Jump to content

FastCargo

ADMINISTRATOR
  • Posts

    8,142
  • Joined

  • Last visited

  • Days Won

    16

Everything posted by FastCargo

  1. I've noticed it depends on what you have in your viewlist.ini. Certain 'views' cause that to happen...certain viewlist mods specifically. FC
  2. Cool! And just to be clear my friend, the pylon that holds anything other than the ATFLIR can hold other things that are that general size and shape of a LANTIRN style pod. Still working on the spinners for the various other pods (ALQ-99, Buddy Pod). Once I figure that out, then the G model will be available. FC
  3. Next out of the chocks... FC
  4. Ah hah! I knew there was a parameter somewhere that adjusted that... FC
  5. Anthony W, The data.inis of all aircraft are alterable. You can carry a damn Saturn V rocket if you want. FC
  6. Actually, Orca would work if you're semi serious...it has about the same profile in the nose area. FC
  7. Yeah, and if I had a dime for everytime I heard that, I could pay for the whole website for the rest of my life. FC
  8. Also, the wav has to be coded a specific way I think. Stereo I think. FC
  9. Alternate method: [YourWeaponStation] ... AttachmentAngles=0.0,-3.0,45.0 ... Numbers for Angles are in the following order: 1) Yaw - (negative=left, positive=right) 2) Pitch - (negative=down,positive=up) 3) Roll - (negative=roll left,positive=roll right) FC
  10. You have to pay...everyone else gets it free. FC
  11. Then you're right back where you started. What you need is a range control to control the sweep of the wings. There are only 3 range controls in the TW sims. 1) Flight controls 2) Throttle 3) Thrust vectoring Probably don't want to use the flight controls or throttle. However, there isn't anything preventing trying to use the thrust vector control for sweeping wings. However, I'm not sure how successful you'll be. FC
  12. I added links to add to the speedbrake on practically all surfaces. In addition, Vampyre sent me a VERY useful document which details what surfaces move during certain control inputs. You will see appropriate movements to the max extent the sim allows. FC
  13. Like the man said. Unlike the other Varks which were rebuilds/remaps of existing meshes (which in itself was not a small project), the H model would have required a damn near whole new mesh, which majorly adds to the time needed for very little return. We didn't forget anything...we made a conscious decision to not build it. We do in fact do quite a bit of research on this stuff. Quite frankly, I'm amazed anything gets done considering the time constraints a lot of us are under. FC
  14. Well, that's not what you asked for originally. If you want FM analysers, there are a few here: http://forum.combatace.com/index.php?autoc...p;showfile=4759 http://forum.combatace.com/index.php?autoc...p;showfile=4932 FC
  15. There is no special editor required for the data.ini. It is a simple text document. FC
  16. Viggen, As an airline pilot, I go everywhere. As the resident CA collections officer, I can always persuade you in person. Along with my fellow crew member "Knuckles" Magee.... FC For those watching...IT'S A JOKE! Lighten up!
  17. That's one thing I haven't been able to quite figure out in MAX is how to unwrap a 'tank like' object in such a way that it's a contiguous space. The '4 part' method is the best I've been able to come up with so that at least the lines are easy to make (the maps are adjacent to each other). FC
  18. Russ, some of the model is currently a 'open mesh', resulting in the strange shadowing (mainly, the fuselage mesh isn't shadowing). I'm trying to fix that right now without having to make 3 separate MAX files. FC
  19. Eric, Can you send me you most recent data.ini, plus most current textures and decals? That spine decal looks a little...odd. I'm wondering if the spine needs recontouring... FC
  20. Classic! FC
  21. The F-117 exists in the Desert Storm mod. This thread is closed. FC
  22. The DS Mod is built to fly on the allied side in the designated pilot controlled aircraft only. Any other flying (Iraqi, putting cockpits in AI aircraft) can result in unpredictable outcomes. FC
  23. Models A, C, D, G, FB updated. FC
  24. In which case, they're dumbasses. Some of the aircraft were made specifically to work with the DS mod if I remember correctly and will probably not work quite correctly outside of it. FC
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..