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Everything posted by ravenclaw_007
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thanks for the hint´s i just uploaded a new and updaded version2.0 included are - AN/APG-65 Radar added , mostly copy from F-18A so all credit go´s to who ever made the Avionics for the F-18A - AIM-120 position corrected thanks to nabele68 for the hint - open canopy added , to open canopy press strg + 1 just waiting for approval
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1,413 downloads
this is a mod based on the standard F-4F_80 from Thirdwire´s SF2-Europe included are all weapons , pilots and seats to make this mod work NOTE: some of this weapons you may have instaled in your game , the only changes i made on this weapons is to add the nation name to the attachment type so they work with this mod , this weapons are - AIM-9L ____from MF - AIM-120A __from MF - BL755 _____from bunyap all other weapons are modified or made for this mod to install just copy tis weapons in to your weapons folder and let overwrite if ask to the F-4F ICE mod add´s all missing lights to the aircraft including the landing light , the weaponstation are modified to GAF standard so there are no MER´s available the German Air Force did not use them the same go´s fore the LAU-88 rack the GAF used only single rail launcher , the new F-15 type centerline drop tank has been added and the loadout been modified just copy the content from the main folder , Objects/Aircraft/Decals/Pilots/Weapons in to the namesake of your Games mod folder , OVERWRITE IF ASK TO Thanks to : - TK for the ThirdWire series of sims. - Sundowner for his excellent Template - Bpao for allowing me to use the MF Weapons - old Diego and X_Ray for there pilot´s template/skins - if something does not work please give me a mail vers.2.0-------------------------------------------------------------------------------------------------------------------------------------------- - AN/APG-65 Radar added , mostly copy from F-18A so all credit go´s to who ever made the Avionics for the F-18A - AIM-120 position corrected thanks to nabele68 for the hint - open canopy added , to open canopy press strg + 1 have fun ravenclaw_007 -
View File F-4F ICE Phantom II for SF2-Europe vers.2.0 this is a mod based on the standard F-4F_80 from Thirdwire´s SF2-Europe included are all weapons , pilots and seats to make this mod work NOTE: some of this weapons you may have instaled in your game , the only changes i made on this weapons is to add the nation name to the attachment type so they work with this mod , this weapons are - AIM-9L ____from MF - AIM-120A __from MF - BL755 _____from bunyap all other weapons are modified or made for this mod to install just copy tis weapons in to your weapons folder and let overwrite if ask to the F-4F ICE mod add´s all missing lights to the aircraft including the landing light , the weaponstation are modified to GAF standard so there are no MER´s available the German Air Force did not use them the same go´s fore the LAU-88 rack the GAF used only single rail launcher , the new F-15 type centerline drop tank has been added and the loadout been modified just copy the content from the main folder , Objects/Aircraft/Decals/Pilots/Weapons in to the namesake of your Games mod folder , OVERWRITE IF ASK TO Thanks to : - TK for the ThirdWire series of sims. - Sundowner for his excellent Template - Bpao for allowing me to use the MF Weapons - old Diego and X_Ray for there pilot´s template/skins - if something does not work please give me a mail vers.2.0-------------------------------------------------------------------------------------------------------------------------------------------- - AN/APG-65 Radar added , mostly copy from F-18A so all credit go´s to who ever made the Avionics for the F-18A - AIM-120 position corrected thanks to nabele68 for the hint - open canopy added , to open canopy press strg + 1 have fun ravenclaw_007 Submitter ravenclaw_007 Submitted 07/28/2009 Category F-4
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518 downloads
this is the first skinpack for the standard F-4F from SF2-Europe included are 2 experimental camos from the German Air Force - GAF 37+51 "Wolkenmaus" from Jg71 Richthofen - GAF 37+64 "Graue Maus" from Jg74 Moelders just copy the two Skin folders in to your Objects/Aircraft/F-4F folder and the two Decal folders in to your Objects/Decals folder Thanks to : - TK for the ThirdWire series of sims. - Sundowner for his excellent F-4E Template vers.2.0_________________________________________________________________________ - my apologies there was a problem with the decals folder and is now corrected - thanks to X_RAY and Soulfreak for giving me that info have fun ravenclaw_007 -
View File F-4F skinpack for SF2-Europe vers.2.0 this is the first skinpack for the standard F-4F from SF2-Europe included are 2 experimental camos from the German Air Force - GAF 37+51 "Wolkenmaus" from Jg71 Richthofen - GAF 37+64 "Graue Maus" from Jg74 Moelders just copy the two Skin folders in to your Objects/Aircraft/F-4F folder and the two Decal folders in to your Objects/Decals folder Thanks to : - TK for the ThirdWire series of sims. - Sundowner for his excellent F-4E Template vers.2.0_________________________________________________________________________ - my apologies there was a problem with the decals folder and is now corrected - thanks to X_RAY and Soulfreak for giving me that info have fun ravenclaw_007 Submitter ravenclaw_007 Submitted 07/28/2009 Category F-4
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Screenshot Thread
ravenclaw_007 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
out for a test flight -
Projekt koordination fuer die naehere Zukunft!
