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FastCargo

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Everything posted by FastCargo

  1. 632 downloads

    Classified Mission Mod authored by FastCargo ********** Version 1.1 *********** Updated to be compatible with the Jan 2011 patch. ********** Version 1.0 *********** This is a small mod designed around ONE mission. It's footprint is relatively small, but all encompassing and everything is designed to execute this one mission. Make sure you read the "INSTALL INSTRUCTIONS - READ ME FIRST.TXT" file and follow the instructions explicitly, or you will mess something up! This is a complete modification to the Strike Fighters 2 sim (any of the SF2 series), and as such, is not guaranteed to be compatible with any additional mods or changes. Using anything from this mod, or adding anything to this mod, may 'break' the mod or the mod you are transferring stuff to. In short, use it as a stand alone mod and don't screw with it! ************ Installation ************* What you will need: 1. Any of the Strike Fighters 2 series (SF2, SF2V, SF2E, SF2I or merged) patched to the June 2010 level. *************Notes************ 1. This mod's effect is based heavily on surprise, so I would recommend not reading anything in the 'To Read AFTER The Mission' until, well, after you've flown the mod. The mod quite deliberately restricts several things on the sim in order to increase the effect...nothing has been permanently disabled or broken. So don't post that I broke your sim... 2. Enjoy it, look for some easter eggs, and definitely read the notes in the 'To Read AFTER The Mission' for some background information, disclaimers and credits...a lot of folks helped in making this mod. 7 Feb 11 FastCargo
  2. The Convair Model 200A. http://combatace.com/topic/28855-convair-200a-vstol/ FC
  3. I've got pictures from when it was at the USAF museum...ugly piece of FOD. It was said the sound made people physically ill...I believe it. FC
  4. I just saw he logged in last night, so he's still around...I think. FC
  5. And the link it references: Do the same for the Right side pylons. they MUST to listed EXACTLY as displayed in the OUT file!!! Then, below that, I add the 'removal statement' of the nudely displayed component name -they MUST MATCH EXACTLY the component listing from above !!! I'll just show a couple... In other words, find out what the name of the actual mesh is in the LOD file (should be listed in the OUT file, something imaginative like LeftDropTank, etc). Then, make an entry like this (doesn't have to be this exact name) in the data.ini Then make this entry in the data ini that cooresponds: Do that for each part you want to 'hide'. FC
  6. Only time I use the weps editor anymore is to figure out what some of the EO flags are...other than that, there are just to many weird things that happen when you use it in SF2... FC
  7. Your video card is very old in computer terms and simply doesn't have the horsepower to use the Mg MiG-29 without overheating and crashing. The MF MiG-29 was made to push the limits of video cards much newer than the one you are using. A possible way to help with this is to resize the textures to something smaller, losing some detail in the process. Also, topic moved to correct forum. FC
  8. I've found this line in individual missions for each aircraft entry: TracerMixRatio=6 I'm assuming it means 1 tracer per 6 rounds. Try that. FC
  9. Negative 4 is nothing, not even a blip compared to some of our folks. FC
  10. Did you download First Eagles or First Eagles 2? Makes a big difference in how files are handled and which CAT extractor to use. FC
  11. As of right now, rep doesn't really mean anything. If you look in the lower right corner of any post anyone makes, there are little -/+ buttons. Folks click on those buttons to up or down rate the post. Because there are no restrictions to 'repping' someone, there are no end of reasons as to why your rep number is what it is. I wouldn't worry about it. As long as you don't make too much of an ass of yourself (getting the attentions of the mods or admins...and not in a good way), you can have just about any kind of rep. FC
  12. Read and heed: http://combatace.com/topic/43234-how-to-make-a-sf2-aircraftweapon-useable-in-gen-1-thirdwire-sims/ FC
  13. Read and heed: http://combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/ FC
  14. Yep, and bump mapping is easy to do on 3rd party models if one has the right version of 3ds MAX and the proper exporter. Doing it well on the other hand... FC
