Jump to content

Leaderboard


Popular Content

Showing most liked content since 09/09/2019 in all areas

  1. 21 points
    Shortly Now in a download section near you!
  2. 14 points

    Version 1.0.01

    92 downloads

    Fiat G.91 Gina Pack (R.3, R.4 & T.3) I´m happy that after a long time these babys are finally out. 1st of all I want to thank ErikGen, Stary & Ravenclaw 007, without you guys this would never been released. Thank you so much guys. 2nd read the f***ing readme!!!! WHAT´S IN: - 8 new Planes (Versions of R.3, R.4 & T.3) with 53 skins - new Cockpit - new weapons CREDITS: - ErikGen - 3D modeler of the planes - Stary - Cockpit - Ravenclaw007 - new weapons & ini dance - Soulfreak - paintwork, ini dance, screens etc. TO INSTALL: - extract into your mod / objects folder Remember, this is only a Beta version. 3D model can´t changed, due to the fact that ErikGen is no more active in the SF2 world. Flight model should be tweaked, but I´m not the guy who can do it. Schapen, September 13th 2019 Carlo "Soulfreak" Vecchi THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
  3. 14 points
  4. 11 points
    Other shots of the Moon terrain. The environment system has been tweaked to allow for stars to appear even during daylight hours. Unfortunately, the stars are the same as seen from Earth, and a day lasts 24 hours as if it was Planet Earth. At least the gravity is correct. And "here" we have blue-ish sunsets... orange skies... hmm...
  5. 9 points
  6. 8 points
    ahem...in the free 3ds models from Alpha....needs a lot of work...everything is there...gears etc...just needs a lot of polys welding...etc etc....3ds tends to seperate polygons from each other...smoothing reveals how many meshes are intact...a lot are...but some meshes need rejoining....if someone wants a project...im too busy atm...mebbe after xmas This pic after I smoothed out some meshes...and re orientated the model to SF export position.
  7. 8 points
    VVS Mig-23M found a target flying at high altitude and fired a single AA-7A Apex missile. The enemy F-4E tries to evade the missile but at high altitude its maneuverability is limited... AA-7A hit and destroyed the target
  8. 8 points
    Contrary to popular beliefs I am still around, but nah, never worked on Su-25 one, Su-22 I had in hiatus for 3+ years so can't say if and when given my current modding break/leave.
  9. 8 points
    A-4C from VA-12 Flying Ubangis in 1970. The last A-4C in Vietnam (together with the ones from VA-172 on the same Carrier).
  10. 8 points
  11. 8 points
  12. 7 points
    For the Spanish Civil War - The NiD 52 was a French designed plane built under license in Spain in the early 30's. It was used by both sides (mostly by the Republican forces) during the Civil War. I am making a version for each side. The model, decals, and skins are finished. The cockpit is built but I've only just started the skins for it. And I still have a lot of work to do with the FM, damage, etc.
  13. 7 points
  14. 7 points
  15. 7 points
  16. 7 points
  17. 6 points
  18. 6 points
    F-4B Phantom II. Naval Missile Center. Point Mugu, CA, circa 1972.
  19. 6 points
    The end of the Soviet Air Force base at Finsterwalde, GDR.
  20. 6 points
    Today, thanks to a lot of help from Ojcar, I uploaded the Heinkel He.51 for the Spanish Civil War. The Heinkel was a one man, biplane fighter introduced in 1935 and used by the Nationalists throughout the war. There are a lot of pieces to install, but in the end you'll have a new 7.9 mm machine gun, a new German 10 lb bomb and a drop tank. The download includes a camo skin, decals, a fully functional cockpit, and my skinning templates. Ojcar found the 7.9mm machine gun in his SF install, but doesn't know who made it. I decided to use it anyway. If anyone knows who made the machine gun for SF, please let me know and I will give credit. Ojcar also taught me how to add controls to First Eagles so you can make the drop tank drop with a keystroke. He also included other features, like flaps, landing gear, wheel brakes, etc. so we can use some of the Strike Fighter planes in FE. I have included instructions in the download.
  21. 6 points
    More realistic red night lights.
  22. 5 points
    In response to dsawan's thread (https://combatace.com/forums/topic/93782-moon-scenery/), I decided to create a realistic Moon scenery. I will use this thread to remind myself that I have one in the making, LOL. Jokes aside, I have encountered various limitations of the game engine in regards to the environmentsystem.ini file, but hopefully I will solve everything. I wish guys like @Stary were still around, their knowledge would be of help. Gravity and Inclination Angle are that of the Moon. Earth phases have been created as well. The terrain features a high quality 250m heightmap of an area between Mare Crisium and Mare Smythii. Right now, I am using some repainted objects as stand-in Space AAA guns and SAMs. I also modified two fictional aircraft available here (KF-2 and KF-1) to be used for this scenario. The scenario pits a joint alliance (United States Space Force, Russian Space Forces and People's Liberation Army Strategic Support Forces) against a fictional Settlement Defense Front, in the years 2038-2048. Those interested are invited to contribute with fictional yet "realistic" objects of a future Moon settlement, as well as new aircraft designs (IIRC X-Plane had some study aircraft designs for flight on Mars).
