squadrons lived for only a few months, but still reference would matter to me) Because this mod was evolving through time, I was not entirely sure how I was going to proceed. So some squadrons have correct serial numbers for a particular year, Others use decals from three decal folders representing airframes build- blk45-50, blk 55-60 and L blk11-61. Some aircraft have some special markings (C.O. stripes etc.) and some have nosearts. Since the serial numbers list is always around 600 airframes it will appear on proper aircraft, You just have to find them in game. I believe that the flight model could be improved for this aircraft. But this is not my cup of tea. There is a small ini change in the cockpit and avionics ini. I changed a little angle of the radar scope. It uses only the Mk4 Mighty Mouse rocket as a weapon. And yes it is possible to fight enemy bombers. Additionally, I added a special "weapon" for D-45 - that will be loaded automatically after 1956 - 'F-86D_sugarscoops' the same as on the L model introduced to remaining D airframes. This is just a visual upgrade, not really a weapon. Credits: The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench. Yours truly - model, skins, decals, research... Weapons: Mk4 Mighty Mouse by Ravenclaw. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. . -
8 pointswhile checking (and adjusting) the wing tip lights on Yakarov's NEW Sabre Dingo, as I rolled around the bird, caught this image of the newly risen Moon. I thought it was coooooooooooool!!!
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8 points
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8 points
Version 0.2
83 downloads
---------------------------------------------------------- STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.2 --------------------------------------------------------- Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation. You all are the reasons why this pack exists. I want to use the passions to improve SF2 into higher levle with avionics. This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2. The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies! This pack includes the following features: - New gunsight / optical sight - New texture for radar scope and another avionic equipment (See note #1) - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2) - Templates for gunsight and radar scope - Improves glass texture (If possible) - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets. NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing. In templates, you will see "darkness" layer for this reason. NOTE #2: As mentioned in note #1, due to little resources (Information / data) on 40s to 70s radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation. F-89D, in other hand, with E-6 FCS and AN/APG-40 radar, there are several data, which is applied in .ini files tweaks. --------------------------------------------------------- TEMPLATES There are templates for gunsight, radar, RWR, and another type of avionics assets. It is there so anyone can use it to create their own avionics for any aircraft. --------------------------------------------------------- Avionics overhaul for Historical vs fictional aircraft I am dong overhaul for both historical and 'what if' fictional aircraft. For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader. --------------------------------------------------------- Installation: Inside each aircraft folder, there is folder "_AIRCRAFT COCKPIT FILES". Inside that folder, there are two folders "DEFAULT" and "ACCESSIBLITY". You can only use one of them. By default you should install the files from DEFAULT folder. However, if you are Deaf or Hard of Hearing that can not hear the growling sounds of IR missile, then ACCESSIBLITY is for you. NOTE: Make sure you make the backup copies of aircraft folders, in case something goes wrong during the installation progress. Inside DEFAULT or ACCESSIBLITY, for any aircraft you have in SF2, copy the aircraft folder and overwrite an existing folders and files. --------------------------------------------------------- Changelog v0.01 - First release of SF2: ACP v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s --------------------------------------------------------- Current / Future plans I am currently working on next series of cold war aircraft avionics overhaul. If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion: https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/ --------------------------------------------------------- CREDIT: - dtmdragon: F-8 packs for radar and other assets from cockpits - Stary: new cockpits for SF2 aircraft, including F-89s - Wrench: A-1s, A-4s, and another aircraft and cockpit tweaks - Wing over Korea: Gunsight textures. - Combatace and Combat flight sim tavern: feedback and supports - Thirdwire (TK): Strike fighter 2 simulation Thank you for enjoying the mods! Eagle114th / Flowing Dragon -
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7 pointsfollowing the leader oh the sights you can see in SF2 world how many types can you spot? requisite air field looking up shot
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7 points
Version 1.0.0
71 downloads
Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. A fake pilot is required to run this mod. New model of F-86D as used by far East Asian countries. The set includes the Republic of China Air Force, South Korea Air Force, and the Philippine Air Force. Do not overwrite any old files that you might downloaded here in CA. Make a backup of old files or rename new ones. But definitely do not mix any files of the old F-86 with this new one. In the game, you will find it under the prefix * F-86D Sabre Dog I fixed data files a little - collision points and hitboxes..as the previous ones were quite weird. However, I believe that the flight model could be improved for this aircraft. But this is not my cup of tea or coffee. All skins are in 4096x4096 format. You can easily resize as needed. Decals represent historically correct serial numbers assigned to aircraft during their service in a particular year. Or I believe it does. Credits. The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench. Yours truly - model rework, mambo jumbo like skins, decals, research... Weapons Mk4 Might Mouse and AIM-9 by Ravenclaw. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Unlikely, this mod uses some ancient or extraterrestrial files.. -
7 pointsgotta play with the formation ini, get these guys to close up tighter for the group shots
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6 pointsTry this website. Just type in F-16 Falcon. Pete https://docer.tips/ Mandatory Pic
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6 pointsY'all are a bunch of newbies, fresh as a baby's backside. Thanks for sticking around so long, not sure where the time has gone. Cheers
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6 points
Version 1.0.0
58 downloads
The Beriev Be-6 (USAF/DoD reporting name "Type 34", NATO reporting name "Madge") was a flying boat produced by the Soviet Beriev OKB. It was capable of accomplishing a wide variety of missions, such as long-range maritime reconnaissance, coastal and supply line patrols, torpedo/bombing strikes, mine-laying, and transport operations. This is a static model, copy it to the appropriate terrain. This Project was carried out with Anunk47 assistance.🦅 -
6 pointsI'm also working on Patriot SAM, but just a question, do you happen to have a directory on when and how many PAC2 or 3s are being deployed by various operators? Giving these units a suitable look in SF2 is another matter, I am more obsessed with making them "historically accurate". The information I was able to retrieve was very fragmented, it would be better if there was a summary list. ===================================================================== For now, what I made for SF2: Missiles: MIM104B/C/D/E/F; Radar with Engagement Control Station Set(SAM_RADAR): ①MPQ-53 + MSQ-104 (For early PAC-2) ②MPQ-65A + MSQ-132 (For PAC-2/GEM) ③MPQ-65A + MSQ-132 (For PAC-3) Launcher Station(STATIC_SAM): ①M903 + MIM-104C/PAC-2 ②M903 + MIM-104D/PAC-2(GEM) ③M903 + MIM-104F/PAC-3 Any suggestions are welcome
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6 pointsseeing Crusader's post got me thinking ... so, I went and checked my "time in service" holy crap!! only 2 days difference!!! so, that settles it ----- the lunatics ARE running the asylum!!!
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6 pointsshenanigans off a different Gulf.... Homestead tower was not impressed......
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6 points
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5 points
Version 1.0.0
33 downloads
Fictional CAC CA-28 Sabre Dingo Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. A fake pilot is required to run this mod. Do not take this too seriously, but templates are available upon request. (with specific know-how) It uses a cockpit from EF variants of Sabre as the radar operator is in the back. Credits: The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench. Yours truly - model, skins, decals, research... Weapons: Mk4 Mighty Mouse by Ravenclaw. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. . -
5 pointsAs Jimbib say's it was BioHazCentral before becoming CA, we all kind of migrated over here one the bickering and infighting over at SimHq got a bit too much. I joined in October 2003 Things were pretty calm to start with then then YAP fiasco erupted....( nothing to do with theft, this one , before you all start.) Caused a bit of unrest and bad feeling against some of our key members.....but like most internet forums things eventually calmed back down , and here are 20+ years later still going strong.
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5 pointsI would base it on flight deck size ... the stock Essex (SCB-125) is rated SMALL. This is correct, as they couldn't launch or recover Phantoms for various reasons (cat stroke, arrester cable strength) (had a friend who's dad served on the Coral Sea -- they even had problems launching at a full load) The stock Kittyhawk's (CVA-63) are classed as medium, as are the Nimitz class. You don't want to go Large, as that's for things like An-12s, B-52s, Tu-95s, etc The "rough fields" you taking about is the Runway3, is classed as SMALL -- and very stupidly created for this game. I mean, who the fuck is going to operated jets, with low-slung intakes just asking for FOD. (that's why I've repaved them on most of my terrain mods) runway 2, the part paved, part marston matt, is classed as MEDIUM, even though it's the smallest of those (1,5,6) So to conclude; if the CDG is near Essex size, use SMALL in the Entendar's data ini
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5 points
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4 points"UTA 993, we've looked you over and see nothing else wrong at this time. Proceed to Tampa, we got the trucks out and waiting for you"
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4 pointsSince I am really stuck with the Fishbeds for quite some time, I have one on my workbench and yours may come handy. The main flaw of the 15 is the awful cockpit opening, Ouragan style. And, as a perfectionist myself, a good ejection seat. The MiG-15 and MiG-15 Bis have different airbrakes also. Any help you need and I can assist you, feel free to ping me!