  15. Generation 1 sims are completely self contained...you can run them off a USB stick if you want. Literally, copy the sim directory straight onto a DVD. There's your backup. FC
  16. Simple. 1. Install stock game. 2. Patch to latest level (Oct 08). 3. BACKUP the stock install you just created onto a DVD so that way you have a instant, no-install-routine backup. 4. General rules: A) Anything with installers, do NOT install directly to your directory...install it somewhere same and copy manually. B) Any all-inclusive installs you should verify they are at the Oct 08 level and are specific to the sim you have. C) Any files you download, you should check to make to make sure they are also compatible with the Oct 08 level patch. 5. Having said that, I would install a weapons pack first, then install individual aircraft. FC
  17. If you have no weapondata.dat or weapondata.ini, that's why you've lost most of your weapons...the game is reverting to the stock weapondata.dat file, located in the CAT files. The weaponspack you downloaded should have come with it's own weapondata.ini/dat files located in the Objects/Weapons directory. If those files are not there, the sim will not see the weapons. Find those files first then report back. FC
  18. Short of building a ground object model, making a Ground Object entry for it, then placing each one by hand into the terrain, the answer is no. FC
  19. Take a look closely at the other lines within the weapon station entry. Note things like AttachmentType, DiameterLimit, etc. Make sure the ECM pod will match or stay within those defined limits. FC
  20. Actually, you can cause the engine to fail after a certain amount of time...but I don't know how randomized it is. What I did when I was experimenting was causing the oil pressure to exceed limits, and I noticed it was adjustable to an extent (ie if you exceeded a little, it took a while before the engine would start having problems, but if you exceeded a LOT, it would have problems quickly). However, I don't know if you could stretch it out to 20 minutes... FC
  21. Well, that's one's way to defeat a missile...alter the time/space continuum... FC
  22. Start right here: http://combatace.com/forum/99-thirdwire-woewoiwovsf-1-knowledge-base/ This is the ThirdWire Knowledge Base. It tells you practically everything you need to know...from simple edits all the way to full up rebuilds. But, you must spend the effort to read it, and try some of the things yourself first. We will try to help you, but we can't spoon feed you. FC
  23. Didn't you listen to our advice to say get used to the stock campaigns and game first? Because I'm sure the F-111 isn't in the stock game. Having promptly ignored our advice...here's some more. Go back to the Knowledge Base as I pointed out in the other thread...a lot of people have done hard work to write it: http://combatace.com/forum/99-thirdwire-woewoiwovsf-1-knowledge-base/ If you had looked closely, you would have seen a section called Advanced Modding, with a subsection called Creating/Modding Campaigns. You click on that link, you will then see a thread that says 'How to Create and Edit Campaigns' Click on that, and it leads you to a tutorial, and on page 2 ( http://bunyap2w1.com/camptut2.htm ), it shows EXACTLY where in the campaign_data.ini file you can add or change weapon supplies. Now, after that, I want you to read this thread here: http://combatace.com/topic/52441-how-not-to-help-someone/ This is the first step to helping you help yourself. FC
  24. You're kidding, right? You'd either have to so minimize the passenger capacity as to make the aircraft useless...or be able quickly slam the CG at the rate a mob of passengers could move. Pretty sure that unless you're carrying a counterweight like an elevator in the horizontal...that ain't going to happen either. I've flown an aircraft with probably one of the largest CG movements on the planet...I'd say only the Blackjack might have more. Even then, you can't adjust the CG THAT quickly...and good luck trying to convince airline makers to invest all that weight that could carry fuel or passengers into a swing wing mechanism. And check your PMs...darn it! FC
  25. FastCargo

    THE f***?

    Probably. McKeown was not only Top Gun grad, but a member of VX-4, so he would have put the F-4 through it's paces in the OT&E. The problem with such a manuver is the same one the 'cobra' has...you can only do it once. And only if your bandit is close in with a relatively high closure rate...cause you ain't got nothin' else after you come out of it. FC
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