Jump to content

FastCargo

+ADMINISTRATOR
  • Posts

    8,142
  • Joined

  • Last visited

  • Days Won

    16

Everything posted by FastCargo

  1. Well, not specifically just the fact you're carrying an additional crewmember. It's all the additional framing and weight needed to carry that additional crewmember. Also, you have to reshape the profile of the aircraft, which may result in loss of performance compared to its more optimized sibling. I'll back up and say that a clean F-15E MAY not dogfight as well as a clean F-15C due to those factors. Also, I thought (I won't swear to this) that there was additional strengthing of the airframe for the E model. Most of the time, the main thing that two-seaters compared to their single seat brethern lose is fuel capacity. I will tell ya though, F-15Es with the -229s were the only guys who could keep up with us down low without having to dip into burners (after the F-111s were retired). FastCargo
  2. Did you search the whole drive for the file? FastCargo
  3. Oldie but goodie: There appears to be some confusion over new pilot roles and their titles. This notice will hopefully clear up any misunderstandings. The titles P-1, P-2 (or pilot flying and pilot not flying) and Co-pilot will now cease to have any meaning in operations manuals. These terms will be replaced by `Handling Pilot,' `Non-handling Pilot,' `Handling Landing Pilot,' `Non-handling Landing Pilot,' `Handling Non-landing Pilot,' and `Non-handling Non-landing Pilot. Role Description: The Landing Pilot is the Handling Pilot and will handle the take-off and landing except in role reversal when he is the Handling Pilot for taxi and takeoff until he hands the handling to the current Non-Handling Pilot, who then becomes the Handling Pilot and the Landing Pilot (which makes him the Handling Landing Pilot) at eighty knots. The role reversal is complete when the previously Handling Non-Landing Pilot assumes the role of the Non-Handling Non-Landing Pilot. The Non-Landing (and Non-Handling, since the Landing Pilot is Handling) Pilot reads the checklist to the Handling Landing Pilot until after the Before Descent Checklist completion, when the Handling Landing Pilot hands the handling to the Non-Handling Non-Landing Pilot, who then becomes the Handling Non-Landing Pilot, leaving the previously Handling Landing Pilot to assume the correct role of Non-Handling Landing Pilot, and the instrument approach may begin. We must stress that the Landing Pilot is the Non-Handling Pilot until the "decision altitude" call, when, if the landing is to be made, the Handling Non-Landing Pilot hands the handling to the Non-Handling Landing Pilot, where the roles are reversed, and the previously Handling Non-Landing Pilot becomes the Non-Handling Non-Landing Pilot, and the previously Non-Handling Landing Pilot becomes the Handling Landing Pilot -- unless the original Non-Handling Landing Pilot calls "go-around," in which case the original Handling Non-Landing Pilot continues Handling and the Non-Handling Landing Pilot continues Non-Handling until the next approach and the call of "land" or "go-around," as appropriate, is made. We all hope this clarifies what may have been difficult to understand. Thank you for your attention. Funny thing, but if you use terms 'Pilot Flying' and 'Pilot Not Flying' and call this a 'monitored approach'...it makes perfect sense! FastCargo
  4. Excellent...shadows are back for me then! FastCargo
  5. Did you patch OVER your modded WOI install? If you did...bad things man...bad things... The BEST thing you can do is make a fresh, unmodded install of WOI, then patch, then install your MODs. Otherwise, it's almost a certainty that your mods will get screwed up in some way. FastCargo
  6. First, go to this link to learn what a CAT extractor is: http://forum.combatace.com/index.php?showtopic=25845 Then follow the link inside that article to download it. Then besides using the readme included with the CAT extractor, read this link to learn how to use it: http://forum.combatace.com/index.php?showt...l=CAT+extractor You have to run it in Windows 98 Compatability Mode to get it to work, check this link for more info: http://www.microsoft.com/windowsxp/using/h...february18.mspx FastCargo
  7. Sir, the SITREP is this: Total SNAFU, we're about to get BOHICAed to the point of FUBAR, thats why IHTFP. Damn it, and I was so close to being FIGMO... FastCargo
  8. Both could ruin your day...permanently! FastCargo
  9. Try this link: http://forum.combatace.com/index.php?showt...mp;#entry141845 FastCargo
  10. Careful Nicky...your Niven roots are showing again... :) FastCargo
  11. Topic is there...just checked myself. FastCargo
  12. Ordway, I'd imagine most of that audience you are concerned about are looking outside. This isn't a hard IFR type sim anyway. I'd keep it like you have it. FastCargo
  13. FastCargo