  23. 5 points
    View File Fiat G.91 "Gina" Pack Fiat G.91 Gina Pack (R.3, R.4 & T.3) I´m happy that after a long time these babys are finally out. 1st of all I want to thank ErikGen, Stary & Ravenclaw 007, without you guys this would never been released. Thank you so much guys. 2nd read the f***ing readme!!!! WHAT´S IN: - 8 new Planes (Versions of R.3, R.4 & T.3) with 53 skins - new Cockpit - new weapons CREDITS: - ErikGen - 3D modeler of the planes - Stary - Cockpit - Ravenclaw007 - new weapons & ini dance - Soulfreak - paintwork, ini dance, screens etc. TO INSTALL: - extract into your mod / objects folder Remember, this is only a Beta version. 3D model can´t changed, due to the fact that ErikGen is no more active in the SF2 world. Flight model should be tweaked, but I´m not the guy who can do it. Schapen, September 13th 2019 Carlo "Soulfreak" Vecchi THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT Submitter Soulfreak Submitted 09/13/2019 Category Other Origin  
  24. 5 points
    done...raw 3ds file....and max 2009 file thats right way and a basic smooth. btw most of the free alpha models are mapped....theres probably a paintkit around for it somewhere try alphasim site. Valiant max and 3ds.7z
  25. 5 points
    This is what I like with SF2: If I read an interesting account of a mission over VN (or Israel, or Korea or ...), I can play it in SF2 in 2 clicks
  26. 5 points
    Agreed. I've spent $50 on a meal I wish'd I hadn't ate.. And also, I feel that this is a bit of a "thank you" to TK for all those years of enjoyment. I bought the sims, and then this wonderful community here helped me continue to play those sims for many years past what was probably envisioned. Yes, I know we also say thank you to TK by buying stuff, add-ons, etc..but the community IS small, and I'm guessing he isn't buying Ferraris with the proceeds of Strike Fighters sales. I'm just happy he is taking a glance back at the PC world. I'm convinced he wants to make the best sim he can for the money, and I'm willing to play the lottery with some of my money to maybe help that happen. I love DCS for what it does, but sometimes I want the relaxed atmosphere of SF2 type sim-play and I don't really see ED heading much in that direction. I have a dozen modules for DCS World that I don't know how to use (and I still love them), whereas I can crank up SF2 and be dropping bombs (and getting shot down) in minutes. I feel it is important to support this type of sim. I get that others may feel another way about it..and that's fair. BeachAV8R
  27. 5 points
    They'll be here in time for SF3
  28. 5 points
  29. 5 points
    hi. i'm still working for better model of kuz on sketch after it i'll adapted this model with data that you guys has modify it before. Thanks.
  30. 4 points
    I genuinely wish I could contribute more than the $70 I have but it's been an expensive couple of months. There's definitely a few things I wouldn't have spent money on and donated instead even though I believe there's no chance of the 25 grand getting met. I remember first getting WOE back in my teens, mostly because it gave me the option to fly the A-10 (my first PC game was A-10 Cuba when I was about 5) and then finding this site very shortly after. Along with the Command and Conquer series, GTA series and the (original) Star Wars BattleFront series, the SF series is irreplaceable to me even now that I'm nearly 30. Some days it drives me mad, such as when I've spent a good hour or so building a mission in the Mission Editor only for the game to CTD repeatedly when I attempt to launch the mission. But it offers an experience that no other game on the market can. I genuinely believe that SF2 and this site have increased my knowledge in military aviation, especially when it comes to recognition of aircraft and SAMs. Many of my friends/coworkers are in the intelligence field and seem somewhat surprised when I can identify and link together a lot of military hardware that they spent learning about during their trade training.
  31. 4 points
  32. 4 points
    Fake airborne sequence squirrel in R\C airplane...rest is real though...hilarious,well done vid
  33. 4 points
    After finishing up with some FM tweaks for WOFFue, it's always nice to come back to the TW series of sims. The early morning atmospheric shots never cease to amaze me in SF2 (and in FE2). Some far eastern action in 1941 with the Japanese Me109 (E7) - a tweak of the A-Team E8. Happy flying, Von S
  34. 4 points
  35. 4 points
    Non-Standard Recon with the One-Oh-Wonder "We show no bandits in your area"
  36. 4 points
    If for better engine you mean, solved bugs and new features like the ones I asked, I would vote for new engine any time. After all, I'm still flying Il2 1946.
  37. 4 points

