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Showing most liked content since 06/17/2025 in all areas

  1. 10 points
    Old photo of HAF F-4E stationed at Skyros ΑΒ
  2. 9 points
    I'd forgotten how much fun this bird was to fly. No missiles, no bombs, usually no one shooting at us: just making holes in the sky, and turning JP-4 into noise & pollution. Using the runway on the FWS school map presents an interesting takeoff challenge at the EOR. Wingman flirting with the trees... Just fun to fly...
  3. 9 points
    Short answer: No. It was designed for systems from 2002, it's first release. SF2 just changed a bit of coding for Win 7. Mostly graphical, with few "other changes" (there's an old thread around somewhere here, that explains most of the changes/upgrades.) My experience is no issues with Win 10 or now 11 on the new machine. Everything maxed out (the new machine) well over 100 fps. Of course, it is a desktop. I think we should consider ourselves VERY lucky the damn thing runs at all in 10 & 11; given the complete and utter lack of support from the manufacturer. If it weren't for the modders, it would have faded away.
  4. 9 points
    Thank you, my dear friends, for your kindness and support. I really appreciate it and I look forward to coming to my second home when I can, Combatace, to read your posts; they are so comforting and uplifting. Yes, indeed, it was, but it wasn't all chemotherapy; it was switching between chemotherapy and saline solution over 16 hours, from 5 PM to the following morning. I went to the bathroom more than 15 times—then I stopped counting! 😂 I feel about 75% recovered from chemotherapy, strength-wise. I look forward to the end of the treatment and, inshallah, the good news after the doctor's final visit in August. Take care, my dear friends, Mohamad
  5. 8 points
    by working on my F-4E/G cockpits and try to improve them more and more i got some help from Pvince , so far i was using Avioncs60.dll for the avionics but Pvince suggested to use Avionics70.dll since the DSCG radar display is a digital display and Avionics70.dll would be more suited for it especially the VC display ( velocity closure ) in the upper right of the display would be only possible with the Avionics70.dll Pvince made all the changes and got the F-4E avionics70.dll cockpit working , so that is what we got now Search with radar range display Boresight with radar range display lock on with radar range display an VC display PPI with radar range display TISEO one problem is still remaining , the F-4E with DMAS / ARN-101 is using CCIP but with out a fall line , so if you select a bomb the gun-sight disappears from the HUD if you are close to the target the gun-sight com`s back up and you can attack your target normal view Bombs selected , gun-sight disappears close to target dont know if i should keep that CCIP or just use the normal gun sight
  6. 8 points
  7. 7 points
  8. 6 points
    Hello everyone! It have been a while, It have been busy days for me. Got a chance to further work on the Mirage IIIs series. This time, I got to work on the excellent work of Wrench and The Mirage Factory. The following features of SF - CAP are implemented in Wrench / TMF Mirage III series: - Fixed the weapon loading, so certain ordinances no longer overlay with each other. For example, for outer wing, you can only select IRM or rocket pod / drop tank with rocket pod. - Implemented the CSF Type 97 sights for Mirage IIICs and IIIEs. - For Mirage IIIE that have RWR, the texture have been re-done in 512 x 512. Here is screenshot of Mirage IIIC (Wrench / TMF) Mirage IIIE (Wrench / TMF) NOTE: For every texture radar scope is made, there is always TW style too. I try to keep screenshot few as possible when posting here. There are so many of Mirage III add-on out there, I am gong through them and add the options for various author of Mirage III series mods, so you can enjoy SF - CAP in the Mirage IIIs. Eagle114th
  9. 6 points
    F-31 of Argentinian Air Force in early 1990th.
  10. 6 points
  11. 6 points
    Mirage F1C (1982-2003) has been upgraded to version 4.0 It waits for approval. The preview
  12. 5 points
    one of V2K's last birds. it was a challenge up until it wasnt heres another collaboration 'tween me and Ed. we had a few of them over the years
  13. 5 points
  14. 5 points
  15. 5 points