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4 pointsSit rep for my small Michigan fun project. I made 3 new tiles. It are small towns or big villages (dont know how the Americans call it). All tiles a made by sat pictures. From altitudes higher 1.000 meters they are looking really good, i think. Sit rep for Battle of Britain 1960th project. I'm creating new target areas in southern England, in that way, that i place factory buildings or warehouses at townfiles.
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4 points
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4 points
Version 1.0.0
55 downloads
Small collection of new skins for the MF F-5E/N Tigger II. It includes 6 "Aggressor/Adversary" schemes and 1 SEA camo re-paint. No decals included. I'm not sure who the original creator is, so if you recognize your work put your name down in the comments! ======================================================================================================================================================================= Enjoy! A. Mariani -
4 points
Version 1.0.0
60 downloads
1.What inclueded: ZTQ-15 Light Tank; The ZTQ-15 is a light tank used by the PLA Army, Airborne Forces, and Marines,in service from 2018. It is designed to fulfill the requirement for a lighter, more mobile modern tank that can effectively operate in highland/plateau, woodland and water-rich regions where the heavier MBT might have difficulties traversing. 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Ice is silent water(offsite user): Original models and textures; (2)ME: port models to game, do a lots of data and texture works; -
4 points
Version 1.0.0
70 downloads
1.What inclueded: T-90M BMT, a heavily upgraded version of the T-90, first appearance in public in 2017,in service from 2019. 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Cloostyyyk(offsite user): Original models and textures; (2)ME: port models to game, do a lots of data and texture works; -
4 pointswell, there's kind of a problem with that ... assigning historical SAM units (types) to specific areas. Your RWR won't work. When placing correct/specific units (like I did for the Persian Gulf & Cuba maps) the game engine for some unfathomable stupid reason, can's "see" them with your on-board RWR gauge. You'll also get NO audio warnings either. It's been a glitch for, at least, 10+ years that I know of. So, we have to let the lame-ass engine populate by guess and by golly (not even going to mention NIKE radars showing up with HAWK or other Blue SAMS)
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4 pointsYeah anyway they are working just fine, need some more test tho(ah actually I already test them for months)
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4 pointsHello everyone! the A-4s and F-8s HUD with missile firing cue is successfully implemented. You can see it in this link: F-89D, H, and J accessiblity HUD is working perfectly now. Instead of using inner circle, the outer circle is used for firing cue since it much easier to see it. If using inner circle and adot, it i smore difficult to see, unlike Mark 8 gunisght. However, F-89B and C with A-1CM gunsight are being worked on for firing cue verison. Deafult N-9 Optical sight N--9 Optical Sight with firing cue when switching to AAM: I am going to release the next version of SF2 - ACP in combatace download section as next vesion of alpha. the next version wilb e posetd in that place from now on. Eagle114th
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4 points
Version 1.0.0
101 downloads
1.What inclued: 1x aircraft carrier, R91 Charles de Gaulle the aircraft carrier is the flagship of the French Navy,I don't think I need to introduce too much about such a famous ship; 2.Note: According to available information, the most "obvious" defenses on the R 91 are several VLSs that launch Aster15, so I reserved their launch positions, but you need to get them(I mean the missile) from Whiteboysamurai's work such as "Horizon Forbin class", because he is not under Freeware license, so I will not include his work here; As for the remaining 20mm machine guns, I did not add them because their role in SF2 is very limited; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Sameh Aransa(offsite user): Original models and textures; (2)ME: port models to game add a lot of detail objects,do a lots of animation and texture works; -
3 points
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