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Everything posted by ravenclaw_007
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USAF F-16A Block 15 (Mirage Factory) for SF2 ?
ravenclaw_007 replied to Coupi's topic in General Discussion
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USAF F-16A Block 15 (Mirage Factory) for SF2 ?
ravenclaw_007 replied to Coupi's topic in General Discussion
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USAF F-16A Block 15 (Mirage Factory) for SF2 ?
ravenclaw_007 replied to Coupi's topic in General Discussion
i would need the exact differences , best with good pictures , so i can make the changes -
USAF F-16A Block 15 (Mirage Factory) for SF2 ?
ravenclaw_007 replied to Coupi's topic in General Discussion
here is the F-16A_B15 , it is a complete aircraft folder , the decals are from the ADF version so you have to make your own , this aircraft is using .jpeg skin F-16A_B15.7z here is the F-16C_B30 , it is only the lod and the data.ini , PLEASE keep the original as a copy in case something is wrong , this aircraft is using still the .dds skin F-16C_B30.7z and please copy the Boom texture from the F-16A_B15 to the F-16C_B30 , i added this little feature to the aircraft in case you want something to be added , changed or removed let me know -
USAF F-16A Block 15 (Mirage Factory) for SF2 ?
ravenclaw_007 replied to Coupi's topic in General Discussion
So the ADF but with out the search lights and the outer missile pylons down by -1° , right ??? -
USAF F-16A Block 15 (Mirage Factory) for SF2 ?
ravenclaw_007 replied to Coupi's topic in General Discussion
and the bulg on the vertail , remove or you want it ??? -
USAF F-16A Block 15 (Mirage Factory) for SF2 ?
ravenclaw_007 replied to Coupi's topic in General Discussion
just give me some time and i see what i can come up with do you need the bird slicer or should i remove them ??? -
USAF F-16A Block 15 (Mirage Factory) for SF2 ?
ravenclaw_007 replied to Coupi's topic in General Discussion
is it the F-16A Block 15 ADF that you need or wich version is it exactly that you want i think you better go with the -1° for the outer missile pylons , that looks more like on the real aircraft -
USAF F-16A Block 15 (Mirage Factory) for SF2 ?
ravenclaw_007 replied to Coupi's topic in General Discussion
same on the Team Viper thats why i posted the last picture with a -1° for the outer missile pylon , i think that would be the most correct way to display it -
USAF F-16A Block 15 (Mirage Factory) for SF2 ?
ravenclaw_007 replied to Coupi's topic in General Discussion
keep in mind that on the real aircraft the missiles have a nose down position especially on the wing tip -
USAF F-16A Block 15 (Mirage Factory) for SF2 ?
ravenclaw_007 replied to Coupi's topic in General Discussion
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USAF F-16A Block 15 (Mirage Factory) for SF2 ?
ravenclaw_007 replied to Coupi's topic in General Discussion
ok , do you need the search light on the left front or with out it ??? -
USAF F-16A Block 15 (Mirage Factory) for SF2 ?
ravenclaw_007 replied to Coupi's topic in General Discussion
ok this is how it looks on the aircraft right now ( standard ) this is how it would look if i align the tip missile to the other one on the outer pylon ( swivel by +2° ) like on your picture to swivel it by 5,9° up or down would look very strange to say the least i think if i remember correct the problem on the TEAM VIper F-16 is more on the pylon angle than the angle of the wing tip launcher , but that is my 2 cent , so i would go with the standard version -
USAF F-16A Block 15 (Mirage Factory) for SF2 ?
ravenclaw_007 replied to Coupi's topic in General Discussion
i could change the rail angle , in the moment the angle is by -2° what angle to you like to have ??? and what launch rail you want -
USAF F-16A Block 15 (Mirage Factory) for SF2 ?
ravenclaw_007 replied to Coupi's topic in General Discussion
i do have the 3ds max file for the A/B MLU Vipers , if you tell me what you need i maybe able to help you -
how to make 4096 x 4096 textures
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
got it working , i´m using Paintshop Pro X9 now , just have to figure out how everything works and how i can get my nvidia plugins get to work nvidia plugin is working as well , so i´m going to work on new Templates for the F-4 in 4096 x 4096 , will take some time -
how to make 4096 x 4096 textures
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
i installed win 10 and 3ds max 2009 some time ago , but 3ds max did not work so i went back to win 7 -
how to make 4096 x 4096 textures
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
i just tried to upscale the template on my gaming computer , i use here a RTX 3060 with 12GB ram but no luck -
how to make 4096 x 4096 textures
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
Thanks for the answer i cant afford a 3rd computer just to make this large textures , i have to stick to the win7 64 bit because of 3ds max , 3ds max is not running on any higher win version -
i have try to make some 4096 x 4096 textures but constantly run out of memory , i´m using a win7 64bit computer with 32GB ram and a ASUS ROG Strix GeForce GTX-1070 Ti 8GB GDDR5 graphics card , the Software i use is Corel Paintshop Photo Pro X3 what exactly do i wrong to run out of memory ??? any help is welcome i´m not even able to convert a existing 2048 x 2048 template to 4096 x 4096 , best result i had by converting layer by layer to 4096 x 4096 and add them to a new template , but as soon as i start to modify some lines i run out of memory
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Time to improve the old SF2 jets
ravenclaw_007 replied to GKABS's topic in Mods & Skinning Discussion
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Yes , there will be soon new F-4G Wild Weasel aircraft and cockpits and after that the F-4E´s and F-4F still a lot of work and research to be done especially for the F-4F cockpits from 1985 and 1990 F-4F cockpit about 1973
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Time to improve the old SF2 jets
ravenclaw_007 replied to GKABS's topic in Mods & Skinning Discussion
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