    Version 1.0.0

    49 downloads

    The Heinkel He.51 was introduced in 1935. It was a German, one man biplane with a V-12, 750 hp engine. It was developed as a fighter and carried two machine guns mounted in the fuselage. The He.51 began serving in the Spanish Civil War in 1936, used by the Nationalists, and was used by both Spanish and German (Legion Condor) squadrons. The He.51 was a superior plane at first, but was soon outclassed by newer Soviet planes. It was then used as a ground attack plane and served in that role until the end of the war. My Heinkel He.51 includes a basic camo skin, decals, a fully functional cockpit, fuel tank, and a 10lb bomb. Instructions for installing the fuel tank and bomb are included in a separate file. I have included my skinning templates with the download. Credits Thanks to Ojcar for making the data file for the Heinkel He.51, and for providing resources and advice, especially for the weapons. Ojcar has found the data for a more accurate machine gun, we don't know where it came from, but I am including the data for the 7.9mm_MG17 machine gun for your use. Instructions for installing the gun are included in a separate file. Ojcar has also taught me how to add controls to jettison the fuel tank (along with other features, like landing gear, flaps, and wheel brakes.) I am including instructions for adding controls to First Eagles in a separate file. Installation Instructions For FE1 - Unzip the file. Move the folder named "HeinkelHe51" into your FirstEagles/Objects/Aircraft folder. You will also need to install the bomb, machine gun, and fuel tank, instructions for installing them are included as a separate file. For FE2 - Unzip the file. Move the folder named "HeinkelHe51" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "HeinkelHe51". Move the folder named "D" from your Aircraft/HeinkelHe51 folder into the Decals/HeinkelHe51 folder you just made. You will also need to install the bomb, machine gun, and fuel tank, instructions for installing them are included as a separate file.
  38. 4 points
    We all love the SF series and I think we can all make this work .. I'm sure TK's heart is in it; and that can only be a good thing! For what it's worth, I've chimed in and hope we can reach the goal! Cheers
  39. 4 points
  40. 4 points
    overclocking would not affect the fan the vendor is full of shit....the item didnt do what its designed for,failed so is responsibility of manufacturer...ASUS,as you say were correct...the vendor needs his windows smashed...lol...visit the shop with a house brick at midnight m8 wont get another fan but you will feel better lolz...
  41. 4 points
    Tornado Outbreak........ Alert Pad Residents Wingman Follows... THIS is how you kill a runway And since I hate to bring high explosives home, let's create a serious FOD Hazard
  42. 3 points
    View File SF2 VF-114 F-4B (65) Phantom Skin/Decal Pack by Mytai SF2 VF-114 F-4B (65) Phantom Skin/Decal Pack by Mytai 9/4/2019 = For SF2 (Any & All, Full-5 Merged Prefered) and/or SF2:V = *Can be used in any install that has access to the F-4B_65 which is stock in all merged installs, excepting SF2:I (well, actually it's probably there as well!). This a new build of Mytai01's 1stGen skin for VF-114 Aardvarks durning 1965/66 Southeast Asia cruise about USS Kittyhawk as part of CVW-11 (tail code NH). This is within the time frame of the camo experiments the USN was conduction, as many of the aircraft aboard were using this 2-tone green camo. Records seem to indicate VF-114 did not. The aircraft remains in the standard Gull Gray/White scheme. With this skin set, you should have all the strike/fighter/attack aircraft of CVW-11 for this cruise. The skin is in jpg format, 2048x, from Sundowner's templates. Mytai's original decal have been 'refershed' to remove any oddites or edge 'ghosting'. Decal randomization is TRUE. Also included, within the skin folder, are all of Mytai's original research material that came with the 1stGen Package. This includes photos and other text files. Also included are slightly modified data and loadout ini that correct a few little faults. Wingfold and canopy are now manually activated, using the Standard Animations Keystrokes (tm); shift/9 for wings, shift/0 (zero) for canopy. Lighting has been tweeked so the wing lights follow the wing when folding/unfolding. A landing light and the 3 approach lights have also been added (see "Notes" for more details). When in-game, on the Loadout Screen, on the skin selection dropdown you'll see: VF-114 Aardvarks 65 (Mytai) As the Aardvarks are a unit listed in the stock squadron list ini, decals are set to make the displayed name active. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Submitter Wrench Submitted 09/15/2019 Category F-4  
  43. 3 points
    Yeah I understood what you wrote earlier. It is very helpful. I gave it a second try and may have found the hardcoded value involved. Singlemission.dll double float value 3000.0. In hexadecimal code this is "00 00 00 00 00 70 A7 40". It is at offset 0x8B560 in SF2 May 2012 version. I just changed it to 10000.0, hex code "00 00 00 00 00 88 C3 40". And the overcast cloud layer was at 10km in a random single mission. But I only tested it once. XVI32 is simple tool to do this hexedit, make sure to only 'overwrite', the dll file size must stay exactly the same.
  44. 3 points
    BTW, Yalla is originally in Arabic but used in Israeli slang
  45. 3 points
    There's a certain four letter word in English begging with F that has much the same definitions in Scotland
  46. 3 points
    Come on guuruu, it's both! Aren't you tired of the old dx7shaders, and working on Max9.. (I know I am LOL!) Have faith, one update will eventually lead to others!
  47. 3 points
  48. 3 points
    Over Hokkaido, Kuril Islands 2 terrain (WIP)
  49. 3 points
  50. 3 points


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..