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Everything posted by streakeagle
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Awesome!
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This would be a fun aircraft to fly, especially in VR.
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You simply have to be more creative: For example, you can save down from 2014 to 2012, correct? Then from 2012 you can save down to 2009, correct? Where there is a will, there is a way.
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I don't even have .NET 1.1 installed just the 3.5 which is an option in the turn windows features on/off. The exe I provided is the one that was modified to support .NET 2.0. I have a zip file of the original unmodified 1.6.4 application and I also have a zip file of the original installer version with the setup exe. The version I have provided is the one that I have been using since Windows XP and just copying/pasting the entire folder to new PC hard drives.
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Three options: 1) Continue to deal with it. 2) Move on to a more modern sim. 3) Write your own sim :P
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I had no trouble running on my work laptop, a win 7 64 pc that had not been used for gaming. The only thing that I can think of is that my work applications probably insured the installed multiple versions of .NET. My Win10 PC was upgraded from Win 7, but it shows the .NET 3.5 framework as being installed which supports .NET 2.0 and .NET 3.0. The original application was written for .NET 1.1 and it was broken when .NET 2.0 came out. .NET 2.0 came with a compatibility tool that somehow fixed the problem when you ran it on the exe. The tool may still exist within later versions of .NET, but I haven't ever needed it all the way to Windows 10 after the initial fix to make it work with .NET 2.0. Capslock acts as a toggle. When you first press it, there should be a sound to indicate the mic has been toggled to listen, then it should be quiet waiting for you to speak. If you hit capslock again, it should make the sound again, disable the mic, and then go silent. Try playing the wav files in the folder to make sure your PC's audio format is compatible with the format the utility is trying to use. Have you tested you speech recognition engine to see if it recognizes what you are saying?
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Has anyone downloaded and tested it yet? I tried it on my work laptop (Win 7 64), but my work laptop already had multiple versions of .net installed to support my work applications. I can point people who need basic support to the wayback machine's record of the old support forums (where I originally documented how to keep Shoot running after WinXP and .NET 1.1 was superceded).
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View File Shoot Voice Command Utility This is an old application that was written for .net 1.1, but I have used the built in .net compatibility tool to make it compatible with more recent versions which allows it to run on Window 7 64-bit and Windows 10 64-bit OS. I have also included the profile editor that was released before the host website shut down. Shoot can be buggy at times, but closing the application and restarting gets it working well again. Submitter streakeagle Submitted 07/28/2019 Category Utilities / Editors
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I don't know when or if it will be approved, but I have uploaded a zipped folder of my working copy of Shoot 1.6.4 including the profile editor. Just "extract here" to get a "Shoot 1.6.4" folder. You will have to make your own shortcuts for the voice command utility and the profile editor. I included all of my profiles as examples. The only ones I use are the DCS World profiles. The others are mainly default profiles. I have included my original SFP1/WoV profile. You have to edit the profiles to select your mic "key". You can toggle the mic or require the desired key(s)/button(s) to be held down while speaking. I prefer the latter.
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Version 1.6.4
125 downloads
This is an old application that was written for .net 1.1, but I have used the built in .net compatibility tool to make it compatible with more recent versions which allows it to run on Window 7 64-bit and Windows 10 64-bit OS. I have also included the profile editor that was released before the host website shut down. Shoot can be buggy at times, but closing the application and restarting gets it working well again. -
Voice Attack is very capable and being maintained up to date with continuous patches and great support. Shoot works fairly well, especially considering its age and the fact that it is free, but you have to deal with its principal issue: it can get behind in executing commands and the only solution is to restart the program/reload the profile. But I have used Shoot with DCS World for years with minimal issues because all it needs is a good mic and a good speaking voice to minimize the problem. In the case of DCS World, Voice Attack is awesome with the third party DCS World plugin. It allows you to disable the text and the pilot voice that repeats what you say, making it feel like you are really having a conversation in VR rather than a 3rd person/text chat experience.
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I need to test the zip file I have made on another PC that has never had Shoot installed to make sure it works right. It is a dot net program, so it is possible an older version(s) of dot net may be required to be installed. Once I know it works on a clean Win10 PC with no issues, I will upload what I have, which has been running on Win7 64 and now Win10 64. I also have a profile editor tool that was released before the website disappeared. I never used it because I know how to edit the profiles using text editors, but if it works correctly, it may be very useful for those less inclined to cut and paste xml files. If my zip file works, all you will have to do is extract the file "here", which includes a Shoot 1.6.4 folder. Double click on the exe file in the folder and open a profile from the profiles folder, then you are up and running. You have a profile open in a text editor while running the program, but you have to make sure you save any changes as you go along and reopen the profile for the changes to take effect. You can program various inputs to act as a mic button and can configure the buttons to be momentary or toggle.
