Tannethal
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Everything posted by Tannethal
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"What If" WGAF A-4E Skyhawk
Tannethal replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Thanks Wrench. Always nice to have the choice. Now it's Ginas vs Scooters for mudmoving. PS: "Skooter" might be more proper, unless one speaks "ch" as "K" like Kina (China) or Kemie (Chemistry). German is a funny language. A translation to Scooter might be "Schlitten" (sled). -
Guesss.......
Tannethal replied to NGHENGO's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'll be damned if i remember where i read it (Column5.us Forums; ini modding). They linked a chute animation to a wheelbrake system and the deploy animation was linked somehow to wheelsonground condition. That's all from memory, my excuses. S! -
No More Pratt-Whitney Engines
Tannethal replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Typhoid already did the F14A+ with uprated engines and the F-14D with Engines and AG capabilities so not sure what's the fuss about. If you refer to a (System)ReferenceName= in the Engines section of a mod you can safely ignore that. It's just a description with no use other than give a reference. It's the values that count. S! -
Tornado F3
Tannethal replied to peterbezemer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
A Change to my previous information regarding the Laserdesignator Sight picture. I had a copy in flight folder too, thats why it was displayed. The file has to be placed into the flight folder, otherwise it won't show up. Placing it in objects folder won't do it. S! -
Tornado F3
Tannethal replied to peterbezemer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Be sure to add these Entries to the avionics.ini of the plane you want to mod, otherwise you have a Laserdesginator and still no Targetdisplay. [TVDisplayData] UseRadarTexture=TRUE DisplayLimitLeft=8 DisplayLimitRight=119 DisplayLimitTop=6 DisplayLimitBottom=121 ApplyFilter=TRUE FilterMaterial=DTVFilterMaterial OverlayTexture= [DTVFilterMaterial] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=MODULATE NumTextureStages=1 TextureStage[01].TextureName=GreenTVFilter.bmp TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=DIFFUSE OverlayTexture= can be used for kind of display frames/grids or the like From the Laserdesignator: SightTexture=avq23sight1.tga This can be changed to a custom TGA with Alpha channel, but seems the file needs to be placed in objects folder. See attached images for a rough draft. I finally figured out how to do and save TGAs with Alpha channel. ;) S! -
Vietnam 1984 1.1
Tannethal replied to MK2's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
@TeTeT: Lack of ground defence is caused by equipment (SAM, AAA) having a default end year of 1980. There is a objects mod that changes the end date for the stock ground units to after 1980. Search for that and install it. S! -
B-57G cockpit upgrade View File This is a modification to the Ajunaidr B-57G model B-57G. It replaces the cockpit with a reworked F-4B cockpit and adds a Laserdesignator and TV Display support. The cockpit is a rework of Wrenchs (http://wrench1smog.com/index.html) B-57B cockpit mod. S! Buggerstein Submitter Tannethal Submitted 02/18/2007 Category Jet Cockpits
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Tornado F3
Tannethal replied to peterbezemer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Do a search at Avsim.com for Tornado in the StrikeFighters Category. There should be a pack and a Skinpack show up. downloaded both yesterday. S! -
The front won't move anywhere in the RT campaign. Apart from the two ARVN Divisions on the map there are no ground units. The ARVN won't move because their supply is to small, and no north vietnamese units are there to push south. Suspect that's also the reason you don't draw any armed recon or CAS missions. Not sure if Linebacker I has NV units on the ground. S!