    The X-Wing: Alliance Upgrade project 2025 update has been released. https://forums.xwaupgrade.com/viewtopic.php?t=14560 Summary of changes: New, more robust install process, Memory Constraint improvements (given it is a 32-bit game, breaking parts into other processes), New Models (Golan I, Asteroid Mining Unit, Bulk Freighter, Modified Corvette, Otana, Quasar Fire-class Carrier), Dynamic Cockpit updates, Enhanced HUD displaying ship info on selected target, Many mission bug fixes/tweaks/improvements, HD medal Ceremony videos + HD medals, Start of new HD video-sequences, for the intro, prologue of battle 1 right now
  16. 5 points
    Haven't been on here a long time. You guys are doing a great job! Is the Mirage F-1E (M53) version on the horizaon? This version has several key changes...
  17. 5 points
    dont go knockin on yer elders there or in other words, beware the old ones btw, you need to check out the Grandpa BUFF character on Habitual Line Crosser. commonly found on FB, but im sure you can see it on Youtubeor somewhere else if you google it
  18. 4 points
  19. 4 points
  20. 4 points
    "Tower, this is Ghostrider, requesting a flyby!" "Negative, Ghostrider! .... WTF!!!!!" BTW. If you are looking for "Super" on this screenshot: The Super Etendard are on board of the argentinian carrier.
  21. 4 points
    cleaned up a bit , ready for the Reagan Administration... and why shuoldnt i tweak the "bare metal" skin while im at it
  22. 4 points
  23. 4 points
    Working past retirement age.....
  24. 4 points
    Hello everyone! The optical sight for Cyrano I Bis radar are now completed. Please note that, this Mirage III is unique with many advanced features for optical sights. So this time, for NAV, instead of having 'turned off" optical sights, the horizontal bar, linked to gyro sight is used for navigating. AA and AG mode does not feature that. By the way, here is screenshot of Cyrano I Bis radar optical sight (Mirage Cs and Shahak series): NAV MODE: AA MODE: AG MODE - GUN and ROCKET: NOTE: I didn't realize that the 2 vertical small symbols below the gunsight aligns with the rocket. AG MODE - BOMB (Depressed sight) For Cyrano II optical sight, it have been re-done, so the horizontal bar will only appear in NAV mode while further fixing and polishing the optical sight systems for AA and AG. NOTE: for AA mode, the clourse speed is included. Unfortunately I do not know the way to add scale version of clourse speed, so we have dynamic speed for now. NAV MODE: AA MODE: AG MODE - GUN and ROCKET: AG MODE - BOMB (Depressed sight) The radars are being worked on for Mirage IIIs, Shahak, and Mirage IIIS are work in progress now. Eagle114th
  25. 4 points
  26. 4 points
    first test flight with the new F-4G and the new 4096 x 4096 skin , no bump map yet and still have to add a lot more details to the skin
  27. 3 points
    Found two fo very important pages for optical sight layout. I am re-working on the optical sight layout: Thank you Dtmdragon, while studying the sight you did for IAI Nesher, I noticed that the gyro sight is above the fixed sight, got me going through the manual again, then found these two pages! Just like I said, your files are a great help! Cheers!
  28. 3 points
    High flight for this F-104G...
  29. 3 points
    Finished my first chemotherapy session; it took sixteen hours to complete. I have also completed two radiotherapy sessions out of thirty. I feel tired and have lost my taste, a dry mouth, and an upset stomach. But hopefully, I will complete treatment without infections. I may not be around for a while, but when I can, I will update you, my dear friends. Take care, Mohamad
  30. 3 points
    Headed down range in the A-4 'Kahu', Red Flag '88 Armed Recon
  31. 3 points
    Helping to raise gas prices in the 90's...
  32. 2 points
    Any idea when they started applying camo?
  33. 2 points
  34. 2 points
    Hi! Well... ehm... it is a game from 2008/2009 and there wasn't very much wiggle room to begin with. TK didn't look too far into the future and abandoned the game somewhere in 2013 (I think). So that is almost 12 years without "official' support, patches and so on. But it is true... you need to tweak it a LOT to get it running on an acceptable level. There might be some tips in the fora and the knowledge sections, and next to that it is trial and error. I have a Win11 system with an RTX card and an ultrawide monitor and it works most of the time. Crashes will sometime occur and I have accepted it. Good luck.... and enjoy! Muesli
  35. 2 points
    Sometimes, it's good to be reminded of the sheer amount of skill & talent these plane and terrain modders put into their work, just how visually amazing it all actually is.
  36. 2 points
    It is a far more advanced sighting system than I realized with the wings serving as steering cues among other things depending on the mode etc. It's a shame SF2 can't replicate these kind of avionics
  37. 2 points