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It is late and I am tired, but I have the final version of Shoot, and equally important: I know how to get it running correctly on Windows 7/Windows 10 PCs. If CombatAce doesn't have a problem with it, I could upload the install file and some supporting information to help others use it. It is not perfect, but if it doesn't get "confused", it works exceptionally well. If it does get "confused", you just have to stop it and start it again. What happens sometimes is some sort of memory que bug. The command executions fall behind. A command fails to execute, so you repeat it again one or more times and from then on, every time you say a new command, one of the other phrases you previously said is executed. But if you have a good mic and a clear speaking voice with little or no background noise, it doesn't do that very often if at all. I have used it with SF/SF2 in the past, but have been using it with DCS World until very recently. I am migrating to VoiceAttack because it has a dedicated third party DCS World plugin that works exceptionally well. In some ways, I still like Shoot better, but VoiceAttack with the DCS World plugin is tied directly into the game engine giving it a lot more power and flexibility than Shoot, which can only emulate keyboard functions as opposed to accessing the game-engine's full potential. The only problem is learning the "vocabulary" of the Voice Attack plugin. Whereas I programmed Shoot to have exactly the comms I wanted with custom profiles for all of my favorite aircraft.
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AFAIK, the only 3d model source code TK ever allowed to be used by modders was the stolen F-4 model. So what you really want is for an SF2 modder to build a new F-14 cockpit to higher standards than the stock Third Wire model.
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The DCS mirror is wrong. The purpose is to see behind you, not take selfies. It should be angled up a lot more. As for SF2 mirrors, I never mess with them, but there should be some sort of ini file that specifies the viewport angle so that you can get what you want. But be warned: TK set up his views to hide areas that weren't detailed. You aren't ever going to see what you see in a DCS World mirror because SF2 won't be able to show you the cockpit or pilot in a rear view unless you modify the cockpit model and/or external model along with the associated ini files that determine the way the two interact (i.e. clipping and hidden nodes).
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I am downloading the package for free right now. I used the authorization code from the very last DLC and my order was instantly accepted. This reminds me of the 2009 Combo pack, which was the last time TK offered a deal like this. I got that one for free, too.
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It can be done using VorpX. But there is no functioning profile for SF2, so you have to borrow one from another game. It matters which one you use, and even if you get the right one and set it up as well as can be, it is less than perfect. Stary is the man that knows how to get it to work. I tried it. The incomplete cockpits are the first obvious flaw: they were designed for you to look past certain view angles, certainly not with a wide view. The cockpits also look bad on the side panels where details were minimal and low resolution textures were used. After seeing VR done right in Aerofly FS2 and mostly right in DCS World as well as working adequately in P3d and X-Plane, I am not going to play SF2 in VR. As it stands, I have a 49-inch 4K tv that makes SF2 look beautiful. So the lack of VR support doesn't really hurt.
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And that is just the stock game out of the box! Most if not all of the AI aircraft have mods available to make them flyable, many complete with decent cockpits. Countless other aircraft are available for free. Entire mod packages for NATO, Vietnam, Korea, Desert Storm, and many others exist. Besides having an obsolete terrain engine, the main limitations of the game are the absence of multiplayer and the inability to record and playback missions. This is a great deal for those that never got into SF2. But as good as it is, I barely fly it any more because DCS World gives me nearly everything the SF series did AND has all the "missing" features like drag chutes, ejection sequences, refueling, exceptional multiplayer support, helicopters, etc. Plus it has state of the art graphics and decent VR support. Once Belsimtek releases the F-4E, my only reason to come back to SF2 is for the century series fighters and some of the Korean War types like my favorite, the F2H-2 Banshee.
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TK didn't turn his back on us... he turned his future toward being able to pay his bills because many if not most SFP1/WoX fans never bought SF2 and countless others were simply pirating all of the SFP1/WoX/SF2 games. If the newer material had sold as well as it needed to, particularly the XP2 (with the mission editor) and SF2:NA, we might have had an SF3 or at least a very well polished and updated SF2. But market forces convinced TK that he needed to make dumbed down games that more people could enjoy and in a marketing strategy that guaranteed him a steady income stream even if the players never actually paid him $1 (free to play with ads). Repackaging SF2 into this bundle is something he should have done a long time ago. If he really wants to move product, he would price the bundle at $40 to $60 like a console game or a modern flight sim. People new to SF2 should not have to debate about which games to buy. 10-year old obsolete games still selling at the original retail price, while countless alternatives are available at an extreme discount through STEAM, GOG, or outright free as abandonware doesn't make sense. $100 makes it a lot more accessible, but that is still a lot of money for some people.