ravenclaw_007 replied to Soulfreak's topic in Deutsch
also von mir im moment nicht da ich wirklich genug anderes zu tun habe aber sie ist nicht vergessen -
ich sende dir mal meine dauert 2 minuten hast du denn bremsschirm schon ausgepackt den ich dir gestern gesendet habe ???
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also weaponseditor brauch ich eigentlich nicht mehr , du must schauen das du die vier hauptelemente in den ordner packst ich mach mal ein beispiel anhand der AGM-65B AGM-65B - AGM-65B_ini - AGM-65B_Data_ini - AGM65B.lod - AGM65B-001.lod - AGM65B-002.lod - AGM65B.bmp AGM-65B_ini [WeaponData] ObjectFullName=AGM-65B Maverick ObjectDataFile=AGM-65B_data.ini AGM-65B_Data_ini [WeaponData001] TypeName=AGM-65B FullName=AGM-65B Maverick ModelName=AGM-65B Mass=208.000000 Diameter=0.304800 Length=2.490000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=USAF,SWEDEN,ITALY,ISRAEL,TAIWAN,W_GERMANY,YUGOSLAVIA SpecificStationCode= NationName=USAF StartYear=1972 EndYear=1991 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=1972 ExportEndYear=1991 ExportAvailability=1 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=SmallBombEffects ReleaseDelay=2.000000 WarheadType=2 Explosives=56.700001 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=5 Accuracy=80 MaxTurnRate=5.000000 MaxLaunchG=3.000000 LockonChance=90 LaunchReliability=90 ArmingTime=0.500000 SeekerFOV=2.500000 SeekerGimbleLimit=50.000000 SeekerTrackRate=9.000000 SeekerRange=10000.000000 MinLaunchRange=1000.000000 MaxLaunchRange=14000.000000 Duration=105.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x00000000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=3.200000 BoosterAccel=10.532000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.280000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.280000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=258 CEP=0.000000 Also wenn dein ordner so aussieht must du ihn nur noch in dein weapons ordner schieben und das wars deine rakete ist da wichtig ist die gross und klein schreibung du solltest peinlichst genau darauf achten das du alles genau gleich schreibs das hat mich schon stunden gekostet bis ich da einen fehler gefunden habe nur weil ich einen buchstaben klein statt gross geschrieben habe
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bei den tanks gibt es ja manchmal linke und rechte du must nur für den linken den kompletten ordner machen und für den rechten die tank.ini weglassen und die linke data_ini unter dem name für den linken tank übernehmen da in der linken ja auch schon der rechte tank benant ist soll heissen tankL links - tankL_ini - tankL_data_ini - tankL_lod - tankL_bmp tankR rechts - tankR_data_ini - tankR_lod - tankR_bmp wie gesagt trifft nur auf tanks wie bei der F-104 / B-57 / canberra /F-102 /Canadair Mk6 usw zu ob das au bei der hunter so ist weis ich nicht kommt auf den tank an
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also waffen lassen sich eigentlich alle einfach einfühgen man muss nur ein paar kleinigkeiten beachten auch bei deinen tanks ist das so die hunter wurde nicht so umgebaut wie die F-4 wo die tanks teil des fliegers sind wenn du andere tanks sprich camos haben willst muss du das so wie früher auch tun einfach einen neuen tank basteln mit neuem skin die hunter tanks findest du in der ObjectData001.cat
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da ja eigentlich nichts anderes wie bäume oder so noch dazu kommen musst du eigentlich nur auf die cat ein auge haben ich habe bei meinem GeramyCE terraine die überarbeitete version von CA stary farms and forrest installiert und dannach viel mir auf das an allen flüssen sobald ich näher kam so ein böder schatten erscheint ich habe dan in der Data.ini bei allen river bezogenen einträgen das HeightMapScale gelöscht und der schatten war weg nur für den fall das jemand was ähnliches erfährt [Texture084] Filename=germanyG-RivS1.TGA HasWater=2 HeightMap=germanyG-RivS1_hm.BMP HeightMapScale= Color=0.318889,0.368705,0.257245 SolidObjectTexture=TEROBJECT_HOUSES1.BMP AlphaObjectTexture=TER_FORRESTS1.TGA ich habe auch die HighwayAirfield instaliert fals jemand da probleme hat ich kann die data_ini , types_ini und targets_ini zur verfühgung stellen
