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Everything posted by Ruggbutt
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Version 2.000001
171 downloads
This is a complete stand-alone soundpack and a comprehensive sound modification which provides sound within all DCS World modules - including DCS FC3. (187mb) It installs via the ModMan v7.3 utility, as modified for use within DCS World by Tom Weiss, which is available from LockOnFiles (links are below). DESCRIPTION: In short; if you have seen videos of jets flying through Mach Loop in the UK, that is basically what this high sonic realism sound modification sounds like. There are few areas that were not reviewed and altered within this new version. I've changed or improved many sounds within this new version and greatly developed the sound imaging quality. These have collectively enabled a more compelling sound environment to be constructed. Areas previously not worked on much have been within v2.0. All helicopters have been bought up to the standards of the jets, with more realistic approaches, flybys and loitering. Armour and vehicle sounds have all been replaced, and re-configured. All weapons, explosions and damage sounds have likewise been reviewed, with numerous improvements, resulting in a much improved and extended ground-battle environment. Given this sim will increasingly become fastjet dominated the cockpits have all been reviewed for both A-10C and FC3 fast jets plus associated external mechanical control sounds reset accordingly for optimising to various flight modes. What I'm doing within this sound mod has never been achieved prior. It's the first example of where it's possible to comprehensively depict a real exterior jet sound with 100% pitch accuracy within samples, plus realistic audio fidelity with distance and aspect changes. The result is a very realistic and compelling modification that is no gimmick. What you hear in this mod is the real thing--real jet sound--in playback. I developed the means for a sound engine like DCS World to portray real jet sound with almost complete accuracy, in most situations. This has not been heard by anyone from a combat jet flight sim prior to this sound modification doing it. I developed the theory and base equations behind how this approach could be made to work during 2000 and 2001. But DCS World was the first sim sound-engine where I suspected it might contain the necessary acoustic model accuracy and modding accessibility needed to finally try to make this work accurately. After some testing it became clear the technique would indeed work in DCS World and would accurately correct for vector changes to Doppler shift, which normally distorts real jet sounds. In this sound pack for the first time they're not being distorted in pitch at all. They utilise the pitch within the real sound files exactly and accurately. The practical result for the sound that the jets make within the sim is that it creates unprecedented and outstanding sound depictions that are almost too good to be true. So the tedious work of enabling and developing the approach and establishing that it does work has been done. The result is a dramatically improved audio simulation, that now has unlimited and unprecedented realism potential from here. It's been my long-term goal to eventually get to this level of jet-fighter audio simulated realism, so it's gratifying to have finally gotten there. A thankyou to Keshman for donation of sounds I've integrated to greatly improve this version's ground-battle detail and especially battle ambience effects. INSTALLING: Install to DCS World using SkyPat's "ModMan" utility's normal ModMan installation procedure. Find ModMan v7.3 here: http://www.lockonfil...ndex.php/files/ Find a 'patch' for its use within DCS World here: http://www.lockonfil...ka-50-v2-patch/ INSTALLATION INSTRUCTIONS (1) Install ModMan v7.3 then extract and copy the patch's files into this folder: C:\ModMan (2) Place the soundpack's zip file called: "zzzspace v2.0 REAL SOUND for DCS World.zip" Into the folder named: C:\ModMan\addons_DCS World\ (3) Open ModMan then go into the "Mods Installer" window and select and install this mod's zip file. (4) Exit ModMan --> go to DCS World's main screen --> go to Options --> go to Audio Tab Ensure the audio sliders are all set to their maximums (fully to the right). Although you may set the 'Music' slider and GUI slider to any preferred setting. You're done, enjoy! zzzspace 12th Dec 2012 Some preview sound examples of this mod from MediaFire zzzspace v2.0 F-16C flybys.ogg (5.14mb) http://www.mediafire...l8odjxd0px1g3nl zzzspace v2.0 2xMig-29 v 2xF15C guns example.ogg (9.27mb) http://www.mediafire...1zdbbchdp4yqqw1 zzzspace v2.0 Audio Sample.ogg (16.48mb) http://www.mediafire...5cn843cn7cv64t6 Sound playback sequence within the final audio sample file: Su25T flyby Su25T diving straff run 2 x A-10C flyby 2 x A-10C shotdown by MANPAD and AAA 3 x Ka-50 flyby 4 x UH1 'Huey' flyby 3 x F-16C flyby (note new fore-sounds, howls and rippling shrieks) Mortar and artillery shelling town while fastjets attack and engage each other above developing ground battle and countered by SAM and AAA bursts. Allied armour enters town and engages defending MBT column and convoy defended by RPG7 infantry. 2 x F-16C take-off and slow circuit flyover NOTE: This sound mod is provided for individual use. You may modify it for personal use only. Permission will not be given for any modified version to be uploaded for re-distribution. The contents may not be used within another sound mod. This sound mod will be hosted for public distribution at LOF and at CombatACE. Permission is not given to upload it at any other host server without the prior obtained permission of the author. -
DCS install guidance.