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From Third Wire's Facebook page:
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I would be very surprised if there was even one change. This is a last grab for cash before SF2 becomes so old that it may not run on Windows anymore. They aren't selling so well at $30 a pop plus DLC costs. So this is a chance for people who held out on getting SF2 because they were happy with all the free stuff for SFP1/WoX to get all of it for a decent price. I can still remember the 2009? release which sold at Christmas for like $25 or $30 that had all of the the then available SF2 games integrated into a single downloadable installation file. Many people regretted missing that release over the years. As I already have everything released, the only motivation for me to buy such a package is just to thank TK for over a decade of fun flying Phantoms and MiGs over Vietnam and Israel. Even with all remaining bugs/limitations, this is really quite a deal when you consider how many aircraft are available and how many historical maps with missions and campaigns are available to fly over.
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I have the original Rift and the Rift S. The S is way ahead in graphics. I like the pass through cameras, but the tracking was more precise and reliable with the sensors of the original Rift. My main problem with the Rift S right now is the mic. It suddenly stops working and will only start working again if you pull out the USB connection and put it back in. I cannot remove the face pad: I have glasses so the headset needs to be pushed clear of them. The Rift S fits better with my glasses. I don't know why they downgraded the audio. If you cup your hands over your ears, it sounds much louder. The original Rift audio worked fairly well. Since the mic isn't working, I have found that I have been able to wear my regular headset under the Rift S headband providing me with both better audio and a reliable mic. The Rift S works fairly well I am generally locked at 40 fps when playing DCS World. Aerofly FS 2 is much better for VR in terms of speed, smoothness. However, I still enjoy flying without VR. I now have a 49 inch 4K HDR TV for a PC monitor that looks absolutely stunning. There are tradeoffs flying missions in DCS World: the clarity of 4K allows you to see everything well including spotting very small objects in the distance or reading any and all gauges. But VR provides much better head tracking orientation: you know which way you are looking and can follow a contact through maneuvers much easier. But spotting aircraft is much harder with the resolution of the Rift vs the 4K TV.
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- rift s
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Cockpits coming to Mobile Strike Fighters
streakeagle replied to MigBuster's topic in General Discussion
It is wishful thinking to believe TK is ever going to patch SF2 or add new content. He would sooner delete all the options to purchase the SFP1/WoX/SF2 games to eliminate any form of tech support and focus on his income: the free-to-play mobile games. -
An Xbox is a Windows 10 PC. As long as they don't stick the PC gamers with the console control interface they way they did with the last two Star War Battlefront games, this could be a winner. I won't hold my breath waiting to find out, but I am not assuming that this is going to blow for PCs either. Wait and see. In the mean time, my biggest problem is deciding whether to play DCS World on a 49" 4K TV or the Rift S: awesome graphics or awesome VR with 1:1 scaling and head tracking. Both are great and it is really hard to pick one over the other.
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Some final thoughts on VEAO and the Hawk, starting with VEAO's side of the story: Based on the way VEAO was branching out into other sims ( Flight Simulator World with their P-40F for instance ), I suspect there is more to the story than VEAO is telling. I am sure ED has a very different point of view as to why things went down the way they did. I am pretty sure the contract terms that VEAO refused to sign were principally introduced due to VEAO. Why would ED want to penalize buggy modules and want the rights to their IP? VEAO left, now people who paid for the Hawk have the option to stay with an obsolete revision of DCS World just so they can fly the most incomplete, buggiest and worst looking DCS World aircraft module. Furthermore, those that paid for the P-40F never got more than some screenshots and some videos. Imagine if RAZBAM abandoned DCS World and took all of its source code for its aircraft with it. How long would it take for those aircraft to become incompatible with the latest DCS World release? ED should have demanded sufficient rights to maintain code from the start, or they will never be able to support third party contributions over the long term. The fact that other developers overcame the same obstacles that VEAO faced to produce far more complex aircraft to much higher standards (AJS-37, F-14A/B, Mirage 2000, AV-8, etc.) over a much shorter time frame tells me a lot. I would have been happier if VEAO had been able to deliver all the aircraft they listed as being under development (many of them with screenshots of 3d models in advanced stages of completion). But if they couldn't handle a subsonic trainer with simple avionics and a very basic armament, then they had no business developing any further products for DCS World. To be fair, Eagle Dynamics development plans and execution has been very erratic. It must be extremely difficult and stressful trying to debug and keep modules working over the frequent and sometimes drastic changes to the core game engine. But again, I point to how other developers have weathered that storm and are still releasing more modules. The other third parties are far from perfect, but their initial releases tend to look better and function better than the Hawk despite having far less time to develop and debug them. So VEAO can play the blame game all they want, but the fact is they took peoples' money and made promises they couldn't keep. I think everyone is better off with VEAO out of DCS World third party development.