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491 downloads
this are a set of .tga files that will replace the original one from Brain32 GermanyCE tileset and give the river a more realistic look just copy the .tga files in to your GermanyCE folder and let the existing files overwrite Note!!! you need Brains32 GermanyCE tileset http://forum.combatace.com/index.php?autoc...p;showfile=6192 thanks to: - Brain32 for his excellent GermanyCE tileset have fun ravenclaw_007 -
View File New River Tileset for Brain32 GermanyCE Tiles this are a set of .tga files that will replace the original one from Brain32 GermanyCE tileset and give the river a more realistic look just copy the .tga files in to your GermanyCE folder and let the existing files overwrite Note!!! you need Brains32 GermanyCE tileset http://forum.combatace.com/index.php?autoc...p;showfile=6192 thanks to: - Brain32 for his excellent GermanyCE tileset have fun ravenclaw_007 Submitter ravenclaw_007 Submitted 07/19/2009 Category Tilesets
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1,440 downloads
this is the NF-5A from the Royal Netherland Air Force included are high res Skin-sets (2048x2048) for the 313Sqn/314Sqn/315Sqn/316sqn for each Squadron is a set of four different camos available , each camo has its own drop-tanks and chaff/flare dispenser Thanks to : - TK for the ThirdWire series of sims. - Bpao for allowing me to use the F-5A for this mod - Derk for his info on the NF-5A and the Squadrons - to all others who contributed to this project - if something does not work please give me a mail just copy the content from the main folder , Sounds/Effects/Aircraft/Decals/Pilots/Weapons/Guns in to the namesake of your Games mod folder , OVERWRITE IF ASK TO ver. 1.02 corrected data.ini for the Chaff and Flare dispenser so they will show up now , thanks to AGOSTINO for his info thats it have fun ravenclaw_007 -
View File NF-5A for -SF2- ver1.02 this is the NF-5A from the Royal Netherland Air Force included are high res Skin-sets (2048x2048) for the 313Sqn/314Sqn/315Sqn/316sqn for each Squadron is a set of four different camos available , each camo has its own drop-tanks and chaff/flare dispenser Thanks to : - TK for the ThirdWire series of sims. - Bpao for allowing me to use the F-5A for this mod - Derk for his info on the NF-5A and the Squadrons - to all others who contributed to this project - if something does not work please give me a mail just copy the content from the main folder , Sounds/Effects/Aircraft/Decals/Pilots/Weapons/Guns in to the namesake of your Games mod folder , OVERWRITE IF ASK TO ver. 1.02 corrected data.ini for the Chaff and Flare dispenser so they will show up now , thanks to AGOSTINO for his info thats it have fun ravenclaw_007 Submitter ravenclaw_007 Submitted 07/18/2009 Category F-5
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yes , because the game engine makes it difficult to set up a network like the SA2 on the blue site and than you have to change the target.ini of your terrains as well that is a lot of work i did this with the NIKE on my game and have to set up the 4xMIM-14 as a warship (and by the way that means to include a radar into the 4xMIM-14 as well) so it will funktion the way it should but i dont know if in a campain this nike launcher will actuly appear as a warship on sea so the easy way was to set up the hawk as i did and dont worry they get you down if you are not careful this setup will be changed if there is a better way but a launchsite with the hawk-launchers and the radars means that you have to make new tarket.ini and maybe types.ini for all terrains and it can not be added to any 3d party terrain easily by your self , or at all
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View File working HAWK for -SF2- this are the working HAWK for the SF2 series , original HAWK by Pasko JUST DROP THE CONTENT OF THE MAIN FOLDER TO THE NAMESAKE IN YOUR GAMES MOD FOLDER , OVERWRITE IF ASK TO have fun ravenclaw_007 Submitter ravenclaw_007 Submitted 07/17/2009 Category Ground Object Mods