    XB-36 Tire

    Up until a few years ago, they had the cargo version of the B-36 (the XC-99) sitting rusting at Kelly AFB. They've only recently started moving parts of it up to WPAFB for restoration and eventual display. That thing was even bigger than the B-36. Hey Hawker, if you decide to go to Castle AFB, make sure you get pictures of the A-9. Only 2 built. FastCargo
  14. I hate to say this, but I recommend the same. What I have noticed, is that sometimes, even with a perfect INI entry, that the weps editor will inadvertenly tweak some values. I built a weapons rack that it did that to for some reason. I had to reinput the values within the editor itself to make sure the values were compiled right in the the weapondata.dat file. FastCargo
  15. Definitely given back to the taxpayers.... Bummer. FastCargo
  16. Well I make no claims as to accuracy of loadouts and which carriers had which squadrons and the Red Air OOB. Having said that, I tried to be close...make it fun while feeling realistic. FastCargo
  17. Don't burn too much energy on this one... Weapons as of right now do not target other weapons. As far as I know (and I've tried). So if you put AGM-86s in the air...nothing will currently shoot them down... FastCargo
  18. Okay, let's settle this a bit. Usually, T/W differences and turn performance differences as models go along are really not THAT significant. I could see F-15E models for instance, even clean, not perform as well as C models...mainly because you're carrying another person. Duh! Most of this kind of crap stems because someone is looking at numbers on a graph. What you fail to take into account is the increased capability of the aircraft in question. Usually better avionics, better sensor integration, expanded envelope. Weapons system upgrades and model changes are based on overall capability. Just because an aircraft is not as great at dogfighting as it's previous model doesn't mean its less capable. FastCargo
  19. Not from what I hear. The Viper guys I talked to said the Block 30 F-16s were the best dogfighters in terms of T/W...not the A models. And I have heard that pretty consistently from various Viper drivers...everyone from initial Block 1 to current Block 60 guys. FastCargo
  20. Pfunk, If you want to look at an example I did...here ya go: It's a campaign I did similar to yours, but set in 1993. I added carriers as well. One of the things I did was instead of doing too much cut and pasting, I built separate text files for the different services, then integrated them together. Also, I came up with different 'stories' for the campaign... Worked pretty well in fact. Anyway, check it out as an example. FastCargo
  21. Actually, isn't there a ASM entry? FastCargo
  22. Actually, most of the time, adding mods to a 'clean install' is fairly easy. The reason is the majority (not all) of the files the 'core' game needs are in dlls or the CAT files. For instance, if you have a weapons pack, your weapons should move right over. Certain things won't work like that (controls, a few other inis). I found for instance, when I moved my WOE install over to WOI, that most everything worked right out of the box (once the new weps editor came out). Only certain things (cockpits for what were formerly 'stock' aircraft, bmps for same, etc) did I find didn't work. Most 3rd party stuff was full up...especially if for terrains you copied the terrain.CAT files you needed from your other installs over. FastCargo
  23. Close, it means you're being 'lit up' by a radar...a variant is 'buddy spike' where someone on your side is lighting you up. Usually a call to warn whoever on your side to make DAMN sure what you're thinking about shooting... :). Wiki's got a pretty concise page on 'brevity codes' http://en.wikipedia.org/wiki/Brevity_code FastCargo
  24. Actually my friend, you're close. Joker = Prebriefed fuel state to knock off the current activity and proceed to the next one(ie stop CAP here and proceed to the tanker). Bingo = Fuel state to proceed home in a straight line (usually at a predetermined altitude) and land with minimum fuel (ie we have to leave NOW) FastCargo
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..