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ravenclaw_007

+MODDER
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Everything posted by ravenclaw_007

  1. F-4G Wild Weasel with an early F-4G cockpit , aircraft is finish but still a lot of work to finish this cockpit i added the original A/G gun sight but unfortunatley i can not get the range bar working in a A/G mode the Threat panel is an other problem the quadrant indicators are not working like they should , game limitations , dont know what i´m going to do with them medium and late cockpits not yet done
  2. ok send me the file , but i would need the exact changes to be made ( i dont know much about the Spitfire versions )
  3. what exactly has to be done on that model to get you a Mk.IX or Mk.Vb ??? is it a major work to change it or is it more like adding details here and there , if it is only adding details then i could make for you
  4. here are the FFAR_Launchers and the Data.ini´s for the aircafts that carry them FFAR_Pods.7z by the way if anybody finds a good picture of the nose cone PLEASE send it to me , i have only the picture below this is showing some openings for the upper rockets and i think the same will be on the lower rocket positions and here the AN-M64 and others US_WWII_Bombs.7z they are still BETA , so if you find a bug let me know
  5. the picture with the question mark is showing the M229 warhead not the M151 , as i mention above this launchers are made for long warheads not for the short ones although they can be used to try the M229 warhead and i think you get what you where looking for
  6. the rockets go in to the launcher up to the stopper (red arrow) the firing contact is inside the launch tube not the part on the rear of the launch tube , this is the switch to arm the firing contact the M260 and M261 launchers are more for the long warheads not for the short ones although they can be used to
  7. the canopy animation is done now and some minor items are fixed , i have to check for some more items to fix
    Thank you , i was waiting for this one
  8. i got a answer from Sophocles , he is still working on the F-5A / F-5B but real life comes first " The project is definitely not dead, real life keeps me away from it for months at a time unfortunately. I have so far completed the basic F-5a variants, the F-5C(skoshi), the Norwegian variants (including different cockpits); the Netherlands F-5a with all its peculiarities (still have to do a dedicated cockpit for this with RWR and moving map)and am now working on the F-5B 2-seater! " i hope he will release some of this aircraft now but i'm afraid they will come as a pack
  9. i send him a message today , his last visit at CA was yesterday so he is still around
  10. i will do that if i´m allowed to finish this cockpit my problem is that i dont know if Sophocles would allow me to finish this job , it is his project
  11. ok i think i com in to this conversation i have the 3ds max file for the RNoAF_68_F-5A made by Sophocles and i do have the cockpit for it ( but not the max file for the cockpit ) , i dont know if i´m allowed to release it as it is , i dont have any contact to Sophocles the cockpit is not yet finish as you can see in the picture the caution and status lights are all on , to solve this i would need the mesh name / node name of the parts to add them in to the Cockpit.ini stick and throttle are working , but some gauges need to be activated
  12. F-84F with Mk4. rocket launchers and AN-M64 bombs
  13. F-100C with tripple Mk.4 FFAR launcher and AN-M64 bombs
  14. i have this reference material , i hope it helps a bit A-10.7z
  15. F-15A Baz , 3 skins i made Thanks to the excellent templates from pappychksix F-15A_Baz , early F-15A_Baz , 1982 onwards F-15A_Baz , 1989 to 1999 with 50 anniversary logo on the left vertail
    Excellent Work
  16. namedders , which terrain is that ??? mandatory screenshot
  17. yes you need the Hex-Editor XVI32 and you have to open the lod file search for the bmp. entry and change the 2 to a 3 like you did with the folders and save the lod with the Hex-Editor XVI32 now the lod calls for the correct texture file and your pilot shows up in color xvi32.zip unpack and add the folder in to your C/Program Files or Program Files (x86) if you have a 64bit computer if you have problems doing it send the pilot to me and i make it for you
  18. here are all panel numbers and the markings for the F-15C and E , hope that is what you are looking for F-15C_E Panelnumbers & Markings.7z
  19. here are 3 versions of the S-24 , they are still BETA i will take a break because of health reasons , may be until mid next year i still have problems with my veins and i can hardly move my fingers , both of my hands are hurting really bad S-24 Rockets.7z
  20. give me a day or two and i will see wich pods i can finish
  21. ok i got it to work , problem is that you have to renumber your StationGroupID so that the left and right inner pylons have there own ID number , this may work on A-4 or A-7 but not on aircraft like the F-4 because there are all StationGroupID used already dont know if it is worth the work ???
  22. small problem , all the aircraft i try to test the launchers on have no separate left and right pylons but that would be necessary to get them work are there any aircraft with separate left and right pylons ???
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