Ruggbutt replied to Dogzero1's topic in Digital Combat Simulator Series General Discussion
It sounds like you don't have any modules for DCS: World. Flaming Cliffs 2 needs an install of original Lock On for it to install, it just checks to see that you have the game. You can then remove Lock On. Black Shark is a stand alone so you can install it in whichever order you like. BS and FC2 don't work with DCS: World. You'd have to buy Black Shark 2 and Flaming Cliffs 3 to be able to use those aircraft in DCS: World. -
New Eagle Dynamics SU-27
Ruggbutt replied to Dave's topic in Digital Combat Simulator Series General Discussion
Not if you buy it today! -
Semper Fi. Printing this out for my favorite Marine, who is 96 years old. He gave 22 to the Corps.
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70 is a great body style for the "new" body Novas.
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G940 has been discontinued by Logitech. Read my review here about it's performance. And to follow up Logitech never fixed the software that caused the nose of the jet to pitch 10 degrees down when centered. If you can afford the Warthog I recommend it highly.
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HungaroJET 3GO-MW Su-27 Flanker Model for DCS-World Released
Ruggbutt replied to Dave's topic in CombatACE News
Rumor has it with the next 1.2.3 update. The only thing is, HungaroJet's (3Go) model has tons and tons of skins for it. ED's will most likely ship with 4-6. -
That's a sexy Chevy II.
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HDR/BLOOM PLUG-IN
Ruggbutt replied to ignacioc91's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Google SweetFX. Only works with 32 bit executables. -
Suicide is cowardly and shows a weakness of mind and spirit. If she killed herself because of a prank then maybe it's for the best. Don't want those inferior genes floating about, do we?
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New Eagle Dynamics SU-27
Ruggbutt replied to Dave's topic in Digital Combat Simulator Series General Discussion
I use Notepad++, it opens all the DCS files and doesn't corrupt them. It's free to download. Google it. -
HungaroJET 3GO-MW Su-27 Flanker Model for DCS-World Released
Ruggbutt replied to Dave's topic in CombatACE News
Excellent job HungaroJet! Thanks for spending the time to do this and to make it right. -
New Eagle Dynamics SU-27
Ruggbutt replied to Dave's topic in Digital Combat Simulator Series General Discussion
A quick heads up, HungaroJet's Su-27 has been released. It's in the downloads section. -
3GO-MW Su-27 Flanker model for DCS-World / FC3
Ruggbutt commented on HungaroJET's file in DCS Aircraft Mods
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New Eagle Dynamics SU-27
Ruggbutt replied to Dave's topic in Digital Combat Simulator Series General Discussion
That's good news. I'd like to see all the flyables taken care of first. That means Su-33 and Mig-29 are the last two. -
New Eagle Dynamics SU-27
Ruggbutt replied to Dave's topic in Digital Combat Simulator Series General Discussion
Until this model is released, we'll be able to use HungaroJet's conversion of 3Go's fantastic model. It'll prolly be a while before ED's model is finished. The last two ones they added don't have damage models yet. I guess the Mig 31 and the F-18 are still "beta"....................... -
He'll always be Major Nelson to me.