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GMVietnamLong.wav
Tannethal replied to Misty FAC's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Could you please pack this file as Zip or Rar? A readme explaining locations of the sound files to be replaced would be helpfull for noobs as well. ;) Thanks in advance! -
Wings over Vietnam addtioinal Aircraft and Groundunits. View File This file is for Wings over Vietnam and will add folders and ini files for aircraft and groundunits that are in the objects.cat file but not used by the game. It will only work with latest Servicepack and patch applied! It will add the C-130A, F-104G, IL-28, Su-7BM, TU-22 and the following ground units: BM-14-16 Katjusha, BTR-50PK APC, BTR-ZU23, SCUD-B and ZSU-23/4. For the groundunits skins made by Phamtuan have been included. You need to download skins for the Aircrafts. Read the readme.txt as it will explain in detail what to do. Buggerstein Submitter Tannethal Submitted 02/02/2007 Category Ground Objects Mods
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This file is for Wings over Vietnam and will add folders and ini files for aircraft and groundunits that are in the objects.cat file but not used by the game. It will only work with latest Servicepack and patch applied! It will add the C-130A, F-104G, IL-28, Su-7BM, TU-22 and the following ground units: BM-14-16 Katjusha, BTR-50PK APC, BTR-ZU23, SCUD-B and ZSU-23/4. For the groundunits skins made by Phamtuan have been included. You need to download skins for the Aircrafts. Read the readme.txt as it will explain in detail what to do. Buggerstein -
Hi there, adding the Laserdesignator in the Data.ini of the A6E_TRAM works like a charm and that thing with the dummy LGB and dummy bombbay too. However a small suggestion: For the dummy LGB either increase diameter or length above the ordinary meassurements (weight certainly isn't an option isn't it?) and config the bombay accordingly. This way you can prevent the dummy from being attachable to normal LGB stations. Additionally one should waste some thought on a nomenclature for the LGB dummy. Either some standart thingie like IR/LLTV that would fit said F111 or A6E Tram. Or do specific ones named apropriate like TRAM for the A6E and set proper availability dates and attachment types for them. The whole idea is also extendable towards the late F4B J or Ns equipped with PAVE KNIFE laser designators. Although here i'd prefer to do just a dummy copy of the pave tack LD pod on a attachment point without the LGB dummy. S!
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Again as of the latest service pack from Thirdwire for WOV. In the objects.cat there are the Tu22 LOD files and the Tu22_Data.ini. You just need to create a folder for it in the objects\aircraft folder and place a tu22.ini file there. Drop a skin in that folder and at least it should work AI wise. To make it flyable follow Fubars and Jtins advice. I'd suggest you set minbasesize to medium. There are no large VPAF airbases and WOV will want you to start a red bird from a red airfield. If i ever manage to do another clean install i will create a pack with folders and ini files that will resurect the planes/objects hidden in the objects.cat after the latest service pack. S!
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What should I get?
Tannethal replied to agrippa's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The WoV objects.cat was updated with SP4 to include most of the SFP1G planes and objects. The C130, F104G, Su7, Tu22, Il28 and a ton of vehicles are hidden there. As Eskahila wrote, this stuff needs skins and proper ini files in the right folders to work. S! -
But wasn't most of the B57B fleet already retired around the early 60s with just a bunch of B57E target tugs, RB57E and EB57E kept flying? A few PAC bombers were deployed to SEA and there the last B57B were retired in 1968 due to airframe wear. The last B57 operationally deployed were B57G of 13th BS at UBON RTAF base from 1970-72. There were some 40 B57 variants still listed in Af inventory in 1973, half and half RB57E and EB57E. Yeah it's a fictional campaign but even then there should be an eye on facts up to the date the fiction starts. S!
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AC-130 Spectre
Tannethal replied to Outlaw7's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If anybody is into modding he should exchange the 57mm S60 Flak guns for Bofors 40mm. Then you get a AC130A with surprise package. S! -
A-6E TRAM Intruder
Tannethal replied to TeTeT's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There was a post at column5.us forum about adding the RWR to the WoV A6A in place of the clock. Sorry can't link you to this. You will have to search. Additionally you might want to have a look at the Mods &Skinning chat. There was a debate about the addition of Laserdesignator to AC, that makes a good addition to the TRAM too. Had that same white roundel below the Radar screen, unfortunately this isn't the RWR as the WoV Stock A6A doesn't have the instrument just a Audio RWR. Since all Addon A6 Variants with the exception of montys A6A use the WoV stock A6A cockpit that addition of RWR instrument for the Stock A6A should also work on the A6E TRAM. Just look for the threads or browse the objects or cockpit mod files, there was one file for A6A cockpit wich added RWR in place of clock and fixed some issues with the altimeter needles. Work through that files and then convert the relevant files in the TRAM folder. S! -
A-6E TRAM Intruder
Tannethal replied to TeTeT's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There was a post at column5.us forum about adding the RWR to the WoV A6A in place of the clock. Sorry can't link you to this. You will have to search. Additionally you might want to have a look at the Mods &Skinning chat. There was a debate about the addition of Laserdesignator to AC, that makes a good addition to the TRAM too. Had that same white roundel below the Radar screen, unfortunately this isn't the RWR as the WoV Stock A6A doesn't have the instrument just a Audio RWR. Since all Addon A6 Variants with the exception of montys A6A use the WoV stock A6A cockpit that addition of RWR instrument for the Stock A6A should also work on the A6E TRAM. Just look for the threads or browse the objects or cockpit mod files, there was one file for A6A cockpit wich added RWR in place of clock and fixed some issues with the altimeter needles. Work through that files and then convert the relevant files in the TRAM folder. S!