    Hello everyone, After gong through manual and I realized that, the nature of CFS Type 97K is very dynamic with the gyro sight, moving veritcally depending on the mode and air to air combat situations. Unfortuantely, in SF2, it does not have dynamic sight mechanically. Therefore, I have no choice but to remain at 0 depression for gun. However, I moved the layout around to match the manual at zero depression for air to air. NOTE: This optical sight is for Mirage IIID / E / O with Cyrano II radar. The most interesting part about AG mode is that, according ot manual, for bomb attack, the gyro sight is depressed at 111.5 MILs. I tested it, turns out it does match the manual layout. However, for the rocket attack, it is depressed at 45 and it aligns with the rockets: And the reasons why I set it to 45 MILs depression, here ione page that talks about "EVELATION AND GRAVITY COIL": While the diagram in previous posts about G / R / M mode (Gun / Rockets / Missiles) set at zero depression, it stil have the capable of depressing from -5 to + 45 MILs., thherefore I set gyro sight to 45 maximum for rockets, which aligns with rockets as shown in screenshot. By the way, I am still workiong on adding the clourse speed for AA mode. However, I am still researching to see if I could add scale version. I posted the questions at this link: I plan on wokrong on earlier Cyrano I bis version for early Mirage III series, including Mirage III CJ "Shahak" series. Eagle114th
  38. 2 points
    @dtmdragon Great information! I also have the information I would like to hsare with you too: I need the information for Israel Mirage IIICJ "Shahak" and IAI Nesher. they are great help for the projects! From what I have learned, it appear that Cyrano I bis and Cyrano II have some difference with the optical sight layout. It looks like Cyrano II have horizontal line (wings) which is used as roll tabs, linked to gyro sight, along with the closure speed scale. Cyrano I bis, in other hand, only have gyro sight, fixed sight, and hheading scale which also act as range scale. (As always, feel free to correct me if I am incorrect on any information). By the way, the optical sight I am working on is based on Mirage IIID and E, based on the information from Mirage IIIO - D flight manual. Here is information from the manual. If you want this manual, I can send it to you by PM.
  39. 2 points
  40. 1 point
    I think that's actually a very healthy approach Rick! I've driven myself batty chasing stutters and FPS issues over the years. Best to get on with it and accept that the sim will throw some curve balls your way - the joys of a truly dynamic sim!
  41. 1 point
    was there not something with a simple mod request only unfortunately i dont have anything for the B-52
  42. 1 point
    Radar looks good, my vote is keep the CCIP as it was a serious tactical improvement for the Phantoms upgraded with it. Other than the gun sight not 'waiting' for you at the bottom of the HUD for you to fly the correct dive angle it is functioning exactly as it did in real life. So it's far more accurate than just a stationary depressed gunsight for bombing.
  43. 1 point
    maybe you might want to let us know for WHICH game this question is related??? Otherwise, we can't give you an answer (or move this thread to the correct Forum)
  44. 1 point
  45. 1 point
    You'll get through this!! We're all right there with you!!! Stay Strong and Have Faith!!
  46. 1 point
  47. 1 point
    F2J-GN Super Fury on board of german carrier Graf Zeppelin in mid 1960th.
  48. 1 point
    all of this is forgetting that you'd need some ecm entries, if ground vehicles can have that did TK not add ADAMANTIUM or VIBRIANIUM as options?
  49. 1 point

    Version 1.0.0

    27 downloads

    --------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA and textures. Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Ravenclaw_007 : rocket ini Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. New 3D models for 60lbs rockets and dual rocket pods system ini. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk14c - Spitfire LF Mk14e
  50. 1 point
    S! just to inform anyone interested in ww I flightsim : my redbaron3d site moved from rensg.home.xs4all.nl to https://rb3d.nl Go get the full install of the game, runs on win9x , 2000, 7, 8, 10, 11 / find the patches you want if you are into do it yourself... :) just unzip and go. fully patched, High Quality standard patch and terrains, ready for single play and/or multi player online. we are still flying a match every saturday, 4 PM EST / 10 PM CET best Rens


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